please fuck off
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# ayuncraft
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# ayuncraft
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An [Eaglercraft](https://github.com/LAX1DUDE/eaglercraft) fork
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An [Eaglercraft](https://github.com/LAX1DUDE/eaglercraft) fork
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@ -37,11 +37,11 @@ dependencies {
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teavm {
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teavm {
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compileScopes = null;
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compileScopes = null;
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minifying = false;
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minifying = true;
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maxTopLevelNames = 10000;
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maxTopLevelNames = 10000;
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properties = null;
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properties = null;
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debugInformationGenerated = false;
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debugInformationGenerated = false;
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sourceMapsGenerated = false;
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sourceMapsGenerated = true;
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sourceFilesCopied = false;
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sourceFilesCopied = false;
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incremental = false;
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incremental = false;
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transformers = null;
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transformers = null;
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javascript/classes.js
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javascript/classes.js
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javascript/classes.js.map
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javascript/classes.js.map
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@ -14,7 +14,7 @@ scroll down for the detailed license statements
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========================================
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========================================
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Copyright (c) 2020 Calder Young.
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Copyright (c) 2022 Calder Young.
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This work is licensed under a Creative Commons
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This work is licensed under a Creative Commons
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Attribution-NonCommercial 4.0 International License
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Attribution-NonCommercial 4.0 International License
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@ -4,7 +4,7 @@ public class ConfigConstants {
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public static boolean profanity = false;
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public static boolean profanity = false;
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public static final String version = "22m02a";
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public static final String version = "22m03a";
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public static final String mainMenuString = "eaglercraft " + version;
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public static final String mainMenuString = "eaglercraft " + version;
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public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
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public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
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@ -329,7 +329,7 @@ public class Minecraft implements Runnable {
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float f = ((float)(System.currentTimeMillis() - t1) / 333f);
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float f = ((float)(System.currentTimeMillis() - t1) / 333f);
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EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
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EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
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EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, MathHelper.clamp_float(f*0.6f, 0.0F, 1.0F));
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EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, MathHelper.clamp_float(f, 0.0F, 1.0F));
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this.renderEngine.bindTexture("%blur%/title/mojang.png");
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this.renderEngine.bindTexture("%blur%/title/mojang.png");
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glPushMatrix();
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float f1 = 0.875f + 0.025f * (float)Math.sqrt(f);
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float f1 = 0.875f + 0.025f * (float)Math.sqrt(f);
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@ -370,7 +370,7 @@ public class Minecraft implements Runnable {
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float f = ((float)(System.currentTimeMillis() - t1) / 340f);
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float f = ((float)(System.currentTimeMillis() - t1) / 340f);
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EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
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EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
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EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, MathHelper.clamp_float((1.0f - f)*0.6f, 0.0F, 1.0F));
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EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, MathHelper.clamp_float((1.0f - f), 0.0F, 1.0F));
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this.renderEngine.bindTexture("%blur%/title/mojang.png");
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this.renderEngine.bindTexture("%blur%/title/mojang.png");
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glPushMatrix();
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float f1 = 0.9f + 0.025f * f * f;
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float f1 = 0.9f + 0.025f * f * f;
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@ -250,6 +250,7 @@ public class ItemRenderer {
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RenderPlayer var26 = (RenderPlayer) var24;
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RenderPlayer var26 = (RenderPlayer) var24;
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if (var17 != null && var17.itemID == Item.map.itemID) {
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if (var17 != null && var17.itemID == Item.map.itemID) {
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EaglerAdapter.flipLightMatrix();
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glPushMatrix();
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var7 = 0.8F;
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var7 = 0.8F;
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var19 = var3.getSwingProgress(par1);
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var19 = var3.getSwingProgress(par1);
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}
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}
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EaglerAdapter.glPopMatrix();
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EaglerAdapter.glPopMatrix();
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EaglerAdapter.flipLightMatrix();
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} else if (var17 != null) {
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} else if (var17 != null) {
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glPushMatrix();
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var7 = 0.8F;
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var7 = 0.8F;
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@ -947,7 +947,7 @@ public class EaglerAdapterImpl2 {
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private static native int commitContext(JSObject obj);
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private static native int commitContext(JSObject obj);
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public static final void updateDisplay() {
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public static final void updateDisplay() {
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//commitContext(webgl);
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commitContext(webgl);
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try {
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try {
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Thread.sleep(1l);
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Thread.sleep(1l);
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} catch (InterruptedException e) {
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} catch (InterruptedException e) {
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