improved occlusion query stability
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b8cf84e97c
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7659bc095d
95239
javascript/classes.js
95239
javascript/classes.js
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@ -4,7 +4,7 @@ public class ConfigConstants {
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public static boolean profanity = false;
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public static boolean profanity = false;
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public static final String version = "22w16d";
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public static final String version = "22w16e";
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public static final String mainMenuString = "eaglercraft " + version;
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public static final String mainMenuString = "eaglercraft " + version;
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public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
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public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
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@ -1120,7 +1120,12 @@ public class EaglerAdapterGL30 extends EaglerAdapterImpl2 {
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public static final boolean glGetQueryResult(int obj) {
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public static final boolean glGetQueryResult(int obj) {
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QueryGL q = queryObjs.get(obj);
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QueryGL q = queryObjs.get(obj);
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return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) == 0 || _wglGetQueryObjecti(q, _wGL_QUERY_RESULT) > 0;
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return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT) > 0;
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}
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public static final boolean glGetQueryResultAvailable(int obj) {
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QueryGL q = queryObjs.get(obj);
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return _wglGetQueryObjecti(q, _wGL_QUERY_RESULT_AVAILABLE) >= 0;
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}
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}
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public static final int glGenTextures() {
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public static final int glGenTextures() {
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@ -155,15 +155,7 @@ public class RenderGlobal implements IWorldAccess {
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for(int i = 0; i < glOcclusionQuery.length; ++i) {
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for(int i = 0; i < glOcclusionQuery.length; ++i) {
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this.glOcclusionQuery[i] = -1;
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this.glOcclusionQuery[i] = -1;
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}
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}
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// if (this.occlusionEnabled) {
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this.occlusionQueryAvailable = new boolean[glOcclusionQuery.length];
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// this.occlusionResult.clear();
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// this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(var3 * var3 * var4);
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// this.glOcclusionQueryBase.clear();
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// this.glOcclusionQueryBase.position(0);
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// this.glOcclusionQueryBase.limit(var3 * var3 * var4);
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// EaglerAdapter.glGenQueriesARB(this.glOcclusionQueryBase);
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// }
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this.starGLCallList = GLAllocation.generateDisplayLists(3);
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this.starGLCallList = GLAllocation.generateDisplayLists(3);
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glNewList(this.starGLCallList, EaglerAdapter.GL_COMPILE);
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EaglerAdapter.glNewList(this.starGLCallList, EaglerAdapter.GL_COMPILE);
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@ -510,7 +502,7 @@ public class RenderGlobal implements IWorldAccess {
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}
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}
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private long lastOcclusionQuery = 0l;
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private long lastOcclusionQuery = 0l;
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private boolean occlusionQueryAvailable = false;
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private boolean[] occlusionQueryAvailable;
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/**
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/**
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* Sorts all renderers based on the passed in entity. Args: entityLiving,
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* Sorts all renderers based on the passed in entity. Args: entityLiving,
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@ -568,18 +560,18 @@ public class RenderGlobal implements IWorldAccess {
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byte var17 = 0;
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byte var17 = 0;
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int var34;
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int var34;
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if(par2 == 0 && occlusionQueryAvailable) {
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if(par2 == 0) {
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occlusionQueryAvailable = false;
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this.theWorld.theProfiler.endStartSection("getoccl");
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this.theWorld.theProfiler.endStartSection("getoccl");
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for (int i = 0; i < this.sortedWorldRenderers.length; ++i) {
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for (int i = 0; i < this.sortedWorldRenderers.length; ++i) {
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WorldRenderer c = this.sortedWorldRenderers[i];
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WorldRenderer c = this.sortedWorldRenderers[i];
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int ccx = c.chunkX - fx;
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int ccx = c.chunkX - fx;
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int ccy = c.chunkY - fy;
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int ccy = c.chunkY - fy;
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int ccz = c.chunkZ - fz;
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int ccz = c.chunkZ - fz;
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if(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) {
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if((ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2) || glOcclusionQuery[c.chunkIndex] == -1) {
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c.isVisible = true;
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c.isVisible = true;
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}else if(!c.skipAllRenderPasses() && c.isInFrustum) {
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}else if(!c.skipAllRenderPasses() && c.isInFrustum && occlusionQueryAvailable[c.chunkIndex] && EaglerAdapter.glGetQueryResultAvailable(glOcclusionQuery[c.chunkIndex])) {
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c.isVisible = glOcclusionQuery[c.chunkIndex] == -1 ? true : EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
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c.isVisible = EaglerAdapter.glGetQueryResult(glOcclusionQuery[c.chunkIndex]);
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occlusionQueryAvailable[c.chunkIndex] = false;
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}
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}
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}
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}
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}
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}
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@ -592,7 +584,6 @@ public class RenderGlobal implements IWorldAccess {
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long ct = System.currentTimeMillis();
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long ct = System.currentTimeMillis();
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if(par2 == 0 && ct - lastOcclusionQuery > 50l) {
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if(par2 == 0 && ct - lastOcclusionQuery > 50l) {
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lastOcclusionQuery = ct;
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lastOcclusionQuery = ct;
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occlusionQueryAvailable = true;
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this.theWorld.theProfiler.endStartSection("occl");
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this.theWorld.theProfiler.endStartSection("occl");
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EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
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EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
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EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
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EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
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@ -605,6 +596,7 @@ public class RenderGlobal implements IWorldAccess {
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int ccy = c.chunkY - fy;
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int ccy = c.chunkY - fy;
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int ccz = c.chunkZ - fz;
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int ccz = c.chunkZ - fz;
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if(!c.skipAllRenderPasses() && c.isInFrustum && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
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if(!c.skipAllRenderPasses() && c.isInFrustum && !(ccx < 2 && ccx > -2 && ccy < 2 && ccy > -2 && ccz < 2 && ccz > -2)) {
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occlusionQueryAvailable[c.chunkIndex] = true;
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int q = glOcclusionQuery[c.chunkIndex];
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int q = glOcclusionQuery[c.chunkIndex];
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if(q == -1) {
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if(q == -1) {
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q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();
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q = glOcclusionQuery[c.chunkIndex] = EaglerAdapter.glCreateQuery();
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