make music default to 25%

This commit is contained in:
ayunami2000 2022-01-24 17:57:51 -05:00
parent 7da266019e
commit 6802d36ed7
2 changed files with 17830 additions and 17830 deletions

File diff suppressed because it is too large Load Diff

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@ -21,7 +21,7 @@ public class GameSettings {
private static final String[] LIMIT_FRAMERATES = new String[] { "performance.max", "performance.balanced", "performance.powersaver" }; private static final String[] LIMIT_FRAMERATES = new String[] { "performance.max", "performance.balanced", "performance.powersaver" };
private static final String[] AMBIENT_OCCLUSIONS = new String[] { "options.ao.off", "options.ao.min", "options.ao.max" }; private static final String[] AMBIENT_OCCLUSIONS = new String[] { "options.ao.off", "options.ao.min", "options.ao.max" };
private static final String[] ANTIALIASING = new String[] { "options.framebufferAntialias.none", "options.framebufferAntialias.auto", "options.framebufferAntialias.fxaa" , "options.framebufferAntialias.msaa4", "options.framebufferAntialias.msaa8" }; private static final String[] ANTIALIASING = new String[] { "options.framebufferAntialias.none", "options.framebufferAntialias.auto", "options.framebufferAntialias.fxaa" , "options.framebufferAntialias.msaa4", "options.framebufferAntialias.msaa8" };
public float musicVolume = 0.0F; public float musicVolume = 0.25F;
public float soundVolume = 1.0F; public float soundVolume = 1.0F;
public float mouseSensitivity = 0.5F; public float mouseSensitivity = 0.5F;
public boolean invertMouse = false; public boolean invertMouse = false;