Added 'Fork on Github'
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@ -55,3 +55,7 @@ To complile to regular desktop Java for quick debugging, using native OpenGL for
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To modify the game's assets repository (javascript/assets.epk), make your changes in lwjgl-runtime/resources/ and use the Eclipse project located in epkcompiler/ to regenerate the assets.epk file and copy it to the Javascript directory.
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this project is just a proof of concept to show what can be accomplished when using TeaVM to cross compile an existing java program to javascript. It is not very fast or stable, and the only real useful portion is the emulator code which creates a makeshift fixed function OpenGL 1.3 context using webgl (based on OpenGL 3.3) operational in the browser. Maybe it can be used to port other games in the future.
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## Contributing
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All I really have to say is, tabs not spaces, and format the code to be like the eclipse auto format tool on factory settings, but also run-on lines long enough to off the screen and single line if statements and such are welcome if it helps enhance the contrast between the less important code in a file and the more important code in a file. Don't commit changes to `javascript/classes.js` or `javascript/assets.epk` or anything in `stable-download/`. I'll recompile those myself when I merge the pull request.
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@ -18,6 +18,7 @@ menu.online=Minecraft Realms
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menu.options=Options...
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menu.editprofile=Edit Profile
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menu.voicechannel=Voice Channel
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menu.forkme=Fork on Github
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menu.quit=Quit Game
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menu.returnToMenu=Save and Quit to Title
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menu.disconnect=Disconnect
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@ -4,9 +4,11 @@ public class ConfigConstants {
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public static boolean profanity = false;
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public static final String version = "21m12-17";
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public static final String version = "21m12-24";
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public static final String mainMenuString = "eaglercraft " + version;
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public static final String forkMe = "https://github.com/LAX1DUDE/eaglercraft";
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public static final boolean html5build = true;
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}
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@ -141,7 +141,7 @@ public class GuiMainMenu extends GuiScreen {
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GuiButton single;
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this.buttonList.add(single = new GuiButton(1, this.width / 2 - 100, var4, var2.translateKey("menu.singleplayer")));
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this.buttonList.add(new GuiButton(2, this.width / 2 - 100, var4 + 24 * 1, var2.translateKey("menu.multiplayer")));
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//this.buttonList.add(new GuiButton(3, this.width / 2 - 100, var4 + 24 * 2, var2.translateKey("menu.voicechannel")));
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this.buttonList.add(new GuiButton(3, this.width / 2 - 100, var4 + 24 * 2, var2.translateKey("menu.forkme")));
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single.enabled = false;
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this.buttonList.add(new GuiButton(0, this.width / 2 - 100, var4 + 72 + 12, 98, 20, var2.translateKey("menu.options")));
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@ -242,7 +242,8 @@ public class GuiMainMenu extends GuiScreen {
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}
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if (par1GuiButton.id == 3) {
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this.mc.displayGuiScreen(new GuiScreenVoiceChannel(this));
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//this.mc.displayGuiScreen(new GuiScreenVoiceChannel(this));
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EaglerAdapter.openLink(ConfigConstants.forkMe);
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}
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if (par1GuiButton.id == 4) {
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