make it build on desktop + allow websocket urls to work even when using a proxy
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49500
javascript/classes.js
49500
javascript/classes.js
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@ -46,11 +46,8 @@ public class WebsocketNetworkManager implements INetworkManager {
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this.isOutputEncrypted = false;
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String proxyUrl=Minecraft.getMinecraft().gameSettings.proxy;
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boolean stillConnect=true;
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if(!proxyUrl.equals("")){
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if(!proxyUrl.equals("")&&!uri.contains("/")){
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stillConnect=false;
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if(uri.startsWith("ws://"))uri=uri.substring(5);
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if(uri.startsWith("wss://"))uri=uri.substring(6);
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if(uri.contains("/"))uri=uri.split("/",2)[0];
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if (ipPattern.matcher(proxyUrl).matches()&&ipPattern.matcher(uri).matches()) {
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String ip = uri;
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String port = "25565";
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@ -64,6 +64,21 @@ import paulscode.sound.SoundSystemConfig;
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import paulscode.sound.libraries.LibraryLWJGLOpenAL;
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public class EaglerAdapterImpl2 {
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public static final void startTitleMusic(float volume){
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}
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public static final void stopTitleMusic(){
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}
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public static final void volumeTitleMusic(float volume){
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}
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public static final boolean playingTitleMusic(){
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return false;
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}
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public static final boolean _wisWebGL() {
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return false;
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@ -68,7 +68,7 @@ public class GuiConnecting extends GuiScreen {
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}
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}
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this.clientHandler = new NetClientHandler(this.mc, uri, 0);
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this.clientHandler = new NetClientHandler(this.mc, this.mc.gameSettings.proxy==""?uri:uria, 0);
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if(this.mc.gameSettings.useDefaultProtocol) {
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this.clientHandler.addToSendQueue(new Packet2ClientProtocol(61, EaglerProfile.username, uria, port));
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}else{
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@ -324,7 +324,7 @@ public class SoundManager {
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private float titleMusicVol = 0.5F;
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public void playTheTitleMusic() {
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if(EaglerAdapter._wisWebGL()){
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if(EaglerAdapter.isWebGL){
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if(titleMusic == -1 || !EaglerAdapter.playingTitleMusic()) {
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titleMusic = 1;
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EaglerAdapter.startTitleMusic(this.options.musicVolume);
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@ -340,7 +340,7 @@ public class SoundManager {
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}
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public void stopTheTitleMusic() {
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if(EaglerAdapter._wisWebGL()) {
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if(EaglerAdapter.isWebGL) {
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if (EaglerAdapter.playingTitleMusic()) {
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EaglerAdapter.stopTitleMusic();
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}
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@ -47,11 +47,8 @@ public class WebsocketNetworkManager implements INetworkManager {
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this.isOutputEncrypted = false;
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String proxyUrl=Minecraft.getMinecraft().gameSettings.proxy;
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boolean stillConnect=true;
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if(!proxyUrl.equals("")){
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if(!proxyUrl.equals("")&&!uri.contains("/")){
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stillConnect=false;
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if(uri.startsWith("ws://"))uri=uri.substring(5);
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if(uri.startsWith("wss://"))uri=uri.substring(6);
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if(uri.contains("/"))uri=uri.split("/",2)[0];
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if (ipPattern.matcher(proxyUrl).matches()&&ipPattern.matcher(uri).matches()) {
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String ip = uri;
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String port = "25565";
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