130 lines
3.9 KiB
Java
130 lines
3.9 KiB
Java
package net.minecraft.item;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.stats.StatList;
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import net.minecraft.world.World;
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/**+
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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* EaglercraftX 1.8 patch files are (c) 2022 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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public class ItemFood extends Item {
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public final int itemUseDuration;
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private final int healAmount;
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private final float saturationModifier;
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private final boolean isWolfsFavoriteMeat;
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private boolean alwaysEdible;
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private int potionId;
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private int potionDuration;
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private int potionAmplifier;
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private float potionEffectProbability;
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public ItemFood(int amount, float saturation, boolean isWolfFood) {
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this.itemUseDuration = 32;
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this.healAmount = amount;
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this.isWolfsFavoriteMeat = isWolfFood;
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this.saturationModifier = saturation;
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this.setCreativeTab(CreativeTabs.tabFood);
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}
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public ItemFood(int amount, boolean isWolfFood) {
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this(amount, 0.6F, isWolfFood);
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}
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/**+
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* Called when the player finishes using this Item (E.g.
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* finishes eating.). Not called when the player stops using the
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* Item before the action is complete.
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*/
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public ItemStack onItemUseFinish(ItemStack itemstack, World world, EntityPlayer entityplayer) {
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--itemstack.stackSize;
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entityplayer.getFoodStats().addStats(this, itemstack);
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world.playSoundAtEntity(entityplayer, "random.burp", 0.5F, world.rand.nextFloat() * 0.1F + 0.9F);
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this.onFoodEaten(itemstack, world, entityplayer);
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entityplayer.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
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return itemstack;
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}
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protected void onFoodEaten(ItemStack var1, World world, EntityPlayer entityplayer) {
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}
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/**+
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* How long it takes to use or consume an item
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*/
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public int getMaxItemUseDuration(ItemStack var1) {
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return 32;
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}
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/**+
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* returns the action that specifies what animation to play when
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* the items is being used
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*/
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public EnumAction getItemUseAction(ItemStack var1) {
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return EnumAction.EAT;
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}
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/**+
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* Called whenever this item is equipped and the right mouse
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* button is pressed. Args: itemStack, world, entityPlayer
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*/
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public ItemStack onItemRightClick(ItemStack itemstack, World var2, EntityPlayer entityplayer) {
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if (entityplayer.canEat(this.alwaysEdible)) {
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entityplayer.setItemInUse(itemstack, this.getMaxItemUseDuration(itemstack));
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}
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return itemstack;
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}
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public int getHealAmount(ItemStack var1) {
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return this.healAmount;
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}
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public float getSaturationModifier(ItemStack var1) {
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return this.saturationModifier;
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}
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/**+
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* Whether wolves like this food (true for raw and cooked
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* porkchop).
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*/
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public boolean isWolfsFavoriteMeat() {
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return this.isWolfsFavoriteMeat;
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}
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/**+
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* sets a potion effect on the item. Args: int potionId, int
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* duration (will be multiplied by 20), int amplifier, float
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* probability of effect happening
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*/
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public ItemFood setPotionEffect(int id, int duration, int amplifier, float probability) {
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this.potionId = id;
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this.potionDuration = duration;
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this.potionAmplifier = amplifier;
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this.potionEffectProbability = probability;
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return this;
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}
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/**+
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* Set the field 'alwaysEdible' to true, and make the food
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* edible even if the player don't need to eat.
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*/
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public ItemFood setAlwaysEdible() {
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this.alwaysEdible = true;
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return this;
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}
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} |