100 lines
3.1 KiB
Java
100 lines
3.1 KiB
Java
package net.minecraft.block;
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import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntitySign;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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/**+
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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* EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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public class BlockSign extends BlockContainer {
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protected BlockSign() {
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super(Material.wood);
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float f = 0.25F;
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float f1 = 1.0F;
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this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);
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}
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public AxisAlignedBB getCollisionBoundingBox(World var1, BlockPos var2, IBlockState var3) {
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return null;
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}
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public AxisAlignedBB getSelectedBoundingBox(World world, BlockPos blockpos) {
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this.setBlockBoundsBasedOnState(world, blockpos);
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return super.getSelectedBoundingBox(world, blockpos);
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}
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public boolean isFullCube() {
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return false;
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}
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public boolean isPassable(IBlockAccess var1, BlockPos var2) {
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return true;
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}
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/**+
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* Used to determine ambient occlusion and culling when
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* rebuilding chunks for render
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*/
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public boolean isOpaqueCube() {
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return false;
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}
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public boolean func_181623_g() {
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return true;
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}
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/**+
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* Returns a new instance of a block's tile entity class. Called
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* on placing the block.
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*/
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public TileEntity createNewTileEntity(World var1, int var2) {
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return new TileEntitySign();
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}
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/**+
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* Get the Item that this Block should drop when harvested.
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*/
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public Item getItemDropped(IBlockState var1, EaglercraftRandom var2, int var3) {
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return Items.sign;
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}
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public Item getItem(World var1, BlockPos var2) {
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return Items.sign;
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}
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public boolean onBlockActivated(World world, BlockPos blockpos, IBlockState var3, EntityPlayer entityplayer, EnumFacing var5, float var6, float var7, float var8) {
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return true;
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}
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public boolean canPlaceBlockAt(World world, BlockPos blockpos) {
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return !this.func_181087_e(world, blockpos) && super.canPlaceBlockAt(world, blockpos);
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}
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}
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