resent-1.8/src/main/java/net/minecraft/block/BlockDaylightDetector.java
2023-01-14 15:56:36 +00:00

168 lines
5.8 KiB
Java

package net.minecraft.block;
import java.util.List;
import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDaylightDetector;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumSkyBlock;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
public class BlockDaylightDetector extends BlockContainer {
public static final PropertyInteger POWER = PropertyInteger.create("power", 0, 15);
private final boolean inverted;
public BlockDaylightDetector(boolean inverted) {
super(Material.wood);
this.inverted = inverted;
this.setDefaultState(this.blockState.getBaseState().withProperty(POWER, Integer.valueOf(0)));
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.375F, 1.0F);
this.setCreativeTab(CreativeTabs.tabRedstone);
this.setHardness(0.2F);
this.setStepSound(soundTypeWood);
this.setUnlocalizedName("daylightDetector");
}
public void setBlockBoundsBasedOnState(IBlockAccess var1, BlockPos var2) {
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.375F, 1.0F);
}
public int getWeakPower(IBlockAccess var1, BlockPos var2, IBlockState iblockstate, EnumFacing var4) {
return ((Integer) iblockstate.getValue(POWER)).intValue();
}
public void updatePower(World worldIn, BlockPos pos) {
if (!worldIn.provider.getHasNoSky()) {
IBlockState iblockstate = worldIn.getBlockState(pos);
int i = worldIn.getLightFor(EnumSkyBlock.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getCelestialAngleRadians(1.0F);
float f1 = f < 3.1415927F ? 0.0F : 6.2831855F;
f = f + (f1 - f) * 0.2F;
i = Math.round((float) i * MathHelper.cos(f));
i = MathHelper.clamp_int(i, 0, 15);
if (this.inverted) {
i = 15 - i;
}
if (((Integer) iblockstate.getValue(POWER)).intValue() != i) {
worldIn.setBlockState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
public boolean onBlockActivated(World world, BlockPos blockpos, IBlockState iblockstate, EntityPlayer entityplayer, EnumFacing enumfacing, float f, float f1, float f2) {
if (entityplayer.isAllowEdit()) {
return true;
} else {
return super.onBlockActivated(world, blockpos, iblockstate, entityplayer, enumfacing, f, f1, f2);
}
}
/**+
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState var1, EaglercraftRandom var2, int var3) {
return Item.getItemFromBlock(Blocks.daylight_detector);
}
public Item getItem(World var1, BlockPos var2) {
return Item.getItemFromBlock(Blocks.daylight_detector);
}
public boolean isFullCube() {
return false;
}
/**+
* Used to determine ambient occlusion and culling when
* rebuilding chunks for render
*/
public boolean isOpaqueCube() {
return false;
}
/**+
* The type of render function called. 3 for standard block
* models, 2 for TESR's, 1 for liquids, -1 is no render
*/
public int getRenderType() {
return 3;
}
/**+
* Can this block provide power. Only wire currently seems to
* have this change based on its state.
*/
public boolean canProvidePower() {
return true;
}
/**+
* Returns a new instance of a block's tile entity class. Called
* on placing the block.
*/
public TileEntity createNewTileEntity(World var1, int var2) {
return new TileEntityDaylightDetector();
}
/**+
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int i) {
return this.getDefaultState().withProperty(POWER, Integer.valueOf(i));
}
/**+
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState iblockstate) {
return ((Integer) iblockstate.getValue(POWER)).intValue();
}
protected BlockState createBlockState() {
return new BlockState(this, new IProperty[] { POWER });
}
/**+
* returns a list of blocks with the same ID, but different meta
* (eg: wood returns 4 blocks)
*/
public void getSubBlocks(Item item, CreativeTabs creativetabs, List<ItemStack> list) {
if (!this.inverted) {
super.getSubBlocks(item, creativetabs, list);
}
}
}