resent-1.8/src/main/java/net/minecraft/block/BlockAnvil.java
2023-01-14 15:56:36 +00:00

184 lines
6.6 KiB
Java

package net.minecraft.block;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerRepair;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IChatComponent;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.IInteractionObject;
import net.minecraft.world.World;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
public class BlockAnvil extends BlockFalling {
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
public static final PropertyInteger DAMAGE = PropertyInteger.create("damage", 0, 2);
protected BlockAnvil() {
super(Material.anvil);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DAMAGE, Integer.valueOf(0)));
this.setLightOpacity(0);
this.setCreativeTab(CreativeTabs.tabDecorations);
}
public boolean isFullCube() {
return false;
}
/**+
* Used to determine ambient occlusion and culling when
* rebuilding chunks for render
*/
public boolean isOpaqueCube() {
return false;
}
/**+
* Called by ItemBlocks just before a block is actually set in
* the world, to allow for adjustments to the IBlockstate
*/
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
EnumFacing enumfacing = placer.getHorizontalFacing().rotateY();
return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(meta >> 2));
}
/**+
* Gets the metadata of the item this Block can drop. This
* method is called when the block gets destroyed. It returns
* the metadata of the dropped item based on the old metadata of
* the block.
*/
public int damageDropped(IBlockState state) {
return ((Integer) state.getValue(DAMAGE)).intValue();
}
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos) {
EnumFacing enumfacing = (EnumFacing) worldIn.getBlockState(pos).getValue(FACING);
if (enumfacing.getAxis() == EnumFacing.Axis.X) {
this.setBlockBounds(0.0F, 0.0F, 0.125F, 1.0F, 1.0F, 0.875F);
} else {
this.setBlockBounds(0.125F, 0.0F, 0.0F, 0.875F, 1.0F, 1.0F);
}
}
/**+
* returns a list of blocks with the same ID, but different meta
* (eg: wood returns 4 blocks)
*/
public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) {
list.add(new ItemStack(itemIn, 1, 0));
list.add(new ItemStack(itemIn, 1, 1));
list.add(new ItemStack(itemIn, 1, 2));
}
protected void onStartFalling(EntityFallingBlock fallingEntity) {
fallingEntity.setHurtEntities(true);
}
public void onEndFalling(World parWorld, BlockPos parBlockPos) {
parWorld.playAuxSFX(1022, parBlockPos, 0);
}
public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
return true;
}
/**+
* Possibly modify the given BlockState before rendering it on
* an Entity (Minecarts, Endermen, ...)
*/
public IBlockState getStateForEntityRender(IBlockState state) {
return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
}
/**+
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta) {
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(DAMAGE, Integer.valueOf((meta & 15) >> 2));
}
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) {
return true;
}
/**+
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state) {
int i = 0;
i = i | ((EnumFacing) state.getValue(FACING)).getHorizontalIndex();
i = i | ((Integer) state.getValue(DAMAGE)).intValue() << 2;
return i;
}
protected BlockState createBlockState() {
return new BlockState(this, new IProperty[] { FACING, DAMAGE });
}
public static class Anvil implements IInteractionObject {
private final World world;
private final BlockPos position;
public Anvil(World worldIn, BlockPos pos) {
this.world = worldIn;
this.position = pos;
}
public String getName() {
return "anvil";
}
public boolean hasCustomName() {
return false;
}
public IChatComponent getDisplayName() {
return new ChatComponentTranslation(Blocks.anvil.getUnlocalizedName() + ".name", new Object[0]);
}
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) {
return new ContainerRepair(playerInventory, this.world, this.position, playerIn);
}
public String getGuiID() {
return "minecraft:anvil";
}
}
}