package net.minecraft.client.particle; import net.minecraft.world.World; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ public class EntityAuraFX extends EntityFX { protected EntityAuraFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double speedIn) { super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, speedIn); float f = this.rand.nextFloat() * 0.1F + 0.2F; this.particleRed = f; this.particleGreen = f; this.particleBlue = f; this.setParticleTextureIndex(0); this.setSize(0.02F, 0.02F); this.particleScale *= this.rand.nextFloat() * 0.6F + 0.5F; this.motionX *= 0.019999999552965164D; this.motionY *= 0.019999999552965164D; this.motionZ *= 0.019999999552965164D; this.particleMaxAge = (int) (20.0D / (Math.random() * 0.8D + 0.2D)); this.noClip = true; } /**+ * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.99D; this.motionY *= 0.99D; this.motionZ *= 0.99D; if (this.particleMaxAge-- <= 0) { this.setDead(); } } public static class Factory implements IParticleFactory { public EntityFX getEntityFX(int var1, World world, double d0, double d1, double d2, double d3, double d4, double d5, int... var15) { return new EntityAuraFX(world, d0, d1, d2, d3, d4, d5); } } public static class HappyVillagerFactory implements IParticleFactory { public EntityFX getEntityFX(int var1, World world, double d0, double d1, double d2, double d3, double d4, double d5, int... var15) { EntityAuraFX entityaurafx = new EntityAuraFX(world, d0, d1, d2, d3, d4, d5); entityaurafx.setParticleTextureIndex(82); entityaurafx.setRBGColorF(1.0F, 1.0F, 1.0F); return entityaurafx; } } }