package net.minecraft.client.model; import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.passive.EntityHorse; import net.minecraft.util.MathHelper; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ public class ModelHorse extends ModelBase { private ModelRenderer head; private ModelRenderer field_178711_b; private ModelRenderer field_178712_c; private ModelRenderer horseLeftEar; private ModelRenderer horseRightEar; private ModelRenderer muleLeftEar; private ModelRenderer muleRightEar; private ModelRenderer neck; private ModelRenderer horseFaceRopes; private ModelRenderer mane; private ModelRenderer body; private ModelRenderer tailBase; private ModelRenderer tailMiddle; private ModelRenderer tailTip; private ModelRenderer backLeftLeg; private ModelRenderer backLeftShin; private ModelRenderer backLeftHoof; private ModelRenderer backRightLeg; private ModelRenderer backRightShin; private ModelRenderer backRightHoof; private ModelRenderer frontLeftLeg; private ModelRenderer frontLeftShin; private ModelRenderer frontLeftHoof; private ModelRenderer frontRightLeg; private ModelRenderer frontRightShin; private ModelRenderer frontRightHoof; private ModelRenderer muleLeftChest; private ModelRenderer muleRightChest; private ModelRenderer horseSaddleBottom; private ModelRenderer horseSaddleFront; private ModelRenderer horseSaddleBack; private ModelRenderer horseLeftSaddleRope; private ModelRenderer horseLeftSaddleMetal; private ModelRenderer horseRightSaddleRope; private ModelRenderer horseRightSaddleMetal; private ModelRenderer horseLeftFaceMetal; private ModelRenderer horseRightFaceMetal; private ModelRenderer horseLeftRein; private ModelRenderer horseRightRein; public ModelHorse() { this.textureWidth = 128; this.textureHeight = 128; this.body = new ModelRenderer(this, 0, 34); this.body.addBox(-5.0F, -8.0F, -19.0F, 10, 10, 24); this.body.setRotationPoint(0.0F, 11.0F, 9.0F); this.tailBase = new ModelRenderer(this, 44, 0); this.tailBase.addBox(-1.0F, -1.0F, 0.0F, 2, 2, 3); this.tailBase.setRotationPoint(0.0F, 3.0F, 14.0F); this.setBoxRotation(this.tailBase, -1.134464F, 0.0F, 0.0F); this.tailMiddle = new ModelRenderer(this, 38, 7); this.tailMiddle.addBox(-1.5F, -2.0F, 3.0F, 3, 4, 7); this.tailMiddle.setRotationPoint(0.0F, 3.0F, 14.0F); this.setBoxRotation(this.tailMiddle, -1.134464F, 0.0F, 0.0F); this.tailTip = new ModelRenderer(this, 24, 3); this.tailTip.addBox(-1.5F, -4.5F, 9.0F, 3, 4, 7); this.tailTip.setRotationPoint(0.0F, 3.0F, 14.0F); this.setBoxRotation(this.tailTip, -1.40215F, 0.0F, 0.0F); this.backLeftLeg = new ModelRenderer(this, 78, 29); this.backLeftLeg.addBox(-2.5F, -2.0F, -2.5F, 4, 9, 5); this.backLeftLeg.setRotationPoint(4.0F, 9.0F, 11.0F); this.backLeftShin = new ModelRenderer(this, 78, 43); this.backLeftShin.addBox(-2.0F, 0.0F, -1.5F, 3, 5, 3); this.backLeftShin.setRotationPoint(4.0F, 16.0F, 11.0F); this.backLeftHoof = new ModelRenderer(this, 78, 51); this.backLeftHoof.addBox(-2.5F, 5.1F, -2.0F, 4, 3, 4); this.backLeftHoof.setRotationPoint(4.0F, 16.0F, 11.0F); this.backRightLeg = new ModelRenderer(this, 96, 29); this.backRightLeg.addBox(-1.5F, -2.0F, -2.5F, 4, 9, 5); this.backRightLeg.setRotationPoint(-4.0F, 9.0F, 11.0F); this.backRightShin = new ModelRenderer(this, 96, 43); this.backRightShin.addBox(-1.0F, 0.0F, -1.5F, 3, 5, 3); this.backRightShin.setRotationPoint(-4.0F, 16.0F, 11.0F); this.backRightHoof = new ModelRenderer(this, 96, 51); this.backRightHoof.addBox(-1.5F, 5.1F, -2.0F, 4, 3, 4); this.backRightHoof.setRotationPoint(-4.0F, 16.0F, 11.0F); this.frontLeftLeg = new ModelRenderer(this, 44, 29); this.frontLeftLeg.addBox(-1.9F, -1.0F, -2.1F, 3, 8, 4); this.frontLeftLeg.setRotationPoint(4.0F, 9.0F, -8.0F); this.frontLeftShin = new ModelRenderer(this, 44, 41); this.frontLeftShin.addBox(-1.9F, 0.0F, -1.6F, 3, 5, 3); this.frontLeftShin.setRotationPoint(4.0F, 16.0F, -8.0F); this.frontLeftHoof = new ModelRenderer(this, 44, 51); this.frontLeftHoof.addBox(-2.4F, 5.1F, -2.1F, 4, 3, 4); this.frontLeftHoof.setRotationPoint(4.0F, 16.0F, -8.0F); this.frontRightLeg = new ModelRenderer(this, 60, 29); this.frontRightLeg.addBox(-1.1F, -1.0F, -2.1F, 3, 8, 4); this.frontRightLeg.setRotationPoint(-4.0F, 9.0F, -8.0F); this.frontRightShin = new ModelRenderer(this, 60, 41); this.frontRightShin.addBox(-1.1F, 0.0F, -1.6F, 3, 5, 3); this.frontRightShin.setRotationPoint(-4.0F, 16.0F, -8.0F); this.frontRightHoof = new ModelRenderer(this, 60, 51); this.frontRightHoof.addBox(-1.6F, 5.1F, -2.1F, 4, 3, 4); this.frontRightHoof.setRotationPoint(-4.0F, 16.0F, -8.0F); this.head = new ModelRenderer(this, 0, 0); this.head.addBox(-2.5F, -10.0F, -1.5F, 5, 5, 7); this.head.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.head, 0.5235988F, 0.0F, 0.0F); this.field_178711_b = new ModelRenderer(this, 24, 18); this.field_178711_b.addBox(-2.0F, -10.0F, -7.0F, 4, 3, 6); this.field_178711_b.setRotationPoint(0.0F, 3.95F, -10.0F); this.setBoxRotation(this.field_178711_b, 0.5235988F, 0.0F, 0.0F); this.field_178712_c = new ModelRenderer(this, 24, 27); this.field_178712_c.addBox(-2.0F, -7.0F, -6.5F, 4, 2, 5); this.field_178712_c.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.field_178712_c, 0.5235988F, 0.0F, 0.0F); this.head.addChild(this.field_178711_b); this.head.addChild(this.field_178712_c); this.horseLeftEar = new ModelRenderer(this, 0, 0); this.horseLeftEar.addBox(0.45F, -12.0F, 4.0F, 2, 3, 1); this.horseLeftEar.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.horseLeftEar, 0.5235988F, 0.0F, 0.0F); this.horseRightEar = new ModelRenderer(this, 0, 0); this.horseRightEar.addBox(-2.45F, -12.0F, 4.0F, 2, 3, 1); this.horseRightEar.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.horseRightEar, 0.5235988F, 0.0F, 0.0F); this.muleLeftEar = new ModelRenderer(this, 0, 12); this.muleLeftEar.addBox(-2.0F, -16.0F, 4.0F, 2, 7, 1); this.muleLeftEar.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.muleLeftEar, 0.5235988F, 0.0F, 0.2617994F); this.muleRightEar = new ModelRenderer(this, 0, 12); this.muleRightEar.addBox(0.0F, -16.0F, 4.0F, 2, 7, 1); this.muleRightEar.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.muleRightEar, 0.5235988F, 0.0F, -0.2617994F); this.neck = new ModelRenderer(this, 0, 12); this.neck.addBox(-2.05F, -9.8F, -2.0F, 4, 14, 8); this.neck.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.neck, 0.5235988F, 0.0F, 0.0F); this.muleLeftChest = new ModelRenderer(this, 0, 34); this.muleLeftChest.addBox(-3.0F, 0.0F, 0.0F, 8, 8, 3); this.muleLeftChest.setRotationPoint(-7.5F, 3.0F, 10.0F); this.setBoxRotation(this.muleLeftChest, 0.0F, 1.5707964F, 0.0F); this.muleRightChest = new ModelRenderer(this, 0, 47); this.muleRightChest.addBox(-3.0F, 0.0F, 0.0F, 8, 8, 3); this.muleRightChest.setRotationPoint(4.5F, 3.0F, 10.0F); this.setBoxRotation(this.muleRightChest, 0.0F, 1.5707964F, 0.0F); this.horseSaddleBottom = new ModelRenderer(this, 80, 0); this.horseSaddleBottom.addBox(-5.0F, 0.0F, -3.0F, 10, 1, 8); this.horseSaddleBottom.setRotationPoint(0.0F, 2.0F, 2.0F); this.horseSaddleFront = new ModelRenderer(this, 106, 9); this.horseSaddleFront.addBox(-1.5F, -1.0F, -3.0F, 3, 1, 2); this.horseSaddleFront.setRotationPoint(0.0F, 2.0F, 2.0F); this.horseSaddleBack = new ModelRenderer(this, 80, 9); this.horseSaddleBack.addBox(-4.0F, -1.0F, 3.0F, 8, 1, 2); this.horseSaddleBack.setRotationPoint(0.0F, 2.0F, 2.0F); this.horseLeftSaddleMetal = new ModelRenderer(this, 74, 0); this.horseLeftSaddleMetal.addBox(-0.5F, 6.0F, -1.0F, 1, 2, 2); this.horseLeftSaddleMetal.setRotationPoint(5.0F, 3.0F, 2.0F); this.horseLeftSaddleRope = new ModelRenderer(this, 70, 0); this.horseLeftSaddleRope.addBox(-0.5F, 0.0F, -0.5F, 1, 6, 1); this.horseLeftSaddleRope.setRotationPoint(5.0F, 3.0F, 2.0F); this.horseRightSaddleMetal = new ModelRenderer(this, 74, 4); this.horseRightSaddleMetal.addBox(-0.5F, 6.0F, -1.0F, 1, 2, 2); this.horseRightSaddleMetal.setRotationPoint(-5.0F, 3.0F, 2.0F); this.horseRightSaddleRope = new ModelRenderer(this, 80, 0); this.horseRightSaddleRope.addBox(-0.5F, 0.0F, -0.5F, 1, 6, 1); this.horseRightSaddleRope.setRotationPoint(-5.0F, 3.0F, 2.0F); this.horseLeftFaceMetal = new ModelRenderer(this, 74, 13); this.horseLeftFaceMetal.addBox(1.5F, -8.0F, -4.0F, 1, 2, 2); this.horseLeftFaceMetal.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.horseLeftFaceMetal, 0.5235988F, 0.0F, 0.0F); this.horseRightFaceMetal = new ModelRenderer(this, 74, 13); this.horseRightFaceMetal.addBox(-2.5F, -8.0F, -4.0F, 1, 2, 2); this.horseRightFaceMetal.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.horseRightFaceMetal, 0.5235988F, 0.0F, 0.0F); this.horseLeftRein = new ModelRenderer(this, 44, 10); this.horseLeftRein.addBox(2.6F, -6.0F, -6.0F, 0, 3, 16); this.horseLeftRein.setRotationPoint(0.0F, 4.0F, -10.0F); this.horseRightRein = new ModelRenderer(this, 44, 5); this.horseRightRein.addBox(-2.6F, -6.0F, -6.0F, 0, 3, 16); this.horseRightRein.setRotationPoint(0.0F, 4.0F, -10.0F); this.mane = new ModelRenderer(this, 58, 0); this.mane.addBox(-1.0F, -11.5F, 5.0F, 2, 16, 4); this.mane.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.mane, 0.5235988F, 0.0F, 0.0F); this.horseFaceRopes = new ModelRenderer(this, 80, 12); this.horseFaceRopes.addBox(-2.5F, -10.1F, -7.0F, 5, 5, 12, 0.2F); this.horseFaceRopes.setRotationPoint(0.0F, 4.0F, -10.0F); this.setBoxRotation(this.horseFaceRopes, 0.5235988F, 0.0F, 0.0F); } /**+ * Sets the models various rotation angles then renders the * model. */ public void render(Entity entity, float var2, float var3, float var4, float var5, float var6, float f) { EntityHorse entityhorse = (EntityHorse) entity; int i = entityhorse.getHorseType(); float f1 = entityhorse.getGrassEatingAmount(0.0F); boolean flag = entityhorse.isAdultHorse(); boolean flag1 = flag && entityhorse.isHorseSaddled(); boolean flag2 = flag && entityhorse.isChested(); boolean flag3 = i == 1 || i == 2; float f2 = entityhorse.getHorseSize(); boolean flag4 = entityhorse.riddenByEntity != null; if (flag1) { this.horseFaceRopes.render(f); this.horseSaddleBottom.render(f); this.horseSaddleFront.render(f); this.horseSaddleBack.render(f); this.horseLeftSaddleRope.render(f); this.horseLeftSaddleMetal.render(f); this.horseRightSaddleRope.render(f); this.horseRightSaddleMetal.render(f); this.horseLeftFaceMetal.render(f); this.horseRightFaceMetal.render(f); if (flag4) { this.horseLeftRein.render(f); this.horseRightRein.render(f); } } if (!flag) { GlStateManager.pushMatrix(); GlStateManager.scale(f2, 0.5F + f2 * 0.5F, f2); GlStateManager.translate(0.0F, 0.95F * (1.0F - f2), 0.0F); } this.backLeftLeg.render(f); this.backLeftShin.render(f); this.backLeftHoof.render(f); this.backRightLeg.render(f); this.backRightShin.render(f); this.backRightHoof.render(f); this.frontLeftLeg.render(f); this.frontLeftShin.render(f); this.frontLeftHoof.render(f); this.frontRightLeg.render(f); this.frontRightShin.render(f); this.frontRightHoof.render(f); if (!flag) { GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.scale(f2, f2, f2); GlStateManager.translate(0.0F, 1.35F * (1.0F - f2), 0.0F); } this.body.render(f); this.tailBase.render(f); this.tailMiddle.render(f); this.tailTip.render(f); this.neck.render(f); this.mane.render(f); if (!flag) { GlStateManager.popMatrix(); GlStateManager.pushMatrix(); float f3 = 0.5F + f2 * f2 * 0.5F; GlStateManager.scale(f3, f3, f3); if (f1 <= 0.0F) { GlStateManager.translate(0.0F, 1.35F * (1.0F - f2), 0.0F); } else { GlStateManager.translate(0.0F, 0.9F * (1.0F - f2) * f1 + 1.35F * (1.0F - f2) * (1.0F - f1), 0.15F * (1.0F - f2) * f1); } } if (flag3) { this.muleLeftEar.render(f); this.muleRightEar.render(f); } else { this.horseLeftEar.render(f); this.horseRightEar.render(f); } this.head.render(f); if (!flag) { GlStateManager.popMatrix(); } if (flag2) { this.muleLeftChest.render(f); this.muleRightChest.render(f); } } /**+ * Sets the rotations for a ModelRenderer in the ModelHorse * class. */ private void setBoxRotation(ModelRenderer parModelRenderer, float parFloat1, float parFloat2, float parFloat3) { parModelRenderer.rotateAngleX = parFloat1; parModelRenderer.rotateAngleY = parFloat2; parModelRenderer.rotateAngleZ = parFloat3; } /**+ * Fixes and offsets a rotation in the ModelHorse class. */ private float updateHorseRotation(float parFloat1, float parFloat2, float parFloat3) { float f; for (f = parFloat2 - parFloat1; f < -180.0F; f += 360.0F) {} while (f >= 180.0F) { f -= 360.0F; } return parFloat1 + parFloat3 * f; } /**+ * Used for easily adding entity-dependent animations. The * second and third float params here are the same second and * third as in the setRotationAngles method. */ public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float partialTickTime, float parFloat2, float parFloat3) { super.setLivingAnimations(entitylivingbaseIn, partialTickTime, parFloat2, parFloat3); float f = this.updateHorseRotation(entitylivingbaseIn.prevRenderYawOffset, entitylivingbaseIn.renderYawOffset, parFloat3); float f1 = this.updateHorseRotation(entitylivingbaseIn.prevRotationYawHead, entitylivingbaseIn.rotationYawHead, parFloat3); float f2 = entitylivingbaseIn.prevRotationPitch + (entitylivingbaseIn.rotationPitch - entitylivingbaseIn.prevRotationPitch) * parFloat3; float f3 = f1 - f; float f4 = f2 / 57.295776F; if (f3 > 20.0F) { f3 = 20.0F; } if (f3 < -20.0F) { f3 = -20.0F; } if (parFloat2 > 0.2F) { f4 += MathHelper.cos(partialTickTime * 0.4F) * 0.15F * parFloat2; } EntityHorse entityhorse = (EntityHorse) entitylivingbaseIn; float f5 = entityhorse.getGrassEatingAmount(parFloat3); float f6 = entityhorse.getRearingAmount(parFloat3); float f7 = 1.0F - f6; float f8 = entityhorse.getMouthOpennessAngle(parFloat3); boolean flag = entityhorse.field_110278_bp != 0; boolean flag1 = entityhorse.isHorseSaddled(); boolean flag2 = entityhorse.riddenByEntity != null; float f9 = (float) entitylivingbaseIn.ticksExisted + parFloat3; float f10 = MathHelper.cos(partialTickTime * 0.6662F + 3.1415927F); float f11 = f10 * 0.8F * parFloat2; this.head.rotationPointY = 4.0F; this.head.rotationPointZ = -10.0F; this.tailBase.rotationPointY = 3.0F; this.tailMiddle.rotationPointZ = 14.0F; this.muleRightChest.rotationPointY = 3.0F; this.muleRightChest.rotationPointZ = 10.0F; this.body.rotateAngleX = 0.0F; this.head.rotateAngleX = 0.5235988F + f4; this.head.rotateAngleY = f3 / 57.295776F; this.head.rotateAngleX = f6 * (0.2617994F + f4) + f5 * 2.18166F + (1.0F - Math.max(f6, f5)) * this.head.rotateAngleX; this.head.rotateAngleY = f6 * f3 / 57.295776F + (1.0F - Math.max(f6, f5)) * this.head.rotateAngleY; this.head.rotationPointY = f6 * -6.0F + f5 * 11.0F + (1.0F - Math.max(f6, f5)) * this.head.rotationPointY; this.head.rotationPointZ = f6 * -1.0F + f5 * -10.0F + (1.0F - Math.max(f6, f5)) * this.head.rotationPointZ; this.tailBase.rotationPointY = f6 * 9.0F + f7 * this.tailBase.rotationPointY; this.tailMiddle.rotationPointZ = f6 * 18.0F + f7 * this.tailMiddle.rotationPointZ; this.muleRightChest.rotationPointY = f6 * 5.5F + f7 * this.muleRightChest.rotationPointY; this.muleRightChest.rotationPointZ = f6 * 15.0F + f7 * this.muleRightChest.rotationPointZ; this.body.rotateAngleX = f6 * -45.0F / 57.295776F + f7 * this.body.rotateAngleX; this.horseLeftEar.rotationPointY = this.head.rotationPointY; this.horseRightEar.rotationPointY = this.head.rotationPointY; this.muleLeftEar.rotationPointY = this.head.rotationPointY; this.muleRightEar.rotationPointY = this.head.rotationPointY; this.neck.rotationPointY = this.head.rotationPointY; this.field_178711_b.rotationPointY = 0.02F; this.field_178712_c.rotationPointY = 0.0F; this.mane.rotationPointY = this.head.rotationPointY; this.horseLeftEar.rotationPointZ = this.head.rotationPointZ; this.horseRightEar.rotationPointZ = this.head.rotationPointZ; this.muleLeftEar.rotationPointZ = this.head.rotationPointZ; this.muleRightEar.rotationPointZ = this.head.rotationPointZ; this.neck.rotationPointZ = this.head.rotationPointZ; this.field_178711_b.rotationPointZ = 0.02F - f8 * 1.0F; this.field_178712_c.rotationPointZ = 0.0F + f8 * 1.0F; this.mane.rotationPointZ = this.head.rotationPointZ; this.horseLeftEar.rotateAngleX = this.head.rotateAngleX; this.horseRightEar.rotateAngleX = this.head.rotateAngleX; this.muleLeftEar.rotateAngleX = this.head.rotateAngleX; this.muleRightEar.rotateAngleX = this.head.rotateAngleX; this.neck.rotateAngleX = this.head.rotateAngleX; this.field_178711_b.rotateAngleX = 0.0F - 0.09424778F * f8; this.field_178712_c.rotateAngleX = 0.0F + 0.15707964F * f8; this.mane.rotateAngleX = this.head.rotateAngleX; this.horseLeftEar.rotateAngleY = this.head.rotateAngleY; this.horseRightEar.rotateAngleY = this.head.rotateAngleY; this.muleLeftEar.rotateAngleY = this.head.rotateAngleY; this.muleRightEar.rotateAngleY = this.head.rotateAngleY; this.neck.rotateAngleY = this.head.rotateAngleY; this.field_178711_b.rotateAngleY = 0.0F; this.field_178712_c.rotateAngleY = 0.0F; this.mane.rotateAngleY = this.head.rotateAngleY; this.muleLeftChest.rotateAngleX = f11 / 5.0F; this.muleRightChest.rotateAngleX = -f11 / 5.0F; float f12 = 1.5707964F; float f13 = 4.712389F; float f14 = -1.0471976F; float f15 = 0.2617994F * f6; float f16 = MathHelper.cos(f9 * 0.6F + 3.1415927F); this.frontLeftLeg.rotationPointY = -2.0F * f6 + 9.0F * f7; this.frontLeftLeg.rotationPointZ = -2.0F * f6 + -8.0F * f7; this.frontRightLeg.rotationPointY = this.frontLeftLeg.rotationPointY; this.frontRightLeg.rotationPointZ = this.frontLeftLeg.rotationPointZ; this.backLeftShin.rotationPointY = this.backLeftLeg.rotationPointY + MathHelper.sin(1.5707964F + f15 + f7 * -f10 * 0.5F * parFloat2) * 7.0F; this.backLeftShin.rotationPointZ = this.backLeftLeg.rotationPointZ + MathHelper.cos(4.712389F + f15 + f7 * -f10 * 0.5F * parFloat2) * 7.0F; this.backRightShin.rotationPointY = this.backRightLeg.rotationPointY + MathHelper.sin(1.5707964F + f15 + f7 * f10 * 0.5F * parFloat2) * 7.0F; this.backRightShin.rotationPointZ = this.backRightLeg.rotationPointZ + MathHelper.cos(4.712389F + f15 + f7 * f10 * 0.5F * parFloat2) * 7.0F; float f17 = (-1.0471976F + f16) * f6 + f11 * f7; float f18 = (-1.0471976F + -f16) * f6 + -f11 * f7; this.frontLeftShin.rotationPointY = this.frontLeftLeg.rotationPointY + MathHelper.sin(1.5707964F + f17) * 7.0F; this.frontLeftShin.rotationPointZ = this.frontLeftLeg.rotationPointZ + MathHelper.cos(4.712389F + f17) * 7.0F; this.frontRightShin.rotationPointY = this.frontRightLeg.rotationPointY + MathHelper.sin(1.5707964F + f18) * 7.0F; this.frontRightShin.rotationPointZ = this.frontRightLeg.rotationPointZ + MathHelper.cos(4.712389F + f18) * 7.0F; this.backLeftLeg.rotateAngleX = f15 + -f10 * 0.5F * parFloat2 * f7; this.backLeftShin.rotateAngleX = -0.08726646F * f6 + (-f10 * 0.5F * parFloat2 - Math.max(0.0F, f10 * 0.5F * parFloat2)) * f7; this.backLeftHoof.rotateAngleX = this.backLeftShin.rotateAngleX; this.backRightLeg.rotateAngleX = f15 + f10 * 0.5F * parFloat2 * f7; this.backRightShin.rotateAngleX = -0.08726646F * f6 + (f10 * 0.5F * parFloat2 - Math.max(0.0F, -f10 * 0.5F * parFloat2)) * f7; this.backRightHoof.rotateAngleX = this.backRightShin.rotateAngleX; this.frontLeftLeg.rotateAngleX = f17; this.frontLeftShin.rotateAngleX = (this.frontLeftLeg.rotateAngleX + 3.1415927F * Math.max(0.0F, 0.2F + f16 * 0.2F)) * f6 + (f11 + Math.max(0.0F, f10 * 0.5F * parFloat2)) * f7; this.frontLeftHoof.rotateAngleX = this.frontLeftShin.rotateAngleX; this.frontRightLeg.rotateAngleX = f18; this.frontRightShin.rotateAngleX = (this.frontRightLeg.rotateAngleX + 3.1415927F * Math.max(0.0F, 0.2F - f16 * 0.2F)) * f6 + (-f11 + Math.max(0.0F, -f10 * 0.5F * parFloat2)) * f7; this.frontRightHoof.rotateAngleX = this.frontRightShin.rotateAngleX; this.backLeftHoof.rotationPointY = this.backLeftShin.rotationPointY; this.backLeftHoof.rotationPointZ = this.backLeftShin.rotationPointZ; this.backRightHoof.rotationPointY = this.backRightShin.rotationPointY; this.backRightHoof.rotationPointZ = this.backRightShin.rotationPointZ; this.frontLeftHoof.rotationPointY = this.frontLeftShin.rotationPointY; this.frontLeftHoof.rotationPointZ = this.frontLeftShin.rotationPointZ; this.frontRightHoof.rotationPointY = this.frontRightShin.rotationPointY; this.frontRightHoof.rotationPointZ = this.frontRightShin.rotationPointZ; if (flag1) { this.horseSaddleBottom.rotationPointY = f6 * 0.5F + f7 * 2.0F; this.horseSaddleBottom.rotationPointZ = f6 * 11.0F + f7 * 2.0F; this.horseSaddleFront.rotationPointY = this.horseSaddleBottom.rotationPointY; this.horseSaddleBack.rotationPointY = this.horseSaddleBottom.rotationPointY; this.horseLeftSaddleRope.rotationPointY = this.horseSaddleBottom.rotationPointY; this.horseRightSaddleRope.rotationPointY = this.horseSaddleBottom.rotationPointY; this.horseLeftSaddleMetal.rotationPointY = this.horseSaddleBottom.rotationPointY; this.horseRightSaddleMetal.rotationPointY = this.horseSaddleBottom.rotationPointY; this.muleLeftChest.rotationPointY = this.muleRightChest.rotationPointY; this.horseSaddleFront.rotationPointZ = this.horseSaddleBottom.rotationPointZ; this.horseSaddleBack.rotationPointZ = this.horseSaddleBottom.rotationPointZ; this.horseLeftSaddleRope.rotationPointZ = this.horseSaddleBottom.rotationPointZ; this.horseRightSaddleRope.rotationPointZ = this.horseSaddleBottom.rotationPointZ; this.horseLeftSaddleMetal.rotationPointZ = this.horseSaddleBottom.rotationPointZ; this.horseRightSaddleMetal.rotationPointZ = this.horseSaddleBottom.rotationPointZ; this.muleLeftChest.rotationPointZ = this.muleRightChest.rotationPointZ; this.horseSaddleBottom.rotateAngleX = this.body.rotateAngleX; this.horseSaddleFront.rotateAngleX = this.body.rotateAngleX; this.horseSaddleBack.rotateAngleX = this.body.rotateAngleX; this.horseLeftRein.rotationPointY = this.head.rotationPointY; this.horseRightRein.rotationPointY = this.head.rotationPointY; this.horseFaceRopes.rotationPointY = this.head.rotationPointY; this.horseLeftFaceMetal.rotationPointY = this.head.rotationPointY; this.horseRightFaceMetal.rotationPointY = this.head.rotationPointY; this.horseLeftRein.rotationPointZ = this.head.rotationPointZ; this.horseRightRein.rotationPointZ = this.head.rotationPointZ; this.horseFaceRopes.rotationPointZ = this.head.rotationPointZ; this.horseLeftFaceMetal.rotationPointZ = this.head.rotationPointZ; this.horseRightFaceMetal.rotationPointZ = this.head.rotationPointZ; this.horseLeftRein.rotateAngleX = f4; this.horseRightRein.rotateAngleX = f4; this.horseFaceRopes.rotateAngleX = this.head.rotateAngleX; this.horseLeftFaceMetal.rotateAngleX = this.head.rotateAngleX; this.horseRightFaceMetal.rotateAngleX = this.head.rotateAngleX; this.horseFaceRopes.rotateAngleY = this.head.rotateAngleY; this.horseLeftFaceMetal.rotateAngleY = this.head.rotateAngleY; this.horseLeftRein.rotateAngleY = this.head.rotateAngleY; this.horseRightFaceMetal.rotateAngleY = this.head.rotateAngleY; this.horseRightRein.rotateAngleY = this.head.rotateAngleY; if (flag2) { this.horseLeftSaddleRope.rotateAngleX = -1.0471976F; this.horseLeftSaddleMetal.rotateAngleX = -1.0471976F; this.horseRightSaddleRope.rotateAngleX = -1.0471976F; this.horseRightSaddleMetal.rotateAngleX = -1.0471976F; this.horseLeftSaddleRope.rotateAngleZ = 0.0F; this.horseLeftSaddleMetal.rotateAngleZ = 0.0F; this.horseRightSaddleRope.rotateAngleZ = 0.0F; this.horseRightSaddleMetal.rotateAngleZ = 0.0F; } else { this.horseLeftSaddleRope.rotateAngleX = f11 / 3.0F; this.horseLeftSaddleMetal.rotateAngleX = f11 / 3.0F; this.horseRightSaddleRope.rotateAngleX = f11 / 3.0F; this.horseRightSaddleMetal.rotateAngleX = f11 / 3.0F; this.horseLeftSaddleRope.rotateAngleZ = f11 / 5.0F; this.horseLeftSaddleMetal.rotateAngleZ = f11 / 5.0F; this.horseRightSaddleRope.rotateAngleZ = -f11 / 5.0F; this.horseRightSaddleMetal.rotateAngleZ = -f11 / 5.0F; } } f12 = -1.3089F + parFloat2 * 1.5F; if (f12 > 0.0F) { f12 = 0.0F; } if (flag) { this.tailBase.rotateAngleY = MathHelper.cos(f9 * 0.7F); f12 = 0.0F; } else { this.tailBase.rotateAngleY = 0.0F; } this.tailMiddle.rotateAngleY = this.tailBase.rotateAngleY; this.tailTip.rotateAngleY = this.tailBase.rotateAngleY; this.tailMiddle.rotationPointY = this.tailBase.rotationPointY; this.tailTip.rotationPointY = this.tailBase.rotationPointY; this.tailMiddle.rotationPointZ = this.tailBase.rotationPointZ; this.tailTip.rotationPointZ = this.tailBase.rotationPointZ; this.tailBase.rotateAngleX = f12; this.tailMiddle.rotateAngleX = f12; this.tailTip.rotateAngleX = -0.2618F + f12; } }