package net.minecraft.client.model; import com.google.common.collect.Lists; import com.google.common.collect.Maps; import java.util.List; import java.util.Map; import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; public abstract class ModelBase { public float swingProgress; public boolean isRiding; public boolean isChild = true; /**+ * This is a list of all the boxes (ModelRenderer.class) in the * current model. */ public List boxList = Lists.newArrayList(); private Map modelTextureMap = Maps.newHashMap(); public int textureWidth = 64; public int textureHeight = 32; /**+ * Sets the models various rotation angles then renders the * model. */ public void render(Entity var1, float var2, float var3, float var4, float var5, float var6, float var7) {} /**+ * Sets the model's various rotation angles. For bipeds, par1 * and par2 are used for animating the movement of arms and * legs, where par1 represents the time(so that arms and legs * swing back and forth) and par2 represents how "far" arms and * legs can swing at most. */ public void setRotationAngles(float var1, float var2, float var3, float var4, float var5, float var6, Entity var7) {} /**+ * Used for easily adding entity-dependent animations. The * second and third float params here are the same second and * third as in the setRotationAngles method. */ public void setLivingAnimations(EntityLivingBase var1, float var2, float var3, float var4) {} public ModelRenderer getRandomModelBox(EaglercraftRandom rand) { return (ModelRenderer) this.boxList.get(rand.nextInt(this.boxList.size())); } protected void setTextureOffset(String partName, int x, int y) { this.modelTextureMap.put(partName, new TextureOffset(x, y)); } public TextureOffset getTextureOffset(String partName) { return (TextureOffset) this.modelTextureMap.get(partName); } /**+ * Copies the angles from one object to another. This is used * when objects should stay aligned with each other, like the * hair over a players head. */ public static void copyModelAngles(ModelRenderer source, ModelRenderer dest) { dest.rotateAngleX = source.rotateAngleX; dest.rotateAngleY = source.rotateAngleY; dest.rotateAngleZ = source.rotateAngleZ; dest.rotationPointX = source.rotationPointX; dest.rotationPointY = source.rotationPointY; dest.rotationPointZ = source.rotationPointZ; } public void setModelAttributes(ModelBase modelbase) { this.swingProgress = modelbase.swingProgress; this.isRiding = modelbase.isRiding; this.isChild = modelbase.isChild; } }