package net.minecraft.inventory; import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.BlockPos; import net.minecraft.world.World; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files are (c) 2022 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ public class InventoryHelper { private static final EaglercraftRandom RANDOM = new EaglercraftRandom(); public static void dropInventoryItems(World worldIn, BlockPos pos, IInventory parIInventory) { func_180174_a(worldIn, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), parIInventory); } public static void func_180176_a(World worldIn, Entity parEntity, IInventory parIInventory) { func_180174_a(worldIn, parEntity.posX, parEntity.posY, parEntity.posZ, parIInventory); } private static void func_180174_a(World worldIn, double x, double y, double z, IInventory parIInventory) { for (int i = 0; i < parIInventory.getSizeInventory(); ++i) { ItemStack itemstack = parIInventory.getStackInSlot(i); if (itemstack != null) { spawnItemStack(worldIn, x, y, z, itemstack); } } } private static void spawnItemStack(World worldIn, double x, double y, double z, ItemStack stack) { float f = RANDOM.nextFloat() * 0.8F + 0.1F; float f1 = RANDOM.nextFloat() * 0.8F + 0.1F; float f2 = RANDOM.nextFloat() * 0.8F + 0.1F; while (stack.stackSize > 0) { int i = RANDOM.nextInt(21) + 10; if (i > stack.stackSize) { i = stack.stackSize; } stack.stackSize -= i; EntityItem entityitem = new EntityItem(worldIn, x + (double) f, y + (double) f1, z + (double) f2, new ItemStack(stack.getItem(), i, stack.getMetadata())); if (stack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound) stack.getTagCompound().copy()); } float f3 = 0.05F; entityitem.motionX = RANDOM.nextGaussian() * (double) f3; entityitem.motionY = RANDOM.nextGaussian() * (double) f3 + 0.20000000298023224D; entityitem.motionZ = RANDOM.nextGaussian() * (double) f3; worldIn.spawnEntityInWorld(entityitem); } } }