package net.minecraft.world; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files are (c) 2022-2023 LAX1DUDE. All Rights Reserved. * * WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES * NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED * TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE * SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR. * * NOT FOR COMMERCIAL OR MALICIOUS USE * * (please read the 'LICENSE' file this repo's root directory for more info) * */ public class ChunkCache implements IBlockAccess { protected int chunkX; protected int chunkZ; protected Chunk[][] chunkArray; protected boolean hasExtendedLevels; protected World worldObj; public ChunkCache(World worldIn, BlockPos posFromIn, BlockPos posToIn, int subIn) { this.worldObj = worldIn; this.chunkX = posFromIn.getX() - subIn >> 4; this.chunkZ = posFromIn.getZ() - subIn >> 4; int i = posToIn.getX() + subIn >> 4; int j = posToIn.getZ() + subIn >> 4; this.chunkArray = new Chunk[i - this.chunkX + 1][j - this.chunkZ + 1]; this.hasExtendedLevels = true; for (int k = this.chunkX; k <= i; ++k) { for (int l = this.chunkZ; l <= j; ++l) { this.chunkArray[k - this.chunkX][l - this.chunkZ] = worldIn.getChunkFromChunkCoords(k, l); } } for (int i1 = posFromIn.getX() >> 4; i1 <= posToIn.getX() >> 4; ++i1) { for (int j1 = posFromIn.getZ() >> 4; j1 <= posToIn.getZ() >> 4; ++j1) { Chunk chunk = this.chunkArray[i1 - this.chunkX][j1 - this.chunkZ]; if (chunk != null && !chunk.getAreLevelsEmpty(posFromIn.getY(), posToIn.getY())) { this.hasExtendedLevels = false; } } } } /**+ * set by !chunk.getAreLevelsEmpty */ public boolean extendedLevelsInChunkCache() { return this.hasExtendedLevels; } public TileEntity getTileEntity(BlockPos blockpos) { int i = (blockpos.getX() >> 4) - this.chunkX; int j = (blockpos.getZ() >> 4) - this.chunkZ; return this.chunkArray[i][j].getTileEntity(blockpos, Chunk.EnumCreateEntityType.IMMEDIATE); } public int getCombinedLight(BlockPos blockpos, int i) { int j = this.getLightForExt(EnumSkyBlock.SKY, blockpos); int k = this.getLightForExt(EnumSkyBlock.BLOCK, blockpos); if (k < i) { k = i; } return j << 20 | k << 4; } public IBlockState getBlockState(BlockPos blockpos) { if (blockpos.getY() >= 0 && blockpos.getY() < 256) { int i = (blockpos.getX() >> 4) - this.chunkX; int j = (blockpos.getZ() >> 4) - this.chunkZ; if (i >= 0 && i < this.chunkArray.length && j >= 0 && j < this.chunkArray[i].length) { Chunk chunk = this.chunkArray[i][j]; if (chunk != null) { return chunk.getBlockState(blockpos); } } } return Blocks.air.getDefaultState(); } public BiomeGenBase getBiomeGenForCoords(BlockPos blockpos) { return this.worldObj.getBiomeGenForCoords(blockpos); } private int getLightForExt(EnumSkyBlock pos, BlockPos parBlockPos) { if (pos == EnumSkyBlock.SKY && this.worldObj.provider.getHasNoSky()) { return 0; } else if (parBlockPos.getY() >= 0 && parBlockPos.getY() < 256) { if (this.getBlockState(parBlockPos).getBlock().getUseNeighborBrightness()) { int l = 0; for (EnumFacing enumfacing : EnumFacing.values()) { int k = this.getLightFor(pos, parBlockPos.offset(enumfacing)); if (k > l) { l = k; } if (l >= 15) { return l; } } return l; } else { int i = (parBlockPos.getX() >> 4) - this.chunkX; int j = (parBlockPos.getZ() >> 4) - this.chunkZ; return this.chunkArray[i][j].getLightFor(pos, parBlockPos); } } else { return pos.defaultLightValue; } } /**+ * Checks to see if an air block exists at the provided * location. Note that this only checks to see if the blocks * material is set to air, meaning it is possible for * non-vanilla blocks to still pass this check. */ public boolean isAirBlock(BlockPos blockpos) { return this.getBlockState(blockpos).getBlock().getMaterial() == Material.air; } public int getLightFor(EnumSkyBlock pos, BlockPos parBlockPos) { if (parBlockPos.getY() >= 0 && parBlockPos.getY() < 256) { int i = (parBlockPos.getX() >> 4) - this.chunkX; int j = (parBlockPos.getZ() >> 4) - this.chunkZ; return this.chunkArray[i][j].getLightFor(pos, parBlockPos); } else { return pos.defaultLightValue; } } public int getStrongPower(BlockPos blockpos, EnumFacing enumfacing) { IBlockState iblockstate = this.getBlockState(blockpos); return iblockstate.getBlock().getStrongPower(this, blockpos, iblockstate, enumfacing); } public WorldType getWorldType() { return this.worldObj.getWorldType(); } }