We love lambads
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60537
javascript/classes.js
60537
javascript/classes.js
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@ -47,7 +47,6 @@ public class ModManager {
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public static NoRain noRain = new NoRain();
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public static DynamicFOV dynamicFOV = new DynamicFOV();
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public static PotionHUD potionHud;
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//public static NoHurtCam noHurtCam = new NoHurtCam();
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public static Info coordinate;
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public static FPS fps;
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public static ReachDisplay reachDisplay;
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@ -56,7 +55,6 @@ public class ModManager {
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public static ComboCounter comboCounter = new ComboCounter();
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public static Hitboxes hitboxes = new Hitboxes();
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public static AutoRespawn autoRespawn;
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//public static ChunkBorders chunkBorders;
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public static NoParticles noParticles = new NoParticles();
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public static Scoreboard scoreboard = new Scoreboard();
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public static ClearChat clearChat = new ClearChat();
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@ -97,13 +95,10 @@ public class ModManager {
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register(noRain);
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register(dynamicFOV);
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register(sprint = new Sprint());
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//register(noHurtCam);
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register(autoGG = new AutoGG());
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register(hitboxes);
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//register(chunkBorders = new ChunkBorders());
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register(noParticles);
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register(scoreboard);
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//register(selfNametag = new SelfNametag());
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register(clearChat);
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register(animations);
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}
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@ -316,11 +316,7 @@ public class GuiIngame extends Gui {
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this.overlayPlayerList.renderPlayerlist(i, scoreboard, scoreobjective1);
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}
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for (Mod m : Resent.INSTANCE.modManager.modules) {
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if (m.isEnabled() && m instanceof RenderMod && !(mc.currentScreen instanceof HUDConfigScreen)) {
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((RenderMod) m).draw();
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}
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}
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Resent.INSTANCE.modManager.modules.stream().filter(m -> m.isEnabled()).filter(RenderMod.class::isInstance).forEach(m -> ((RenderMod)m).draw());
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.disableLighting();
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