Fix crash
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51044
javascript/classes.js
51044
javascript/classes.js
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@ -893,33 +893,11 @@ public class GuiIngame extends Gui {
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this.itemRenderer.renderItemOverlays(this.mc.fontRendererObj, itemstack, xPos, yPos);
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}
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}
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private void attemptSwing() {
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if(ModManager.animations.isEnabled()) {
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if (this.mc.thePlayer.getItemInUseCount() > 0) {
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final boolean mouseDown = this.mc.gameSettings.keyBindAttack.isKeyDown() && this.mc.gameSettings.keyBindUseItem.isKeyDown();
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if (mouseDown && this.mc.objectMouseOver != null && this.mc.objectMouseOver.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
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this.swingItem(this.mc.thePlayer);
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}else if(mouseDown) {
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this.swingItem(this.mc.thePlayer);
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}
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}
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}
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}
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private void swingItem(EntityPlayerSP entityplayersp) {
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final int swingAnimationEnd = entityplayersp.isPotionActive(Potion.digSpeed) ? (6 - (1 + entityplayersp.getActivePotionEffect(Potion.digSpeed).getAmplifier()) * 1) : (entityplayersp.isPotionActive(Potion.digSlowdown) ? (6 + (1 + entityplayersp.getActivePotionEffect(Potion.digSlowdown).getAmplifier()) * 2) : 6);
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if (!entityplayersp.isSwingInProgress || entityplayersp.swingProgressInt >= swingAnimationEnd / 2 || entityplayersp.swingProgressInt < 0) {
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entityplayersp.swingProgressInt = -1;
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entityplayersp.isSwingInProgress = true;
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}
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}
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/**+
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* The update tick for the ingame UI
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*/
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public void updateTick() {
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attemptSwing();
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if (this.recordPlayingUpFor > 0) {
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--this.recordPlayingUpFor;
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}
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