Fix crosshair colors + keystrokes improvement + possible fps improvement
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@ -1,13 +1,13 @@
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arguments=
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arguments=--init-script /workspace/.vscode-remote/data/User/globalStorage/redhat.java/1.13.0/config_linux/org.eclipse.osgi/51/0/.cp/gradle/init/init.gradle --init-script /workspace/.vscode-remote/data/User/globalStorage/redhat.java/1.13.0/config_linux/org.eclipse.osgi/51/0/.cp/gradle/protobuf/init.gradle
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auto.sync=false
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build.scans.enabled=false
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connection.gradle.distribution=GRADLE_DISTRIBUTION(WRAPPER)
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connection.project.dir=
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eclipse.preferences.version=1
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gradle.user.home=
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java.home=
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gradle.user.home=/workspace/.gradle
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java.home=/home/gitpod/.sdkman/candidates/java/11.0.17.fx-zulu
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jvm.arguments=
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offline.mode=false
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override.workspace.settings=false
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show.console.view=false
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show.executions.view=false
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override.workspace.settings=true
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show.console.view=true
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show.executions.view=true
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@ -40,7 +40,7 @@ dependencies {
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teavm {
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compileScopes = null;
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minifying = false;
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minifying = true;
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maxTopLevelNames = 10000;
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properties = null;
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debugInformationGenerated = false;
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@ -71,10 +71,10 @@ teavm {
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targetType = "JAVASCRIPT"; //org.teavm.tooling.TeaVMTargetType.JAVASCRIPT;
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cacheDirectory = null;
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wasmVersion = "V_0x1"; //org.teavm.backend.wasm.render.WasmBinaryVersion.V_0x1;
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minHeapSize = 4;
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minHeapSize = 108;
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maxHeapSize = 128;
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outOfProcess = false;
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processMemory = 512;
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processMemory = 1024;
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longjmpSupported = true;
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heapDump = false;
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@ -28,7 +28,7 @@ Compile it yourself here: https://gitlab.com/lax1dude/eaglercraftx-1.8/
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<meta name="description" content="EaglercraftX 1.8 Offline" />
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<meta name="description" content="Resent client 1.8" />
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<meta name="keywords" content="eaglercraft, eaglercraftx, minecraft, 1.8, 1.8.8" />
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<title>EaglercraftX 1.8</title>
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<meta property="og:locale" content="en-US" />
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javascript/ResentUS.html
766698
javascript/ResentUS.html
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798554
javascript/classes.js
798554
javascript/classes.js
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@ -10,6 +10,6 @@ public class Crosshair extends Mod{
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addSetting(color);
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}
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public static ModeSetting color = new ModeSetting("Hovered crosshair color", "", "White", "Red", "Yellow", "Green", "Blue", "Pink", "Orange", "Black");
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public static ModeSetting color = new ModeSetting("Hovered crosshair color", "", "White", "Red", "Yellow", "Green", "Blue", "Black");
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}
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@ -6,23 +6,24 @@ import net.minecraft.client.gui.Gui;
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public class RenderUtils {
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public static int getColor(ModeSetting asdf) {
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switch (asdf.getValue()) {
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case "Red":
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return Color.RED.getRGB();
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return new Color(255, 0, 0, 85).getRGB();
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case "Yellow":
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return Color.YELLOW.getRGB();
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return new Color(255, 255, 0, 85).getRGB();
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case "Green":
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return Color.GREEN.getRGB();
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return new Color(0, 255, 0, 85).getRGB();
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case "Blue":
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return Color.BLUE.getRGB();
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return new Color(0, 0, 255, 85).getRGB();
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case "Orange":
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return Color.ORANGE.getRGB();
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return new Color(255, 165, 0, 85).getRGB();
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case "Pink":
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return new Color(255, 102, 255).getRGB();
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case "Black":
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return Color.BLACK.getRGB();
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return new Color(0, 0, 0, 85).getRGB();
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case "White":
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return -1;
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return new Color(255, 255, 255, 85).getRGB();
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}
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return -1;
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}
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@ -171,13 +171,13 @@ public class GuiIngame extends Gui {
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GlStateManager.enableBlend();
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if (this.showCrosshair()) {
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GlStateManager.tryBlendFuncSeparate(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, 1, 0);
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//GlStateManager.tryBlendFuncSeparate(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, 1, 0);
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GlStateManager.enableAlpha();
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Minecraft mc = Minecraft.getMinecraft();
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Entity target = mc.pointedEntity;
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if(target != null && ModManager.crosshair.isEnabled())
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GlStateManager.color(RenderUtils.getColorWithoutRGB(Crosshair.color).getRed(), RenderUtils.getColorWithoutRGB(Crosshair.color).getBlue(), RenderUtils.getColorWithoutRGB(Crosshair.color).getGreen(), 1);
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GlStateManager.color(RenderUtils.getColorWithoutRGB(Crosshair.color).getRed(), RenderUtils.getColorWithoutRGB(Crosshair.color).getGreen(), RenderUtils.getColorWithoutRGB(Crosshair.color).getBlue());
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this.drawTexturedModalRect(i / 2 - 7, j / 2 - 7, 0, 0, 16, 16);
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}
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@ -1014,7 +1014,7 @@ public class GameSettings {
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for(Mod m : Resent.INSTANCE.modManager.modules){
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if(astring[0].equals(m.name)){
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m.enabled = astring[1].equals("true");
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m.setEnabled(astring[1].equals("true"));
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}
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List<RenderModule> rmodules = new ArrayList<>();
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