Remove hotbar animations
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2f896a7ff1
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@ -28,7 +28,6 @@ import dev.resent.module.impl.misc.DynamicFOV;
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import dev.resent.module.impl.misc.FPSB;
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import dev.resent.module.impl.misc.FPSB;
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import dev.resent.module.impl.misc.Fullbright;
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import dev.resent.module.impl.misc.Fullbright;
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import dev.resent.module.impl.misc.HUD;
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import dev.resent.module.impl.misc.HUD;
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import dev.resent.module.impl.misc.HotbarAnimation;
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import dev.resent.module.impl.misc.MinimalViewBobbing;
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import dev.resent.module.impl.misc.MinimalViewBobbing;
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import dev.resent.module.impl.misc.NoParticles;
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import dev.resent.module.impl.misc.NoParticles;
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import dev.resent.module.impl.misc.NoRain;
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import dev.resent.module.impl.misc.NoRain;
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@ -50,7 +49,6 @@ public class ModManager {
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public static NoRain noRain = new NoRain();
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public static NoRain noRain = new NoRain();
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public static DynamicFOV dynamicFOV = new DynamicFOV();
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public static DynamicFOV dynamicFOV = new DynamicFOV();
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public static PotionHUD potionHud;
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public static PotionHUD potionHud;
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public static HotbarAnimation hotbar = new HotbarAnimation();
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//public static NoHurtCam noHurtCam = new NoHurtCam();
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//public static NoHurtCam noHurtCam = new NoHurtCam();
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public static Info coordinate;
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public static Info coordinate;
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public static FPS fps;
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public static FPS fps;
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@ -81,7 +79,6 @@ public class ModManager {
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//Hud
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//Hud
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register(cosmetics);
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register(cosmetics);
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register(tabGui);
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register(tabGui);
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register(hotbar);
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register(crystalOptimizer);
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register(crystalOptimizer);
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register(hud = new HUD());
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register(hud = new HUD());
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register(ping = new Ping());
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register(ping = new Ping());
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@ -8,10 +8,10 @@ import dev.resent.module.setting.ModeSetting;
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@Module(name = "Theme", category = Category.MISC, hasSetting = true)
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@Module(name = "Theme", category = Category.MISC, hasSetting = true)
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public class HUD extends Mod{
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public class HUD extends Mod{
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public HUD(){ addSetting(fontTheme, rectTheme, animationTheme, tshadow, round); }
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public HUD(){ addSetting(fontTheme, animationTheme, tshadow, round); }
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public static final ModeSetting fontTheme = new ModeSetting("Font", "", "Classic", "Rainbow", "Chroma");
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public static final ModeSetting fontTheme = new ModeSetting("Font", "", "Classic", "Rainbow", "Chroma");
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public static final ModeSetting rectTheme = new ModeSetting("Rectangle", "", "Classic", "Astolfo");
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//public static final ModeSetting rectTheme = new ModeSetting("Rectangle", "", "Classic", "Astolfo");
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public static final BooleanSetting round = new BooleanSetting("Rounded", "", true);
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public static final BooleanSetting round = new BooleanSetting("Rounded", "", true);
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public static final BooleanSetting tshadow = new BooleanSetting("Text Shadow", "", true);
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public static final BooleanSetting tshadow = new BooleanSetting("Text Shadow", "", true);
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public static final ModeSetting animationTheme = new ModeSetting("Animation", "", "Ease back in", "Ease in out quad", "Elastic", "Smooth step", "Decelerate");
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public static final ModeSetting animationTheme = new ModeSetting("Animation", "", "Ease back in", "Ease in out quad", "Elastic", "Smooth step", "Decelerate");
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@ -1,22 +0,0 @@
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package dev.resent.module.impl.misc;
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import dev.resent.annotation.Module;
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import dev.resent.module.base.Mod.Category;
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import dev.resent.module.base.Mod;
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import dev.resent.module.setting.ModeSetting;
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@Module(name = "Hotbar", category = Category.MISC, hasSetting = true)
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public class HotbarAnimation extends Mod{
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public HotbarAnimation(){ addSetting(speed); }
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public static ModeSetting speed = new ModeSetting("Speed", "", "Slow", "Fast", "Normal");
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public int getSpeed(){
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if(speed.getValue() == "Fast")
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return 20;
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if(speed.getValue() == "Slow")
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return 5;
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return 12;
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}
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}
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@ -355,16 +355,8 @@ public class GuiIngame extends Gui {
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float f = this.zLevel;
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float f = this.zLevel;
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this.zLevel = -90.0F;
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this.zLevel = -90.0F;
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simpleAnimation.setAnimation(entityplayer.inventory.currentItem * 20, ModManager.hotbar.getSpeed());
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int itemX = i - 90 + ((int) simpleAnimation.getValue());
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int itemX = i - 90 + ((int) simpleAnimation.getValue());
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if(!ModManager.hotbar.isEnabled()){
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this.drawTexturedModalRect(i - 91, sr.getScaledHeight() - 22, 0, 0, 182, 22);
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this.drawTexturedModalRect(i - 91 - 1 + entityplayer.inventory.currentItem * 20,
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sr.getScaledHeight() - 22 - 1, 0, 22, 24, 22);
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}else {
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drawRect(itemX, sr.getScaledHeight() - 21, itemX + 24, sr.getScaledHeight(), new Color(230, 230, 230, 180).getRGB());
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drawRect(itemX, sr.getScaledHeight() - 21, itemX + 24, sr.getScaledHeight(), new Color(230, 230, 230, 180).getRGB());
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}
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this.zLevel = f;
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this.zLevel = f;
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