misc
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javascript/classes.js
35502
javascript/classes.js
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@ -50,6 +50,13 @@
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margin-left: -1.3vw;
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margin-left: -1.3vw;
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}
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}
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#ratio {
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position: relative;
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top: 13vh;
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font-size: 2vh;
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font-family: sans-serif;
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}
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#meter {
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#meter {
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width: 80vw;
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width: 80vw;
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margin:auto;
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margin:auto;
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@ -103,6 +110,7 @@
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<h1 id="clienttitle">Resent Client</h1>
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<h1 id="clienttitle">Resent Client</h1>
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<h2 id="clientversion">3.6</h2>
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<h2 id="clientversion">3.6</h2>
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<p id="progresstext">0%</p>
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<p id="progresstext">0%</p>
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<p id="ratio">use <a href="./badwifi/index.html">this link</a> if your internet is bad</p>
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<div id="meter">
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<div id="meter">
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<span style="width: 0%" id="progress"></span>
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<span style="width: 0%" id="progress"></span>
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</div>
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</div>
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@ -4,15 +4,49 @@ import dev.resent.annotation.Module;
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import dev.resent.module.base.Mod;
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import dev.resent.module.base.Mod;
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import dev.resent.module.base.Mod.Category;
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import dev.resent.module.base.Mod.Category;
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import dev.resent.module.base.setting.BooleanSetting;
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import dev.resent.module.base.setting.BooleanSetting;
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import dev.resent.module.base.setting.CustomRectSettingDraw;
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import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager;
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import net.lax1dude.eaglercraft.v1_8.opengl.RealOpenGLEnums;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.util.Timer;
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@Module(name = "FPS Options", category = Category.MISC, hasSetting = true)
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@Module(name = "FPS Options", category = Category.MISC, hasSetting = true)
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public class FPSOptions extends Mod{
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public class FPSOptions extends Mod{
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public BooleanSetting batchRendering = new BooleanSetting("Batch rendering", "", false);
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public BooleanSetting batchRendering = new BooleanSetting("Batch rendering", "", false);
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public CustomRectSettingDraw minSetting = new CustomRectSettingDraw("Minimal settings", ""){
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@Override
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public void onChange(){
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GameSettings gameSettings = mc.gameSettings;
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Timer timer = mc.timer;
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GlStateManager.enableTexture2D();
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GlStateManager.shadeModel(RealOpenGLEnums.GL_SMOOTH);
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GlStateManager.clearDepth(1.0f);
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GlStateManager.disableDepth();
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GlStateManager.enableAlpha();
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GlStateManager.alphaFunc(RealOpenGLEnums.GL_GREATER, 0.1F);
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gameSettings.limitFramerate = 120;
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gameSettings.enableVsync = false;
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gameSettings.fancyGraphics = false;
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gameSettings.clouds = 0;
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gameSettings.particleSetting = 2;
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gameSettings.viewBobbing = false;
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gameSettings.mipmapLevels = 0;
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gameSettings.renderDistanceChunks = 1;
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gameSettings.ambientOcclusion = 0;
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gameSettings.snooperEnabled = false;
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gameSettings.fog = false;
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gameSettings.allowBlockAlternatives = false;
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gameSettings.fxaa = 0;
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gameSettings.field_181151_V = false;
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}
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};
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//public BooleanSetting delay = new BooleanSetting("Chunk delay", "", false);
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//public BooleanSetting delay = new BooleanSetting("Chunk delay", "", false);
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public FPSOptions(){
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public FPSOptions(){
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addSetting(batchRendering);
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addSetting(batchRendering, minSetting);
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}
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}
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}
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}
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@ -76,7 +76,7 @@ public class GameSettings {
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public boolean viewBobbing = true;
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public boolean viewBobbing = true;
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public boolean anaglyph;
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public boolean anaglyph;
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public boolean fboEnable = true;
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public boolean fboEnable = true;
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public int limitFramerate = 120;
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public int limitFramerate = 200;
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/**+
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/**+
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* Clouds flag
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* Clouds flag
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*/
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*/
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