Mod class optimizations
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javascript/classes.js
30108
javascript/classes.js
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@ -9,7 +9,6 @@ import dev.resent.module.Theme;
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import dev.resent.module.setting.Setting;
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import dev.resent.module.setting.Setting;
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import dev.resent.util.render.RenderUtils;
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import dev.resent.util.render.RenderUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.Gui;
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public class Mod {
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public class Mod {
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@ -30,7 +29,7 @@ public class Mod {
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this.name = modInfo.name();
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this.name = modInfo.name();
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this.category = modInfo.category();
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this.category = modInfo.category();
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this.hasSetting = modInfo.hasSetting();
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this.hasSetting = modInfo.hasSetting();
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}
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}
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}
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}
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public Mod(String name, Category cat) {
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public Mod(String name, Category cat) {
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@ -61,11 +60,7 @@ public class Mod {
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}
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}
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protected void drawRect(int left, int top, int right, int bottom, int color){
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protected void drawRect(int left, int top, int right, int bottom, int color){
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if(Theme.getRounded()){
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RenderUtils.drawRoundedRect(left, top, right, bottom, 4, color, Theme.getRounded());
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RenderUtils.drawRoundedRect(left, top, right, bottom, 4, color);
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}else {
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Gui.drawRect(left, top, right, bottom, color);
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}
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}
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}
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protected int drawString(String text, int x, int y, int color, boolean idk){
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protected int drawString(String text, int x, int y, int color, boolean idk){
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@ -31,7 +31,7 @@ public class RenderUtils {
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final float f4 = (color & 0xFF) / 255.0f;
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final float f4 = (color & 0xFF) / 255.0f;
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GlStateManager.color(f2, f3, f4, f1);
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GlStateManager.color(f2, f3, f4, f1);
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if(rounded[0]){
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if(rounded[0]){
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drawRoundedRect(paramInt1, paramInt2, paramInt3, paramInt4, radius);
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drawRoundedRect(paramInt1, paramInt2, paramInt3, paramInt4, radius);
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}else {
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}else {
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Gui.drawRect((int)paramInt1, (int)paramInt2, (int)paramInt3, (int)paramInt4, color);
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Gui.drawRect((int)paramInt1, (int)paramInt2, (int)paramInt3, (int)paramInt4, color);
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}
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}
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