Port rendering utils
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@ -111,7 +111,7 @@ public class ClickGUI extends GuiScreen {
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int off = 0;
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// background
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RenderUtils.drawRoundedRect(x - 10, y + 20, width + 35, height - 10, 1, new Color(35, 39, 42, 80).getRGB());
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Gui.drawRect(x - 10, y + 20, width + 35, height - 10, new Color(35, 39, 42, 80).getRGB());
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fr.drawString(Resent.NAME + " Client " + Resent.VERSION, x + 8, height - 2, -1);
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RenderUtils.drawRectOutline(GuiScreen.width/2-fr.getStringWidth("Edit Layout")/2-5, GuiScreen.height - y - fr.FONT_HEIGHT, GuiScreen.width / 2 - fr.getStringWidth("Edit Layout") / 2 + 5 + fr.getStringWidth("Edit Layout"), GuiScreen.height - y + 5, -1);
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Gui.drawRect(GuiScreen.width/2-fr.getStringWidth("Edit Layout")/2-4,
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@ -1,174 +1,9 @@
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package dev.resent.util.render;
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import dev.resent.setting.ModeSetting;
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import net.minecraft.client.gui.Gui;
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public class RenderUtils {
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/*public static void drawChromaString(String string, int x, int y, boolean shadow) {
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Minecraft mc = Minecraft.getMinecraft();
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int xTmp = x;
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boolean hasReachedSS = false;
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boolean hasFinished = false;
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for (char textChar : string.toCharArray()) {
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long l = System.currentTimeMillis() - (xTmp * 10 - y * 10);
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int i = Color.HSBtoRGB(l % (int) 2000.0F / 2000.0F, 0.8F, 0.8F);
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String tmp = String.valueOf(textChar);
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if (Character.toString(textChar).equalsIgnoreCase("§")) {
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hasReachedSS = true;
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}
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if (!hasReachedSS) {
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mc.fontRendererObj.drawString(tmp, xTmp, y, i, shadow);
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xTmp += mc.fontRendererObj.getCharWidth(textChar);
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string = string.substring(1);
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} else if (!hasFinished) {
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mc.fontRendererObj.drawString(string, xTmp, y, -1, shadow);
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hasFinished = true;
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}
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}
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}
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public static void drawRoundedRect(int x, int y, int width, int height, int round, int color) {
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int yy = 0;
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for (int xx = round; xx >= 1; --xx) {
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Gui.drawRect(x + xx, y + yy - 1, x + (width - xx), y + yy - 1 + 1, color);
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++y;
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}
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Gui.drawRect(x, y + yy - 1, x + width, y + yy + (height - (round)) - 1, color);
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yy = 0;
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for (int xx = 1; xx <= round; xx++) {
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Gui.drawRect(x + xx, y + yy + (height - (round)) - 1, x + (width - xx), y + yy + (height - (round)) - 1 + 1,
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color);
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++yy;
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}
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}
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public static int astolfoColorsDraw(int yOffset, int yTotal) {
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return astolfoColorsDraw(yOffset, yTotal, 50000f);
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}
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public static int astolfoColorsDraw(int yOffset, int yTotal, float speed) {
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float hue = (float) (System.currentTimeMillis() % (int) speed) + ((yTotal - yOffset) * 9);
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while (hue > speed) {
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hue -= speed;
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}
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hue /= speed;
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if (hue > 0.5) {
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hue = 0.5F - (hue - 0.5f);
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}
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hue += 0.5F;
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return Color.HSBtoRGB(hue, 0.5f, 1F);
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}
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*/
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public static void drawRectOutline(int x, int y, int width, int height, int color) {
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Gui.drawRect(x, y, width, y + 1, color);
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Gui.drawRect(x, y, x + 1, height, color);
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Gui.drawRect(width - 1, y, width, height, color);
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Gui.drawRect(x, height - 1, width, height, color);
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}
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public static void drawRoundedRectOutline(int x, int y, int width, int height, int color) {
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drawRoundedRect(x, y, width, y + 0.5f, 2, color);
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drawRoundedRect(x, y, x + 0.5f, height, 2, color);
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drawRoundedRect(width - 0.5f, y, width, height, 2, color);
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drawRoundedRect(x, height - 0.5f, width, height, 2, color);
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}
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/*
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public static void drawChromaRectangle(int x, int y, int width, int height) {
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for (int i = x; i < width; i += 10) {
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Gui.drawRect(i, y, i + 10, height, RenderUtils.astolfoColorsDraw(i, GuiScreen.width, 20000f));
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}
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}
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public static void drawRoundedRect(int x, int y, int width, int height, int round) {
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int yy = 0;
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for (int xx = round; xx >= 1; --xx) {
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Gui.drawRect(x + xx, y + yy - 1, x + (width - xx), y + yy - 1 + 1);
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++y;
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}
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Gui.drawRect(x, y + yy - 1, x + width, y + yy + (height - (round)) - 1);
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yy = 0;
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for (int xx = 1; xx <= round; xx++) {
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Gui.drawRect(x + xx, y + yy + (height - (round)) - 1, x + (width - xx),
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y + yy + (height - (round)) - 1 + 1);
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++yy;
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}
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}*/
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public static void circle(final float x, final float y, final float radius, final int fill) {
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arc(x, y, 0.0f, 360.0f, radius, fill);
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}
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public static void arc(final float x, final float y, final float start, final float end, final float radius,
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final int color) {
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arcEllipse(x, y, start, end, radius, radius, color);
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}
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public static void arcEllipse(final float x, final float y, float start, float end, final float w, final float h,
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final int color) {
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EaglerAdapter.glColor3f(0.0f, 0.0f, 0.0f);
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EaglerAdapter.glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
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float temp = 0.0f;
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if (start > end) {
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temp = end;
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end = start;
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start = temp;
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}
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final float var11 = (color >> 24 & 0xFF) / 255.0f;
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final float var12 = (color >> 16 & 0xFF) / 255.0f;
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final float var13 = (color >> 8 & 0xFF) / 255.0f;
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final float var14 = (color & 0xFF) / 255.0f;
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final Tessellator var15 = Tessellator.instance;
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EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
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EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
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EaglerAdapter.glBlendFunc(770, 771);
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EaglerAdapter.glColor4f(var12, var13, var14, var11);
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if (var11 > 0.5f) {
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EaglerAdapter.glEnable(EaglerAdapter.GL_LINES);
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EaglerAdapter.glLineWidth(2.0f);
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EaglerAdapter.glBeginQuery(3);
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for (float i = end; i >= start; i -= 4.0f) {
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final float ldx = (float) Math.cos(i * Math.PI / 180.0) * w * 1.001f;
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final float ldy = (float) Math.sin(i * Math.PI / 180.0) * h * 1.001f;
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var15.addVertex(x + ldx, y + ldy, 0);
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}
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EaglerAdapter.glEndQuery();
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EaglerAdapter.glDisable(EaglerAdapter.GL_LINES);
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}
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EaglerAdapter.glBeginQuery(6);
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for (float i = end; i >= start; i -= 4.0f) {
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final float ldx = (float) Math.cos(i * Math.PI / 180.0) * w;
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final float ldy = (float) Math.sin(i * Math.PI / 180.0) * h;
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var15.addVertex(x + ldx, y + ldy, 0);
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}
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EaglerAdapter.glEndQuery();
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EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
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EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
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}
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public static void drawRoundedRect(float x, float y, float x2, float y2, final float round, final int color) {
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x += (float) (round / 2.0f + 0.5);
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y += (float) (round / 2.0f + 0.5);
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x2 -= (float) (round / 2.0f + 0.5);
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y2 -= (float) (round / 2.0f + 0.5);
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Gui.drawRect((int)x, (int)y, (int)x2, (int)y2, color);
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circle(x2 - round / 2.0f, y + round / 2.0f, round, color);
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circle(x + round / 2.0f, y2 - round / 2.0f, round, color);
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circle(x + round / 2.0f, y + round / 2.0f, round, color);
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circle(x2 - round / 2.0f, y2 - round / 2.0f, round, color);
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Gui.drawRect((int)(x - round / 2.0f - 0.5f), (int)(y + round / 2.0f), (int)x2, (int)(y2 - (int)round / 2.0f),
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color);
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Gui.drawRect((int)x, ((int)y + (int)round / 2), ((int)x2 + (int)round / 2 + (int)0.5f), ((int)y2 - (int)round / 2),
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color);
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Gui.drawRect(((int)x + (int)round / 2), ((int)y - (int)round / 2 - (int)0.5f), ((int)x2 - (int)round / 2),
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(int) (y2 - round / 2.0f), color);
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Gui.drawRect(((int)x + (int)round / 2), (int)y, (int)(x2 - round / 2.0f), (int)(y2 + round / 2.0f + 0.5f),
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color);
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}
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public static int getColor(ModeSetting asdf) {
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switch (asdf.getValue()) {
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@ -214,33 +49,11 @@ public class RenderUtils {
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return Color.WHITE;
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}
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public static void drawGradientRect(int par1, int par2, int par3, int par4, int par5, int par6) {
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float var7 = (float) (par5 >> 24 & 255) / 255.0F;
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float var8 = (float) (par5 >> 16 & 255) / 255.0F;
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float var9 = (float) (par5 >> 8 & 255) / 255.0F;
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float var10 = (float) (par5 & 255) / 255.0F;
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float var11 = (float) (par6 >> 24 & 255) / 255.0F;
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float var12 = (float) (par6 >> 16 & 255) / 255.0F;
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float var13 = (float) (par6 >> 8 & 255) / 255.0F;
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float var14 = (float) (par6 & 255) / 255.0F;
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EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
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EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
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EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
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EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
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EaglerAdapter.glShadeModel(EaglerAdapter.GL_SMOOTH);
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Tessellator var15 = Tessellator.instance;
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var15.startDrawingQuads();
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var15.setColorRGBA_F(var8, var9, var10, var7);
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var15.addVertex((double) par3, (double) par2, 0.0);
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var15.addVertex((double) par1, (double) par2, 0.0);
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var15.setColorRGBA_F(var12, var13, var14, var11);
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var15.addVertex((double) par1, (double) par4, 0.0);
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var15.addVertex((double) par3, (double) par4, 0.0);
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var15.draw();
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EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
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EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
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EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
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EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
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public static void drawRectOutline(int x, int y, int width, int height, int color) {
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Gui.drawRect(x, y, width, y + 1, color);
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Gui.drawRect(x, y, x + 1, height, color);
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Gui.drawRect(width - 1, y, width, height, color);
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Gui.drawRect(x, height - 1, width, height, color);
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}
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}
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