resent-1.8/src/main/java/net/minecraft/entity/boss/EntityWither.java

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2022-12-27 10:59:46 -08:00
package net.minecraft.entity.boss;
import java.util.List;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityWitherSkull;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files are (c) 2022 LAX1DUDE. All Rights Reserved.
*
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
*
* NOT FOR COMMERCIAL OR MALICIOUS USE
*
* (please read the 'LICENSE' file this repo's root directory for more info)
*
*/
public class EntityWither extends EntityMob implements IBossDisplayData, IRangedAttackMob {
private float[] field_82220_d = new float[2];
private float[] field_82221_e = new float[2];
private float[] field_82217_f = new float[2];
private float[] field_82218_g = new float[2];
private int[] field_82223_h = new int[2];
private int[] field_82224_i = new int[2];
private int blockBreakCounter;
/**+
* Selector used to determine the entities a wither boss should
* attack.
*/
private static final Predicate<Entity> attackEntitySelector = new Predicate<Entity>() {
public boolean apply(Entity entity) {
return entity instanceof EntityLivingBase
&& ((EntityLivingBase) entity).getCreatureAttribute() != EnumCreatureAttribute.UNDEAD;
}
};
public EntityWither(World worldIn) {
super(worldIn);
this.setHealth(this.getMaxHealth());
this.setSize(0.9F, 3.5F);
this.isImmuneToFire = true;
this.experienceValue = 50;
}
protected void entityInit() {
super.entityInit();
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(0));
this.dataWatcher.addObject(19, new Integer(0));
this.dataWatcher.addObject(20, new Integer(0));
}
/**+
* (abstract) Protected helper method to write subclass entity
* data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound nbttagcompound) {
super.writeEntityToNBT(nbttagcompound);
nbttagcompound.setInteger("Invul", this.getInvulTime());
}
/**+
* (abstract) Protected helper method to read subclass entity
* data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound nbttagcompound) {
super.readEntityFromNBT(nbttagcompound);
this.setInvulTime(nbttagcompound.getInteger("Invul"));
}
/**+
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound() {
return "mob.wither.idle";
}
/**+
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound() {
return "mob.wither.hurt";
}
/**+
* Returns the sound this mob makes on death.
*/
protected String getDeathSound() {
return "mob.wither.death";
}
/**+
* Called frequently so the entity can update its state every
* tick as required. For example, zombies and skeletons use this
* to react to sunlight and start to burn.
*/
public void onLivingUpdate() {
this.motionY *= 0.6000000238418579D;
if (this.motionX * this.motionX + this.motionZ * this.motionZ > 0.05000000074505806D) {
this.rotationYaw = (float) MathHelper.func_181159_b(this.motionZ, this.motionX) * 57.295776F - 90.0F;
}
super.onLivingUpdate();
for (int i = 0; i < 2; ++i) {
this.field_82218_g[i] = this.field_82221_e[i];
this.field_82217_f[i] = this.field_82220_d[i];
}
for (int j = 0; j < 2; ++j) {
int k = this.getWatchedTargetId(j + 1);
Entity entity1 = null;
if (k > 0) {
entity1 = this.worldObj.getEntityByID(k);
}
if (entity1 != null) {
double d11 = this.func_82214_u(j + 1);
double d12 = this.func_82208_v(j + 1);
double d13 = this.func_82213_w(j + 1);
double d6 = entity1.posX - d11;
double d7 = entity1.posY + (double) entity1.getEyeHeight() - d12;
double d8 = entity1.posZ - d13;
double d9 = (double) MathHelper.sqrt_double(d6 * d6 + d8 * d8);
float f = (float) (MathHelper.func_181159_b(d8, d6) * 180.0D / 3.1415927410125732D) - 90.0F;
float f1 = (float) (-(MathHelper.func_181159_b(d7, d9) * 180.0D / 3.1415927410125732D));
this.field_82220_d[j] = this.func_82204_b(this.field_82220_d[j], f1, 40.0F);
this.field_82221_e[j] = this.func_82204_b(this.field_82221_e[j], f, 10.0F);
} else {
this.field_82221_e[j] = this.func_82204_b(this.field_82221_e[j], this.renderYawOffset, 10.0F);
}
}
boolean flag = this.isArmored();
for (int l = 0; l < 3; ++l) {
double d10 = this.func_82214_u(l);
double d2 = this.func_82208_v(l);
double d4 = this.func_82213_w(l);
this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL,
d10 + this.rand.nextGaussian() * 0.30000001192092896D,
d2 + this.rand.nextGaussian() * 0.30000001192092896D,
d4 + this.rand.nextGaussian() * 0.30000001192092896D, 0.0D, 0.0D, 0.0D, new int[0]);
if (flag && this.worldObj.rand.nextInt(4) == 0) {
this.worldObj.spawnParticle(EnumParticleTypes.SPELL_MOB,
d10 + this.rand.nextGaussian() * 0.30000001192092896D,
d2 + this.rand.nextGaussian() * 0.30000001192092896D,
d4 + this.rand.nextGaussian() * 0.30000001192092896D, 0.699999988079071D, 0.699999988079071D,
0.5D, new int[0]);
}
}
if (this.getInvulTime() > 0) {
for (int i1 = 0; i1 < 3; ++i1) {
this.worldObj.spawnParticle(EnumParticleTypes.SPELL_MOB, this.posX + this.rand.nextGaussian() * 1.0D,
this.posY + (double) (this.rand.nextFloat() * 3.3F),
this.posZ + this.rand.nextGaussian() * 1.0D, 0.699999988079071D, 0.699999988079071D,
0.8999999761581421D, new int[0]);
}
}
}
protected void updateAITasks() {
if (this.getInvulTime() > 0) {
int j1 = this.getInvulTime() - 1;
if (j1 <= 0) {
this.worldObj.newExplosion(this, this.posX, this.posY + (double) this.getEyeHeight(), this.posZ, 7.0F,
false, this.worldObj.getGameRules().getBoolean("mobGriefing"));
this.worldObj.playBroadcastSound(1013, new BlockPos(this), 0);
}
this.setInvulTime(j1);
if (this.ticksExisted % 10 == 0) {
this.heal(10.0F);
}
} else {
super.updateAITasks();
for (int i = 1; i < 3; ++i) {
if (this.ticksExisted >= this.field_82223_h[i - 1]) {
this.field_82223_h[i - 1] = this.ticksExisted + 10 + this.rand.nextInt(10);
if (this.worldObj.getDifficulty() == EnumDifficulty.NORMAL
|| this.worldObj.getDifficulty() == EnumDifficulty.HARD) {
int j3 = i - 1;
int k3 = this.field_82224_i[i - 1];
this.field_82224_i[j3] = this.field_82224_i[i - 1] + 1;
if (k3 > 15) {
float f = 10.0F;
float f1 = 5.0F;
double d0 = MathHelper.getRandomDoubleInRange(this.rand, this.posX - (double) f,
this.posX + (double) f);
double d1 = MathHelper.getRandomDoubleInRange(this.rand, this.posY - (double) f1,
this.posY + (double) f1);
double d2 = MathHelper.getRandomDoubleInRange(this.rand, this.posZ - (double) f,
this.posZ + (double) f);
this.launchWitherSkullToCoords(i + 1, d0, d1, d2, true);
this.field_82224_i[i - 1] = 0;
}
}
int k1 = this.getWatchedTargetId(i);
if (k1 > 0) {
Entity entity = this.worldObj.getEntityByID(k1);
if (entity != null && entity.isEntityAlive() && this.getDistanceSqToEntity(entity) <= 900.0D
&& this.canEntityBeSeen(entity)) {
if (entity instanceof EntityPlayer && ((EntityPlayer) entity).capabilities.disableDamage) {
this.updateWatchedTargetId(i, 0);
} else {
this.launchWitherSkullToEntity(i + 1, (EntityLivingBase) entity);
this.field_82223_h[i - 1] = this.ticksExisted + 40 + this.rand.nextInt(20);
this.field_82224_i[i - 1] = 0;
}
} else {
this.updateWatchedTargetId(i, 0);
}
} else {
List list = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class,
this.getEntityBoundingBox().expand(20.0D, 8.0D, 20.0D),
Predicates.and(attackEntitySelector, EntitySelectors.NOT_SPECTATING));
for (int j2 = 0; j2 < 10 && !list.isEmpty(); ++j2) {
EntityLivingBase entitylivingbase = (EntityLivingBase) list
.get(this.rand.nextInt(list.size()));
if (entitylivingbase != this && entitylivingbase.isEntityAlive()
&& this.canEntityBeSeen(entitylivingbase)) {
if (entitylivingbase instanceof EntityPlayer) {
if (!((EntityPlayer) entitylivingbase).capabilities.disableDamage) {
this.updateWatchedTargetId(i, entitylivingbase.getEntityId());
}
} else {
this.updateWatchedTargetId(i, entitylivingbase.getEntityId());
}
break;
}
list.remove(entitylivingbase);
}
}
}
}
if (this.getAttackTarget() != null) {
this.updateWatchedTargetId(0, this.getAttackTarget().getEntityId());
} else {
this.updateWatchedTargetId(0, 0);
}
if (this.blockBreakCounter > 0) {
--this.blockBreakCounter;
if (this.blockBreakCounter == 0 && this.worldObj.getGameRules().getBoolean("mobGriefing")) {
int i1 = MathHelper.floor_double(this.posY);
int l1 = MathHelper.floor_double(this.posX);
int i2 = MathHelper.floor_double(this.posZ);
boolean flag = false;
for (int k2 = -1; k2 <= 1; ++k2) {
for (int l2 = -1; l2 <= 1; ++l2) {
for (int j = 0; j <= 3; ++j) {
int i3 = l1 + k2;
int k = i1 + j;
int l = i2 + l2;
BlockPos blockpos = new BlockPos(i3, k, l);
Block block = this.worldObj.getBlockState(blockpos).getBlock();
if (block.getMaterial() != Material.air && func_181033_a(block)) {
flag = this.worldObj.destroyBlock(blockpos, true) || flag;
}
}
}
}
if (flag) {
this.worldObj.playAuxSFXAtEntity((EntityPlayer) null, 1012, new BlockPos(this), 0);
}
}
}
if (this.ticksExisted % 20 == 0) {
this.heal(1.0F);
}
}
}
public static boolean func_181033_a(Block parBlock) {
return parBlock != Blocks.bedrock && parBlock != Blocks.end_portal && parBlock != Blocks.end_portal_frame
&& parBlock != Blocks.command_block && parBlock != Blocks.barrier;
}
public void func_82206_m() {
this.setInvulTime(220);
this.setHealth(this.getMaxHealth() / 3.0F);
}
/**+
* Sets the Entity inside a web block.
*/
public void setInWeb() {
}
/**+
* Returns the current armor value as determined by a call to
* InventoryPlayer.getTotalArmorValue
*/
public int getTotalArmorValue() {
return 4;
}
private double func_82214_u(int parInt1) {
if (parInt1 <= 0) {
return this.posX;
} else {
float f = (this.renderYawOffset + (float) (180 * (parInt1 - 1))) / 180.0F * 3.1415927F;
float f1 = MathHelper.cos(f);
return this.posX + (double) f1 * 1.3D;
}
}
private double func_82208_v(int parInt1) {
return parInt1 <= 0 ? this.posY + 3.0D : this.posY + 2.2D;
}
private double func_82213_w(int parInt1) {
if (parInt1 <= 0) {
return this.posZ;
} else {
float f = (this.renderYawOffset + (float) (180 * (parInt1 - 1))) / 180.0F * 3.1415927F;
float f1 = MathHelper.sin(f);
return this.posZ + (double) f1 * 1.3D;
}
}
private float func_82204_b(float parFloat1, float parFloat2, float parFloat3) {
float f = MathHelper.wrapAngleTo180_float(parFloat2 - parFloat1);
if (f > parFloat3) {
f = parFloat3;
}
if (f < -parFloat3) {
f = -parFloat3;
}
return parFloat1 + f;
}
private void launchWitherSkullToEntity(int parInt1, EntityLivingBase parEntityLivingBase) {
this.launchWitherSkullToCoords(parInt1, parEntityLivingBase.posX,
parEntityLivingBase.posY + (double) parEntityLivingBase.getEyeHeight() * 0.5D, parEntityLivingBase.posZ,
parInt1 == 0 && this.rand.nextFloat() < 0.001F);
}
/**+
* Launches a Wither skull toward (par2, par4, par6)
*/
private void launchWitherSkullToCoords(int x, double y, double z, double invulnerable, boolean parFlag) {
this.worldObj.playAuxSFXAtEntity((EntityPlayer) null, 1014, new BlockPos(this), 0);
double d0 = this.func_82214_u(x);
double d1 = this.func_82208_v(x);
double d2 = this.func_82213_w(x);
double d3 = y - d0;
double d4 = z - d1;
double d5 = invulnerable - d2;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d3, d4, d5);
if (parFlag) {
entitywitherskull.setInvulnerable(true);
}
entitywitherskull.posY = d1;
entitywitherskull.posX = d0;
entitywitherskull.posZ = d2;
this.worldObj.spawnEntityInWorld(entitywitherskull);
}
/**+
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase entitylivingbase, float var2) {
this.launchWitherSkullToEntity(0, entitylivingbase);
}
/**+
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource damagesource, float f) {
if (this.isEntityInvulnerable(damagesource)) {
return false;
} else if (damagesource != DamageSource.drown && !(damagesource.getEntity() instanceof EntityWither)) {
if (this.getInvulTime() > 0 && damagesource != DamageSource.outOfWorld) {
return false;
} else {
if (this.isArmored()) {
Entity entity = damagesource.getSourceOfDamage();
if (entity instanceof EntityArrow) {
return false;
}
}
Entity entity1 = damagesource.getEntity();
if (entity1 != null && !(entity1 instanceof EntityPlayer) && entity1 instanceof EntityLivingBase
&& ((EntityLivingBase) entity1).getCreatureAttribute() == this.getCreatureAttribute()) {
return false;
} else {
if (this.blockBreakCounter <= 0) {
this.blockBreakCounter = 20;
}
for (int i = 0; i < this.field_82224_i.length; ++i) {
this.field_82224_i[i] += 3;
}
return super.attackEntityFrom(damagesource, f);
}
}
} else {
return false;
}
}
/**+
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean var1, int var2) {
EntityItem entityitem = this.dropItem(Items.nether_star, 1);
if (entityitem != null) {
entityitem.setNoDespawn();
}
}
/**+
* Makes the entity despawn if requirements are reached
*/
protected void despawnEntity() {
this.entityAge = 0;
}
public int getBrightnessForRender(float var1) {
return 15728880;
}
public void fall(float var1, float var2) {
}
/**+
* adds a PotionEffect to the entity
*/
public void addPotionEffect(PotionEffect var1) {
}
protected void applyEntityAttributes() {
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(300.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.6000000238418579D);
this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
}
public float func_82207_a(int parInt1) {
return this.field_82221_e[parInt1];
}
public float func_82210_r(int parInt1) {
return this.field_82220_d[parInt1];
}
public int getInvulTime() {
return this.dataWatcher.getWatchableObjectInt(20);
}
public void setInvulTime(int parInt1) {
this.dataWatcher.updateObject(20, Integer.valueOf(parInt1));
}
/**+
* Returns the target entity ID if present, or -1 if not @param
* par1 The target offset, should be from 0-2
*/
public int getWatchedTargetId(int parInt1) {
return this.dataWatcher.getWatchableObjectInt(17 + parInt1);
}
/**+
* Updates the target entity ID
*/
public void updateWatchedTargetId(int targetOffset, int newId) {
this.dataWatcher.updateObject(17 + targetOffset, Integer.valueOf(newId));
}
/**+
* Returns whether the wither is armored with its boss armor or
* not by checking whether its health is below half of its
* maximum.
*/
public boolean isArmored() {
return this.getHealth() <= this.getMaxHealth() / 2.0F;
}
/**+
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute() {
return EnumCreatureAttribute.UNDEAD;
}
/**+
* Called when a player mounts an entity. e.g. mounts a pig,
* mounts a boat.
*/
public void mountEntity(Entity var1) {
this.ridingEntity = null;
}
}