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https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-11-21 04:56:04 -08:00
Make Player (de)serializers public + handle login disconnects
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89914f1296
commit
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@ -8,7 +8,6 @@ import pkg, {
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import { WebSocket } from "ws";
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import { Logger } from "../logger.js";
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import { Chat } from "./Chat.js";
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import { Constants } from "./Constants.js";
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import { Enums } from "./Enums.js";
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import Packet from "./Packet.js";
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import SCDisconnectPacket from "./packets/SCDisconnectPacket.js";
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@ -16,6 +15,7 @@ import { MineProtocol } from "./Protocol.js";
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import { EaglerSkins } from "./skins/EaglerSkins.js";
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import { Util } from "./Util.js";
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import { BungeeUtil } from "./BungeeUtil.js";
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import { ConnectionState } from "../plugins/EagProxyAAS/types";
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const { createSerializer, createDeserializer } = pkg;
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@ -30,8 +30,8 @@ export class Player extends EventEmitter {
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private _switchingServers: boolean = false;
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private _logger: Logger;
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private _alreadyConnected: boolean = false;
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private _serializer: any;
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private _deserializer: any;
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public serializer: any;
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public deserializer: any;
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private _kickMessage: string;
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constructor(ws: WebSocket, playerName?: string, serverConnection?: Client) {
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@ -42,19 +42,18 @@ export class Player extends EventEmitter {
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this.serverConnection = serverConnection;
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if (this.username != null)
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this.uuid = Util.generateUUIDFromPlayer(this.username);
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this._serializer = createSerializer({
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this.serializer = createSerializer({
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state: states.PLAY,
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isServer: true,
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version: "1.8.9",
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customPackets: null,
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});
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this._deserializer = createDeserializer({
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this.deserializer = createDeserializer({
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state: states.PLAY,
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isServer: false,
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isServer: true,
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version: "1.8.9",
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customPackets: null,
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});
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// this._serializer.pipe(this.ws)
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}
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public initListeners() {
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@ -96,6 +95,24 @@ export class Player extends EventEmitter {
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return;
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}
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}
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} else {
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try {
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const packetData = {
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...this.deserializer.parsePacketBuffer(msg)?.data,
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cancel: false,
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};
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this.emit("vanillaPacket", packetData, "CLIENT", this);
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if (!packetData.cancel) {
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(this as any)._sendPacketToServer(msg);
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}
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} catch (err) {
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this._logger.debug(
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`Client ${this
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.username!} sent an unrecognized packet that could not be parsed!\n${
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err.stack ?? err
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}`
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);
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}
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}
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});
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}
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@ -193,7 +210,7 @@ export class Player extends EventEmitter {
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this._switchingServers = true;
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this.ws.send(
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this._serializer.createPacketBuffer({
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this.serializer.createPacketBuffer({
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name: "chat",
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params: {
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message: `${Enums.ChatColor.GRAY}Switching servers...`,
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@ -202,7 +219,7 @@ export class Player extends EventEmitter {
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})
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);
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this.ws.send(
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this._serializer.createPacketBuffer({
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this.serializer.createPacketBuffer({
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name: "playerlist_header",
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params: {
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header: JSON.stringify({
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@ -263,7 +280,7 @@ export class Player extends EventEmitter {
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}
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};
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setTimeout(() => {
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if (!stream) {
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if (!stream && this.state != Enums.ClientState.DISCONNECTED) {
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client.end("Timed out waiting for server connection.");
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this.disconnect(
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Enums.ChatColor.RED + "Timed out waiting for server connection!"
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@ -273,8 +290,9 @@ export class Player extends EventEmitter {
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}, 30000);
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client.on("error", errListener);
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client.on("end", (reason) => {
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if (!this._switchingServers)
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if (!this._switchingServers) {
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this.disconnect(this._kickMessage ?? reason);
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}
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this.ws.removeListener("message", listener);
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});
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client.once("connect", () => {
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@ -289,16 +307,28 @@ export class Player extends EventEmitter {
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if (json != null) {
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this._kickMessage = Chat.chatToPlainString(json);
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} else this._kickMessage = packet.reason;
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this._switchingServers = false;
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this.disconnect(this._kickMessage);
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} else if (meta.name == "disconnect") {
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let json;
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try {
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json = JSON.parse(packet.reason);
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} catch {}
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if (json != null) {
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this._kickMessage = Chat.chatToPlainString(json);
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} else this._kickMessage = packet.reason;
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this._switchingServers = false;
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this.disconnect(this._kickMessage);
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}
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if (!stream) {
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if (switchingServers) {
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if (meta.name == "login" && meta.state == states.PLAY && uuid) {
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const pckSeq = BungeeUtil.getRespawnSequence(
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packet,
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this._serializer
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this.serializer
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);
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this.ws.send(
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this._serializer.createPacketBuffer({
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this.serializer.createPacketBuffer({
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name: "login",
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params: packet,
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})
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@ -317,7 +347,7 @@ export class Player extends EventEmitter {
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} else {
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if (meta.name == "login" && meta.state == states.PLAY && uuid) {
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this.ws.send(
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this._serializer.createPacketBuffer({
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this.serializer.createPacketBuffer({
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name: "login",
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params: packet,
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})
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@ -334,15 +364,23 @@ export class Player extends EventEmitter {
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}
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}
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} else {
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const eventData = {
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name: meta.name,
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params: packet,
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cancel: false,
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};
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this.emit("vanillaPacket", eventData, "SERVER", this);
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if (!eventData.cancel) {
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this.ws.send(
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this._serializer.createPacketBuffer({
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this.serializer.createPacketBuffer({
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name: meta.name,
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params: packet,
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})
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);
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}
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}
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});
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this.ws.on("message", listener);
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(this as any)._sendPacketToServer = listener;
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});
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}
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}
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@ -353,10 +391,14 @@ interface PlayerEvents {
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// for vanilla game packets, bind to connection object instead
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proxyPacket: (packet: Packet, player: Player) => void;
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vanillaPacket: (
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packet: Packet & { cancel: boolean },
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packet: {
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name: string;
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params: any;
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cancel: boolean;
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},
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origin: "CLIENT" | "SERVER",
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player: Player
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) => Packet & { cancel: boolean };
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) => void;
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disconnect: (player: Player) => void;
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}
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