mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-11-21 04:56:04 -08:00
Change README
This commit is contained in:
parent
529d92ba34
commit
cbd0b47628
11
README.md
11
README.md
|
@ -1,11 +1,8 @@
|
|||
# EaglercraftX (1.8.9) WebSocket Proxy
|
||||
### Demo: `wss://eaglercraft-18.worldeditaxe.repl.co/server` ([EaglerX 1.8.9 client](https://web.arch.lol/mc/1.8.8/) only)
|
||||
### Demo: `wss://eaglerx-server.worldeditaxe.repl.co/server` ([EaglerX 1.8.9 client](https://web.arch.lol/mc/1.8.8/) only)
|
||||
![Two EaglerX clients connected to the same server](./assets/demo.png)
|
||||
## What is this?
|
||||
A WebSocket proxy that allows EaglercraftX 1.8 clients to connect to an offline vanilla Minecraft server with (mostly working) Eaglercraft skin support. This is meant to be a replacement for the unreleased official EaglercraftX bungee until it releases. It supports all 1.8.9 servers, even offline server networks!
|
||||
## Issues
|
||||
* Occasional vague "End of Stream" error when disconnected
|
||||
* Custom skins (excluding custom Eaglercraft skins) do not render correctly
|
||||
A WebSocket proxy that allows EaglercraftX 1.8 clients to connect to an offline vanilla Minecraft server with (mostly working) Eaglercraft skin support. This is meant to be a replacement for the unreleased official EaglercraftX bungee until it releases. It supports all offline 1.8.9 servers and even online servers when modified!
|
||||
## Setup Guide
|
||||
### Prerequisites
|
||||
* Node.js v12 and up
|
||||
|
@ -55,9 +52,5 @@ export const config = {
|
|||
}
|
||||
};
|
||||
```
|
||||
<<<<<<< HEAD
|
||||
4. Run the server (`node index.js`).
|
||||
=======
|
||||
3. Start your proxy by running `node index.js`.
|
||||
4. Connect to your server. For the server address, use the folllowing format: `ws://<IP>:<port>`. If you are using encryption, replace `ws://` with `wss://`.
|
||||
>>>>>>> 7c45e7d890b8025f51d2d479fa3499b232fbc1eb
|
||||
|
|
Loading…
Reference in New Issue
Block a user