mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-12-21 23:04:13 -08:00
add offline server support to EagProxyAAS
This commit is contained in:
parent
4915b182a8
commit
aaca19cedd
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@ -28,7 +28,7 @@ As of right now, there only exists one plugin: EagProxyAAS (read below for more
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EagProxyAAS aims to allow any Eaglercraft client to connect to a normal 1.8.9 Minecraft server (includes Hypixel), provided that players own a legitimate Minecraft Java copy.
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_Demo server: `wss://eaglerproxy.q13x.com/` (not being hosted w/ Replit due to data transfer limits)_
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_Demo server: `wss://eaglerproxy.q13x.com/` (not being hosted w/ Replit due to data transfer limits)_
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#### I don't want to use this plugin!
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@ -48,7 +48,6 @@ EaglerProxy and EagProxyAAS:
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EaglerProxy and EagProxyAAS does NOT:
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- include any Microsoft/Mojang code,
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- ship with offline (cracked) support by default,
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- store or otherwise use authentication data for any other purpose as listed on the README,
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- Unmodified versions will not maliciously handle your login data, although a modified version has the ability to do so. Only use trusted and unmodified versions of both this plugin and proxy.
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- and intentionally put your account at risk.
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@ -1,4 +1,5 @@
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export const config = {
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bindInternalServerPort: 25569,
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bindInternalServerIp: "127.0.0.1"
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}
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bindInternalServerPort: 25569,
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bindInternalServerIp: "127.0.0.1",
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allowCustomPorts: false,
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};
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@ -1,45 +1,50 @@
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import { Client, Server } from "minecraft-protocol"
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import { Client, Server } from "minecraft-protocol";
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export type ServerGlobals = {
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server: Server,
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players: Map<string, ClientState>
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}
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server: Server;
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players: Map<string, ClientState>;
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};
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export type ClientState = {
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state: ConnectionState,
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gameClient: Client,
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token?: string,
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lastStatusUpdate: number
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}
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state: ConnectionState;
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gameClient: Client;
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token?: string;
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lastStatusUpdate: number;
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};
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export enum ConnectionState {
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AUTH,
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SUCCESS,
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DISCONNECTED
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AUTH,
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SUCCESS,
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DISCONNECTED,
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}
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export enum ChatColor {
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BLACK = "§0",
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DARK_BLUE = "§1",
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DARK_GREEN = "§2",
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DARK_CYAN = "§3",
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DARK_RED = "§4",
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PURPLE = "§5",
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GOLD = "§6",
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GRAY = "§7",
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DARK_GRAY = "§8",
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BLUE = "§9",
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BRIGHT_GREEN = "§a",
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CYAN = "§b",
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RED = "§c",
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PINK = "§d",
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YELLOW = "§e",
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WHITE = "§f",
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// text styling
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OBFUSCATED = '§k',
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BOLD = '§l',
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STRIKETHROUGH = '§m',
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UNDERLINED = '§n',
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ITALIC = '§o',
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RESET = '§r'
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}
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BLACK = "§0",
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DARK_BLUE = "§1",
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DARK_GREEN = "§2",
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DARK_CYAN = "§3",
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DARK_RED = "§4",
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PURPLE = "§5",
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GOLD = "§6",
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GRAY = "§7",
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DARK_GRAY = "§8",
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BLUE = "§9",
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BRIGHT_GREEN = "§a",
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CYAN = "§b",
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RED = "§c",
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PINK = "§d",
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YELLOW = "§e",
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WHITE = "§f",
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// text styling
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OBFUSCATED = "§k",
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BOLD = "§l",
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STRIKETHROUGH = "§m",
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UNDERLINED = "§n",
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ITALIC = "§o",
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RESET = "§r",
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}
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export enum ConnectType {
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ONLINE,
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OFFLINE,
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}
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@ -1,4 +1,4 @@
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import { ServerGlobals } from "./types.js";
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import { ConnectType, ServerGlobals } from "./types.js";
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import * as Chunk from "prismarine-chunk";
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import * as Block from "prismarine-block";
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import * as Registry from "prismarine-registry";
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@ -6,6 +6,7 @@ import vec3 from "vec3";
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import { Client } from "minecraft-protocol";
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import { ClientState, ConnectionState } from "./types.js";
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import { auth, ServerDeviceCodeResponse } from "./auth.js";
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import { config } from "./config.js";
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const { Vec3 } = vec3 as any;
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const Enums = PLUGIN_MANAGER.Enums;
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@ -108,6 +109,33 @@ export function sendMessage(client: Client, msg: string) {
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});
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}
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export function sendCustomMessage(
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client: Client,
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msg: string,
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color: string,
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...components: { text: string; color: string }[]
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) {
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client.write("chat", {
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message: JSON.stringify(
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components.length > 0
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? {
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text: msg,
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color,
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extra: components,
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}
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: { text: msg, color }
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),
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position: 1,
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});
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}
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export function sendChatComponent(client: Client, component: any) {
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client.write("chat", {
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message: JSON.stringify(component),
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position: 1,
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});
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}
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export function sendMessageWarning(client: Client, msg: string) {
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client.write("chat", {
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message: JSON.stringify({
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@ -144,9 +172,7 @@ export function sendMessageLogin(client: Client, url: string, token: string) {
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color: "gold",
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hoverEvent: {
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action: "show_text",
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value:
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Enums.ChatColor.GOLD +
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"Click me to copy to chat to copy from there!",
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value: Enums.ChatColor.GOLD + "Click me to copy to chat!",
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},
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clickEvent: {
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action: "suggest_command",
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@ -164,11 +190,21 @@ export function sendMessageLogin(client: Client, url: string, token: string) {
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export function updateState(
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client: Client,
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newState: "AUTH" | "SERVER",
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newState: "CONNECTION_TYPE" | "AUTH" | "SERVER",
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uri?: string,
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code?: string
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) {
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switch (newState) {
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case "CONNECTION_TYPE":
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client.write("playerlist_header", {
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header: JSON.stringify({
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text: ` ${Enums.ChatColor.GOLD}EaglerProxy Authentication Server `,
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}),
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footer: JSON.stringify({
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text: `${Enums.ChatColor.RED}Choose the connection type: 1 = online, 2 = offline.`,
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}),
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});
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break;
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case "AUTH":
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if (code == null || uri == null)
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throw new Error(
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@ -189,7 +225,9 @@ export function updateState(
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text: ` ${Enums.ChatColor.GOLD}EaglerProxy Authentication Server `,
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}),
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footer: JSON.stringify({
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text: `${Enums.ChatColor.RED}/join <ip> [port]`,
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text: `${Enums.ChatColor.RED}/join <ip>${
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config.allowCustomPorts ? " [port]" : ""
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}`,
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}),
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});
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break;
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@ -206,108 +244,284 @@ export async function onConnect(client: ClientState) {
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`WARNING: This proxy allows you to connect to any 1.8.9 server. Gameplay has shown no major issues, but please note that EaglercraftX may flag some anticheats while playing.`
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);
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await new Promise((res) => setTimeout(res, 2000));
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sendMessageWarning(
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client.gameClient,
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`WARNING: It is highly suggested that you turn down settings, as gameplay tends to be very laggy and unplayable on low powered devices.`
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);
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await new Promise((res) => setTimeout(res, 2000));
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sendMessageWarning(
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client.gameClient,
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`WARNING: You will be prompted to log in via Microsoft to obtain a session token necessary to join games. Any data related to your account will not be saved and for transparency reasons this proxy's source code is available on Github.`
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);
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await new Promise((res) => setTimeout(res, 2000));
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client.lastStatusUpdate = Date.now();
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let errored = false,
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savedAuth;
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const authHandler = auth(),
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codeCallback = (code: ServerDeviceCodeResponse) => {
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updateState(
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client.gameClient,
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"AUTH",
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code.verification_uri,
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code.user_code
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);
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sendMessageLogin(
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client.gameClient,
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code.verification_uri,
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code.user_code
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);
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};
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authHandler.once("error", (err) => {
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if (!client.gameClient.ended) client.gameClient.end(err.message);
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errored = true;
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sendCustomMessage(client.gameClient, "What would you like to do?", "gray");
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sendChatComponent(client.gameClient, {
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text: "1) ",
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color: "gold",
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extra: [
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{
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text: "Connect to an online server (Minecraft account needed)",
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color: "white",
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},
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],
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hoverEvent: {
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action: "show_text",
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value: Enums.ChatColor.GOLD + "Click me to select!",
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},
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clickEvent: {
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action: "run_command",
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value: "1",
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},
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});
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if (errored) return;
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authHandler.on("code", codeCallback);
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await new Promise((res) =>
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authHandler.once("done", (result) => {
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savedAuth = result;
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res(result);
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})
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);
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sendMessage(
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sendChatComponent(client.gameClient, {
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text: "2) ",
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color: "gold",
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extra: [
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{
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text: "Connect to an offline server (no Minecraft account needed)",
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color: "white",
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},
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],
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hoverEvent: {
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action: "show_text",
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value: Enums.ChatColor.GOLD + "Click me to select!",
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},
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clickEvent: {
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action: "run_command",
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value: "2",
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},
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});
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sendCustomMessage(
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client.gameClient,
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Enums.ChatColor.BRIGHT_GREEN + "Successfully logged into Minecraft!"
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"Select an option from the above (1 = online, 2 = offline), either by clicking or manually typing out the option.",
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"green"
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);
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client.state = ConnectionState.SUCCESS;
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client.lastStatusUpdate = Date.now();
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updateState(client.gameClient, "SERVER");
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sendMessage(
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client.gameClient,
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`Provide a server to join. ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`
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);
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let host: string, port: number;
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let chosenOption: ConnectType | null = null;
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while (true) {
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const msg = await awaitCommand(client.gameClient, (msg) =>
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msg.startsWith("/join")
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),
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parsed = msg.split(/ /gi, 3);
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if (parsed.length < 2)
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sendMessage(
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client.gameClient,
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`Please provide a server to connect to. ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`
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);
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else if (parsed.length > 3 && isNaN(parseInt(parsed[2])))
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sendMessage(
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client.gameClient,
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`A valid port number has to be passed! ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`
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);
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else {
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host = parsed[1];
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if (parsed.length > 3) port = parseInt(parsed[2]);
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port = port ?? 25565;
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break;
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const option = await awaitCommand(client.gameClient, (msg) => true);
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switch (option) {
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default:
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sendCustomMessage(
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client.gameClient,
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`I don't understand what you meant by "${option}", please reply with a valid option!`,
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"red"
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);
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case "1":
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chosenOption = ConnectType.ONLINE;
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break;
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case "2":
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chosenOption = ConnectType.OFFLINE;
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break;
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}
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if (chosenOption != null) break;
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}
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try {
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await PLUGIN_MANAGER.proxy.players
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.get(client.gameClient.username)
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.switchServers({
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host: host,
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port: port,
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version: "1.8.8",
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username: savedAuth.selectedProfile.name,
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auth: "mojang",
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keepAlive: false,
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session: {
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accessToken: savedAuth.accessToken,
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clientToken: savedAuth.selectedProfile.id,
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selectedProfile: {
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id: savedAuth.selectedProfile.id,
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name: savedAuth.selectedProfile.name,
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if (chosenOption == ConnectType.ONLINE) {
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sendMessageWarning(
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client.gameClient,
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`You will be prompted to log in via Microsoft to obtain a session token necessary to join games. Any data related to your account will not be saved and for transparency reasons this proxy's source code is available on Github.`
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);
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await new Promise((res) => setTimeout(res, 2000));
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client.lastStatusUpdate = Date.now();
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let errored = false,
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savedAuth;
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const authHandler = auth(),
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codeCallback = (code: ServerDeviceCodeResponse) => {
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updateState(
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client.gameClient,
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"AUTH",
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code.verification_uri,
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code.user_code
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);
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sendMessageLogin(
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client.gameClient,
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code.verification_uri,
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code.user_code
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);
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};
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authHandler.once("error", (err) => {
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if (!client.gameClient.ended) client.gameClient.end(err.message);
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errored = true;
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});
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if (errored) return;
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authHandler.on("code", codeCallback);
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await new Promise((res) =>
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authHandler.once("done", (result) => {
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savedAuth = result;
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res(result);
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})
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);
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sendMessage(
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client.gameClient,
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Enums.ChatColor.BRIGHT_GREEN + "Successfully logged into Minecraft!"
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);
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client.state = ConnectionState.SUCCESS;
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client.lastStatusUpdate = Date.now();
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updateState(client.gameClient, "SERVER");
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sendMessage(
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client.gameClient,
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`Provide a server to join. ${Enums.ChatColor.GOLD}/join <ip>${
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config.allowCustomPorts ? " [port]" : ""
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}${Enums.ChatColor.RESET}.`
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);
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let host: string, port: number;
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while (true) {
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const msg = await awaitCommand(client.gameClient, (msg) =>
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msg.startsWith("/join")
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),
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parsed = msg.split(/ /gi, 3);
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if (parsed.length < 2)
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sendMessage(
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client.gameClient,
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`Please provide a server to connect to. ${
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Enums.ChatColor.GOLD
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}/join <ip>${config.allowCustomPorts ? " [port]" : ""}${
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Enums.ChatColor.RESET
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}.`
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);
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else if (parsed.length > 2 && isNaN(parseInt(parsed[2])))
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sendMessage(
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client.gameClient,
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`A valid port number has to be passed! ${
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Enums.ChatColor.GOLD
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}/join <ip>${config.allowCustomPorts ? " [port]" : ""}${
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Enums.ChatColor.RESET
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}.`
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);
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else {
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host = parsed[1];
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if (parsed.length > 2) port = parseInt(parsed[2]);
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if (port != null && !config.allowCustomPorts) {
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sendCustomMessage(
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client.gameClient,
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"You are not allowed to use custom server ports! /join <ip>",
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"red"
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);
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host = null;
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port = null;
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} else {
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port = port ?? 25565;
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break;
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}
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}
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}
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try {
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await PLUGIN_MANAGER.proxy.players
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.get(client.gameClient.username)
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.switchServers({
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host: host,
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port: port,
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version: "1.8.8",
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username: savedAuth.selectedProfile.name,
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auth: "mojang",
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keepAlive: false,
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session: {
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accessToken: savedAuth.accessToken,
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clientToken: savedAuth.selectedProfile.id,
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selectedProfile: {
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id: savedAuth.selectedProfile.id,
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name: savedAuth.selectedProfile.name,
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},
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},
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},
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skipValidation: true,
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hideErrors: true,
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});
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} catch (err) {
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if (!client.gameClient.ended) {
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client.gameClient.end(
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Enums.ChatColor.RED +
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`Something went wrong whilst switching servers: ${err.message}`
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skipValidation: true,
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hideErrors: true,
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});
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} catch (err) {
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if (!client.gameClient.ended) {
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client.gameClient.end(
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Enums.ChatColor.RED +
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`Something went wrong whilst switching servers: ${err.message}${
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err.code == "ENOTFOUND"
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? host.includes(":")
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? `\n${Enums.ChatColor.GRAY}Suggestion: Replace the : in your IP with a space.`
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: "\nIs that IP valid?"
|
||||
: ""
|
||||
}`
|
||||
);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
client.state = ConnectionState.SUCCESS;
|
||||
client.lastStatusUpdate = Date.now();
|
||||
updateState(client.gameClient, "SERVER");
|
||||
sendMessage(
|
||||
client.gameClient,
|
||||
`Provide a server to join. ${Enums.ChatColor.GOLD}/join <ip>${
|
||||
config.allowCustomPorts ? " [port]" : ""
|
||||
}${Enums.ChatColor.RESET}.`
|
||||
);
|
||||
let host: string, port: number;
|
||||
while (true) {
|
||||
const msg = await awaitCommand(client.gameClient, (msg) =>
|
||||
msg.startsWith("/join")
|
||||
),
|
||||
parsed = msg.split(/ /gi, 3);
|
||||
if (parsed.length < 2)
|
||||
sendMessage(
|
||||
client.gameClient,
|
||||
`Please provide a server to connect to. ${
|
||||
Enums.ChatColor.GOLD
|
||||
}/join <ip>${config.allowCustomPorts ? " [port]" : ""}${
|
||||
Enums.ChatColor.RESET
|
||||
}.`
|
||||
);
|
||||
else if (parsed.length > 2 && isNaN(parseInt(parsed[2])))
|
||||
sendMessage(
|
||||
client.gameClient,
|
||||
`A valid port number has to be passed! ${
|
||||
Enums.ChatColor.GOLD
|
||||
}/join <ip>${config.allowCustomPorts ? " [port]" : ""}${
|
||||
Enums.ChatColor.RESET
|
||||
}.`
|
||||
);
|
||||
else {
|
||||
host = parsed[1];
|
||||
if (parsed.length > 2) port = parseInt(parsed[2]);
|
||||
if (port != null && !config.allowCustomPorts) {
|
||||
sendCustomMessage(
|
||||
client.gameClient,
|
||||
"You are not allowed to use custom server ports! /join <ip>",
|
||||
"red"
|
||||
);
|
||||
host = null;
|
||||
port = null;
|
||||
} else {
|
||||
port = port ?? 25565;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
try {
|
||||
sendCustomMessage(
|
||||
client.gameClient,
|
||||
"Attempting to switch servers, please wait... (if you don't get connected to the target server for a while, the server might be online only)",
|
||||
"gray"
|
||||
);
|
||||
await PLUGIN_MANAGER.proxy.players
|
||||
.get(client.gameClient.username)
|
||||
.switchServers({
|
||||
host: host,
|
||||
port: port,
|
||||
version: "1.8.8",
|
||||
username: client.gameClient.username,
|
||||
auth: "offline",
|
||||
keepAlive: false,
|
||||
skipValidation: true,
|
||||
hideErrors: true,
|
||||
});
|
||||
} catch (err) {
|
||||
if (!client.gameClient.ended) {
|
||||
client.gameClient.end(
|
||||
Enums.ChatColor.RED +
|
||||
`Something went wrong whilst switching servers: ${err.message}${
|
||||
err.code == "ENOTFOUND"
|
||||
? host.includes(":")
|
||||
? `\n${Enums.ChatColor.GRAY}Suggestion: Replace the : in your IP with a space.`
|
||||
: "\nIs that IP valid?"
|
||||
: ""
|
||||
}`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
|
|
|
@ -1,276 +1,370 @@
|
|||
import EventEmitter from "events"
|
||||
import pkg, { Client, ClientOptions, createClient, states } from "minecraft-protocol"
|
||||
import { WebSocket } from "ws"
|
||||
import { Logger } from "../logger.js"
|
||||
import { Chat } from "./Chat.js"
|
||||
import { Constants } from "./Constants.js"
|
||||
import { Enums } from "./Enums.js"
|
||||
import Packet from "./Packet.js"
|
||||
import SCDisconnectPacket from "./packets/SCDisconnectPacket.js"
|
||||
import { MineProtocol } from "./Protocol.js"
|
||||
import { EaglerSkins } from "./skins/EaglerSkins.js"
|
||||
import { Util } from "./Util.js"
|
||||
import { BungeeUtil } from "./BungeeUtil.js"
|
||||
import EventEmitter from "events";
|
||||
import pkg, {
|
||||
Client,
|
||||
ClientOptions,
|
||||
createClient,
|
||||
states,
|
||||
} from "minecraft-protocol";
|
||||
import { WebSocket } from "ws";
|
||||
import { Logger } from "../logger.js";
|
||||
import { Chat } from "./Chat.js";
|
||||
import { Constants } from "./Constants.js";
|
||||
import { Enums } from "./Enums.js";
|
||||
import Packet from "./Packet.js";
|
||||
import SCDisconnectPacket from "./packets/SCDisconnectPacket.js";
|
||||
import { MineProtocol } from "./Protocol.js";
|
||||
import { EaglerSkins } from "./skins/EaglerSkins.js";
|
||||
import { Util } from "./Util.js";
|
||||
import { BungeeUtil } from "./BungeeUtil.js";
|
||||
|
||||
const { createSerializer, createDeserializer } = pkg
|
||||
const { createSerializer, createDeserializer } = pkg;
|
||||
|
||||
export class Player extends EventEmitter {
|
||||
public ws: WebSocket
|
||||
public username?: string
|
||||
public skin?: EaglerSkins.EaglerSkin
|
||||
public uuid?: string
|
||||
public state?: Enums.ClientState = Enums.ClientState.PRE_HANDSHAKE
|
||||
public serverConnection?: Client
|
||||
public ws: WebSocket;
|
||||
public username?: string;
|
||||
public skin?: EaglerSkins.EaglerSkin;
|
||||
public uuid?: string;
|
||||
public state?: Enums.ClientState = Enums.ClientState.PRE_HANDSHAKE;
|
||||
public serverConnection?: Client;
|
||||
|
||||
private _switchingServers: boolean = false
|
||||
private _logger: Logger
|
||||
private _alreadyConnected: boolean = false
|
||||
private _serializer: any
|
||||
private _deserializer: any
|
||||
private _kickMessage: string
|
||||
|
||||
constructor(ws: WebSocket, playerName?: string, serverConnection?: Client) {
|
||||
super()
|
||||
this._logger = new Logger(`PlayerHandler-${playerName}`)
|
||||
this.ws = ws
|
||||
this.username = playerName
|
||||
this.serverConnection = serverConnection
|
||||
if (this.username != null) this.uuid = Util.generateUUIDFromPlayer(this.username)
|
||||
this._serializer = createSerializer({
|
||||
state: states.PLAY,
|
||||
isServer: true,
|
||||
version: "1.8.9",
|
||||
customPackets: null
|
||||
})
|
||||
this._deserializer = createDeserializer({
|
||||
state: states.PLAY,
|
||||
isServer: false,
|
||||
version: "1.8.9",
|
||||
customPackets: null
|
||||
})
|
||||
// this._serializer.pipe(this.ws)
|
||||
}
|
||||
private _switchingServers: boolean = false;
|
||||
private _logger: Logger;
|
||||
private _alreadyConnected: boolean = false;
|
||||
private _serializer: any;
|
||||
private _deserializer: any;
|
||||
private _kickMessage: string;
|
||||
|
||||
public initListeners() {
|
||||
this.ws.on('close', () => {
|
||||
this.state = Enums.ClientState.DISCONNECTED
|
||||
if (this.serverConnection) this.serverConnection.end()
|
||||
this.emit('disconnect', this)
|
||||
})
|
||||
this.ws.on('message', (msg: Buffer) => {
|
||||
if (msg instanceof Buffer == false) return
|
||||
const decoder = PACKET_REGISTRY.get(msg[0])
|
||||
if (decoder && decoder.sentAfterHandshake) {
|
||||
if (!decoder && this.state != Enums.ClientState.POST_HANDSHAKE && msg.length >= 1) {
|
||||
this._logger.warn(`Packet with ID 0x${Buffer.from([msg[0]]).toString('hex')} is missing a corresponding packet handler! Processing for this packet will be skipped.`)
|
||||
} else {
|
||||
let parsed: Packet, err: boolean
|
||||
try {
|
||||
parsed = new decoder.class()
|
||||
parsed.deserialize(msg)
|
||||
} catch (err) {
|
||||
if (this.state != Enums.ClientState.POST_HANDSHAKE) this._logger.warn(`Packet ID 0x${Buffer.from([msg[0]]).toString('hex')} failed to parse! The packet will be skipped.`)
|
||||
err = true
|
||||
}
|
||||
if (!err) {
|
||||
this.emit('proxyPacket', parsed, this)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
constructor(ws: WebSocket, playerName?: string, serverConnection?: Client) {
|
||||
super();
|
||||
this._logger = new Logger(`PlayerHandler-${playerName}`);
|
||||
this.ws = ws;
|
||||
this.username = playerName;
|
||||
this.serverConnection = serverConnection;
|
||||
if (this.username != null)
|
||||
this.uuid = Util.generateUUIDFromPlayer(this.username);
|
||||
this._serializer = createSerializer({
|
||||
state: states.PLAY,
|
||||
isServer: true,
|
||||
version: "1.8.9",
|
||||
customPackets: null,
|
||||
});
|
||||
this._deserializer = createDeserializer({
|
||||
state: states.PLAY,
|
||||
isServer: false,
|
||||
version: "1.8.9",
|
||||
customPackets: null,
|
||||
});
|
||||
// this._serializer.pipe(this.ws)
|
||||
}
|
||||
|
||||
public write(packet: Packet) {
|
||||
this.ws.send(packet.serialize())
|
||||
}
|
||||
|
||||
public async read(packetId?: Enums.PacketId, filter?: (packet: Packet) => boolean): Promise<Packet> {
|
||||
let res
|
||||
await Util.awaitPacket(this.ws, packet => {
|
||||
if ((packetId != null && packetId == packet[0]) || (packetId == null)) {
|
||||
const decoder = PACKET_REGISTRY.get(packet[0])
|
||||
if (decoder != null && decoder.packetId == packet[0] && (this.state == Enums.ClientState.PRE_HANDSHAKE || decoder.sentAfterHandshake) && decoder.boundTo == Enums.PacketBounds.S) {
|
||||
let parsed: Packet, err = false
|
||||
try {
|
||||
parsed = new decoder.class()
|
||||
parsed.deserialize(packet)
|
||||
} catch (_err) {
|
||||
err = true
|
||||
}
|
||||
if (!err) {
|
||||
if (filter && filter(parsed)) {
|
||||
res = parsed
|
||||
return true
|
||||
} else if (filter == null) {
|
||||
res = parsed
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
})
|
||||
return res
|
||||
}
|
||||
|
||||
public disconnect(message: Chat.Chat | string) {
|
||||
if (this.state == Enums.ClientState.POST_HANDSHAKE) {
|
||||
this.ws.send(Buffer.concat([
|
||||
[0x40],
|
||||
MineProtocol.writeString((typeof message == 'string' ? message : JSON.stringify(message)))
|
||||
].map(arr => arr instanceof Uint8Array ? arr : Buffer.from(arr))))
|
||||
this.ws.close()
|
||||
public initListeners() {
|
||||
this.ws.on("close", () => {
|
||||
this.state = Enums.ClientState.DISCONNECTED;
|
||||
if (this.serverConnection) this.serverConnection.end();
|
||||
this.emit("disconnect", this);
|
||||
});
|
||||
this.ws.on("message", (msg: Buffer) => {
|
||||
if (msg instanceof Buffer == false) return;
|
||||
const decoder = PACKET_REGISTRY.get(msg[0]);
|
||||
if (decoder && decoder.sentAfterHandshake) {
|
||||
if (
|
||||
!decoder &&
|
||||
this.state != Enums.ClientState.POST_HANDSHAKE &&
|
||||
msg.length >= 1
|
||||
) {
|
||||
this._logger.warn(
|
||||
`Packet with ID 0x${Buffer.from([msg[0]]).toString(
|
||||
"hex"
|
||||
)} is missing a corresponding packet handler! Processing for this packet will be skipped.`
|
||||
);
|
||||
} else {
|
||||
const packet = new SCDisconnectPacket()
|
||||
packet.reason = message
|
||||
this.ws.send(packet.serialize())
|
||||
this.ws.close()
|
||||
let parsed: Packet, err: boolean;
|
||||
try {
|
||||
parsed = new decoder.class();
|
||||
parsed.deserialize(msg);
|
||||
} catch (err) {
|
||||
if (this.state != Enums.ClientState.POST_HANDSHAKE)
|
||||
this._logger.warn(
|
||||
`Packet ID 0x${Buffer.from([msg[0]]).toString(
|
||||
"hex"
|
||||
)} failed to parse! The packet will be skipped.`
|
||||
);
|
||||
err = true;
|
||||
}
|
||||
if (!err) {
|
||||
this.emit("proxyPacket", parsed, this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public async connect(options: ClientOptions) {
|
||||
if (this._alreadyConnected)
|
||||
throw new Error(`Invalid state: Player has already been connected to a server, and .connect() was just called. Please use switchServers() instead.`)
|
||||
this._alreadyConnected = true
|
||||
this.serverConnection = createClient(Object.assign({
|
||||
version: '1.8.9',
|
||||
keepAlive: false,
|
||||
hideErrors: false
|
||||
}, options))
|
||||
await this._bindListenersMineClient(this.serverConnection)
|
||||
}
|
||||
public write(packet: Packet) {
|
||||
this.ws.send(packet.serialize());
|
||||
}
|
||||
|
||||
public switchServers(options: ClientOptions) {
|
||||
if (!this._alreadyConnected)
|
||||
throw new Error(`Invalid state: Player hasn't already been connected to a server, and .switchServers() has been called. Please use .connect() when initially connecting to a server, and only use .switchServers() if you want to switch servers.`)
|
||||
return new Promise<void | never>(async (res, rej) => {
|
||||
const oldConnection = this.serverConnection
|
||||
this._switchingServers = true
|
||||
|
||||
this.ws.send(this._serializer.createPacketBuffer({
|
||||
name: 'chat',
|
||||
params: {
|
||||
message: `${Enums.ChatColor.GRAY}Switching servers...`,
|
||||
position: 1
|
||||
}
|
||||
}))
|
||||
this.ws.send(this._serializer.createPacketBuffer({
|
||||
name: 'playerlist_header',
|
||||
params: {
|
||||
header: JSON.stringify({
|
||||
text: ""
|
||||
}),
|
||||
footer: JSON.stringify({
|
||||
text: ""
|
||||
})
|
||||
}
|
||||
}))
|
||||
|
||||
this.serverConnection = createClient(Object.assign({
|
||||
version: '1.8.9',
|
||||
keepAlive: false,
|
||||
hideErrors: false
|
||||
}, options))
|
||||
|
||||
await this._bindListenersMineClient(this.serverConnection, true, () => oldConnection.end())
|
||||
.then(() => {
|
||||
this.emit('switchServer', this.serverConnection, this)
|
||||
res()
|
||||
})
|
||||
.catch(err => {
|
||||
this.serverConnection = oldConnection
|
||||
rej(err)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
private async _bindListenersMineClient(client: Client, switchingServers?: boolean, onSwitch?: Function) {
|
||||
return new Promise((res, rej) => {
|
||||
let stream = false, uuid
|
||||
const listener = msg => {
|
||||
if (stream) {
|
||||
client.writeRaw(msg)
|
||||
}
|
||||
}, errListener = err => {
|
||||
if (!stream) {
|
||||
rej(err)
|
||||
} else {
|
||||
this.disconnect(`${Enums.ChatColor.RED}Something went wrong: ${err.stack ?? err}`)
|
||||
}
|
||||
public async read(
|
||||
packetId?: Enums.PacketId,
|
||||
filter?: (packet: Packet) => boolean
|
||||
): Promise<Packet> {
|
||||
let res;
|
||||
await Util.awaitPacket(this.ws, (packet) => {
|
||||
if ((packetId != null && packetId == packet[0]) || packetId == null) {
|
||||
const decoder = PACKET_REGISTRY.get(packet[0]);
|
||||
if (
|
||||
decoder != null &&
|
||||
decoder.packetId == packet[0] &&
|
||||
(this.state == Enums.ClientState.PRE_HANDSHAKE ||
|
||||
decoder.sentAfterHandshake) &&
|
||||
decoder.boundTo == Enums.PacketBounds.S
|
||||
) {
|
||||
let parsed: Packet,
|
||||
err = false;
|
||||
try {
|
||||
parsed = new decoder.class();
|
||||
parsed.deserialize(packet);
|
||||
} catch (_err) {
|
||||
err = true;
|
||||
}
|
||||
if (!err) {
|
||||
if (filter && filter(parsed)) {
|
||||
res = parsed;
|
||||
return true;
|
||||
} else if (filter == null) {
|
||||
res = parsed;
|
||||
return true;
|
||||
}
|
||||
client.on('error', errListener)
|
||||
client.on('end', reason => {
|
||||
if (!this._switchingServers) this.disconnect(this._kickMessage ?? reason)
|
||||
this.ws.removeListener('message', listener)
|
||||
})
|
||||
client.once('connect', () => {
|
||||
this.emit('joinServer', client, this)
|
||||
})
|
||||
client.on('packet', (packet, meta) => {
|
||||
if (meta.name == 'kick_disconnect') {
|
||||
let json
|
||||
try { json = JSON.parse(packet.reason) }
|
||||
catch {}
|
||||
if (json != null) {
|
||||
this._kickMessage = Chat.chatToPlainString(json)
|
||||
} else this._kickMessage = packet.reason
|
||||
}
|
||||
if (!stream) {
|
||||
if (switchingServers) {
|
||||
if (meta.name == 'login' && meta.state == states.PLAY && uuid) {
|
||||
const pckSeq = BungeeUtil.getRespawnSequence(packet, this._serializer)
|
||||
this.ws.send(this._serializer.createPacketBuffer({
|
||||
name: "login",
|
||||
params: packet
|
||||
}))
|
||||
pckSeq.forEach(p => this.ws.send(p))
|
||||
stream = true
|
||||
if (onSwitch) onSwitch()
|
||||
res(null)
|
||||
} else if (meta.name == 'success' && meta.state == states.LOGIN && !uuid) {
|
||||
uuid = packet.uuid
|
||||
}
|
||||
} else {
|
||||
if (meta.name == 'login' && meta.state == states.PLAY && uuid) {
|
||||
this.ws.send(this._serializer.createPacketBuffer({
|
||||
name: "login",
|
||||
params: packet
|
||||
}))
|
||||
stream = true
|
||||
if (onSwitch) onSwitch()
|
||||
res(null)
|
||||
} else if (meta.name == 'success' && meta.state == states.LOGIN && !uuid) {
|
||||
uuid = packet.uuid
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this.ws.send(this._serializer.createPacketBuffer({
|
||||
name: meta.name,
|
||||
params: packet
|
||||
}))
|
||||
}
|
||||
})
|
||||
this.ws.on('message', listener)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
return res;
|
||||
}
|
||||
|
||||
public disconnect(message: Chat.Chat | string) {
|
||||
if (this.state == Enums.ClientState.POST_HANDSHAKE) {
|
||||
this.ws.send(
|
||||
Buffer.concat(
|
||||
[
|
||||
[0x40],
|
||||
MineProtocol.writeString(
|
||||
typeof message == "string" ? message : JSON.stringify(message)
|
||||
),
|
||||
].map((arr) => (arr instanceof Uint8Array ? arr : Buffer.from(arr)))
|
||||
)
|
||||
);
|
||||
this.ws.close();
|
||||
} else {
|
||||
const packet = new SCDisconnectPacket();
|
||||
packet.reason = message;
|
||||
this.ws.send(packet.serialize());
|
||||
this.ws.close();
|
||||
}
|
||||
}
|
||||
|
||||
public async connect(options: ClientOptions) {
|
||||
if (this._alreadyConnected)
|
||||
throw new Error(
|
||||
`Invalid state: Player has already been connected to a server, and .connect() was just called. Please use switchServers() instead.`
|
||||
);
|
||||
this._alreadyConnected = true;
|
||||
this.serverConnection = createClient(
|
||||
Object.assign(
|
||||
{
|
||||
version: "1.8.9",
|
||||
keepAlive: false,
|
||||
hideErrors: false,
|
||||
},
|
||||
options
|
||||
)
|
||||
);
|
||||
await this._bindListenersMineClient(this.serverConnection);
|
||||
}
|
||||
|
||||
public switchServers(options: ClientOptions) {
|
||||
if (!this._alreadyConnected)
|
||||
throw new Error(
|
||||
`Invalid state: Player hasn't already been connected to a server, and .switchServers() has been called. Please use .connect() when initially connecting to a server, and only use .switchServers() if you want to switch servers.`
|
||||
);
|
||||
return new Promise<void | never>(async (res, rej) => {
|
||||
const oldConnection = this.serverConnection;
|
||||
this._switchingServers = true;
|
||||
|
||||
this.ws.send(
|
||||
this._serializer.createPacketBuffer({
|
||||
name: "chat",
|
||||
params: {
|
||||
message: `${Enums.ChatColor.GRAY}Switching servers...`,
|
||||
position: 1,
|
||||
},
|
||||
})
|
||||
);
|
||||
this.ws.send(
|
||||
this._serializer.createPacketBuffer({
|
||||
name: "playerlist_header",
|
||||
params: {
|
||||
header: JSON.stringify({
|
||||
text: "",
|
||||
}),
|
||||
footer: JSON.stringify({
|
||||
text: "",
|
||||
}),
|
||||
},
|
||||
})
|
||||
);
|
||||
|
||||
this.serverConnection = createClient(
|
||||
Object.assign(
|
||||
{
|
||||
version: "1.8.9",
|
||||
keepAlive: false,
|
||||
hideErrors: false,
|
||||
},
|
||||
options
|
||||
)
|
||||
);
|
||||
|
||||
await this._bindListenersMineClient(this.serverConnection, true, () =>
|
||||
oldConnection.end()
|
||||
)
|
||||
.then(() => {
|
||||
this.emit("switchServer", this.serverConnection, this);
|
||||
res();
|
||||
})
|
||||
.catch((err) => {
|
||||
this.serverConnection = oldConnection;
|
||||
rej(err);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private async _bindListenersMineClient(
|
||||
client: Client,
|
||||
switchingServers?: boolean,
|
||||
onSwitch?: Function
|
||||
) {
|
||||
return new Promise((res, rej) => {
|
||||
let stream = false,
|
||||
uuid;
|
||||
const listener = (msg) => {
|
||||
if (stream) {
|
||||
client.writeRaw(msg);
|
||||
}
|
||||
},
|
||||
errListener = (err) => {
|
||||
if (!stream) {
|
||||
rej(err);
|
||||
} else {
|
||||
this.disconnect(
|
||||
`${Enums.ChatColor.RED}Something went wrong: ${err.stack ?? err}`
|
||||
);
|
||||
}
|
||||
};
|
||||
setTimeout(() => {
|
||||
if (!stream) {
|
||||
client.end("Timed out waiting for server connection.");
|
||||
this.disconnect(
|
||||
Enums.ChatColor.RED + "Timed out waiting for server connection!"
|
||||
);
|
||||
throw new Error("Timed out waiting for server connection!");
|
||||
}
|
||||
}, 30000);
|
||||
client.on("error", errListener);
|
||||
client.on("end", (reason) => {
|
||||
if (!this._switchingServers)
|
||||
this.disconnect(this._kickMessage ?? reason);
|
||||
this.ws.removeListener("message", listener);
|
||||
});
|
||||
client.once("connect", () => {
|
||||
this.emit("joinServer", client, this);
|
||||
});
|
||||
client.on("packet", (packet, meta) => {
|
||||
if (meta.name == "kick_disconnect") {
|
||||
let json;
|
||||
try {
|
||||
json = JSON.parse(packet.reason);
|
||||
} catch {}
|
||||
if (json != null) {
|
||||
this._kickMessage = Chat.chatToPlainString(json);
|
||||
} else this._kickMessage = packet.reason;
|
||||
}
|
||||
if (!stream) {
|
||||
if (switchingServers) {
|
||||
if (meta.name == "login" && meta.state == states.PLAY && uuid) {
|
||||
const pckSeq = BungeeUtil.getRespawnSequence(
|
||||
packet,
|
||||
this._serializer
|
||||
);
|
||||
this.ws.send(
|
||||
this._serializer.createPacketBuffer({
|
||||
name: "login",
|
||||
params: packet,
|
||||
})
|
||||
);
|
||||
pckSeq.forEach((p) => this.ws.send(p));
|
||||
stream = true;
|
||||
if (onSwitch) onSwitch();
|
||||
res(null);
|
||||
} else if (
|
||||
meta.name == "success" &&
|
||||
meta.state == states.LOGIN &&
|
||||
!uuid
|
||||
) {
|
||||
uuid = packet.uuid;
|
||||
}
|
||||
} else {
|
||||
if (meta.name == "login" && meta.state == states.PLAY && uuid) {
|
||||
this.ws.send(
|
||||
this._serializer.createPacketBuffer({
|
||||
name: "login",
|
||||
params: packet,
|
||||
})
|
||||
);
|
||||
stream = true;
|
||||
if (onSwitch) onSwitch();
|
||||
res(null);
|
||||
} else if (
|
||||
meta.name == "success" &&
|
||||
meta.state == states.LOGIN &&
|
||||
!uuid
|
||||
) {
|
||||
uuid = packet.uuid;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this.ws.send(
|
||||
this._serializer.createPacketBuffer({
|
||||
name: meta.name,
|
||||
params: packet,
|
||||
})
|
||||
);
|
||||
}
|
||||
});
|
||||
this.ws.on("message", listener);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
interface PlayerEvents {
|
||||
'switchServer': (connection: Client, player: Player) => void,
|
||||
'joinServer': (connection: Client, player: Player) => void,
|
||||
// for vanilla game packets, bind to connection object instead
|
||||
'proxyPacket': (packet: Packet, player: Player) => void,
|
||||
'vanillaPacket': (packet: Packet & { cancel: boolean }, origin: 'CLIENT' | 'SERVER', player: Player) => Packet & { cancel: boolean },
|
||||
'disconnect': (player: Player) => void
|
||||
switchServer: (connection: Client, player: Player) => void;
|
||||
joinServer: (connection: Client, player: Player) => void;
|
||||
// for vanilla game packets, bind to connection object instead
|
||||
proxyPacket: (packet: Packet, player: Player) => void;
|
||||
vanillaPacket: (
|
||||
packet: Packet & { cancel: boolean },
|
||||
origin: "CLIENT" | "SERVER",
|
||||
player: Player
|
||||
) => Packet & { cancel: boolean };
|
||||
disconnect: (player: Player) => void;
|
||||
}
|
||||
|
||||
export declare interface Player {
|
||||
on<U extends keyof PlayerEvents>(
|
||||
event: U, listener: PlayerEvents[U]
|
||||
): this;
|
||||
|
||||
emit<U extends keyof PlayerEvents>(
|
||||
event: U, ...args: Parameters<PlayerEvents[U]>
|
||||
): boolean;
|
||||
}
|
||||
on<U extends keyof PlayerEvents>(event: U, listener: PlayerEvents[U]): this;
|
||||
|
||||
emit<U extends keyof PlayerEvents>(
|
||||
event: U,
|
||||
...args: Parameters<PlayerEvents[U]>
|
||||
): boolean;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user