mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-12-21 23:04:13 -08:00
shut up prismarine libraries' hardcoded loggers
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225
src/plugins/EagProxyAAS/CustomAuthflow.ts
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225
src/plugins/EagProxyAAS/CustomAuthflow.ts
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@ -0,0 +1,225 @@
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import fs from "fs";
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import path from "path";
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import crypto from "crypto";
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import { createHash } from "prismarine-auth/src/common/Util.js";
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import Constants from "prismarine-auth/src/common/Constants.js";
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const { Endpoints, msalConfig } = Constants;
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import LiveTokenManager from "prismarine-auth/src/TokenManagers/LiveTokenManager.js";
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import JavaTokenManager from "prismarine-auth/src/TokenManagers/MinecraftJavaTokenManager.js";
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import XboxTokenManager from "prismarine-auth/src/TokenManagers/XboxTokenManager.js";
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import MsaTokenManager from "prismarine-auth/src/TokenManagers/MsaTokenManager.js";
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import BedrockTokenManager from "prismarine-auth/src/TokenManagers/MinecraftBedrockTokenManager.js";
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/*
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MIT License
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Copyright (c) 2020 PrismarineJS
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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async function retry(methodFn, beforeRetry, times) {
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for (let attempts = 0; attempts < times; attempts++) {
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try {
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return await methodFn();
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} catch (err) {
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if (err instanceof URIError) {
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throw err;
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}
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}
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await new Promise((resolve) => setTimeout(resolve, 2000));
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await beforeRetry();
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}
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}
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export class CustomAuthflow {
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username: string;
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options: any;
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codeCallback: any;
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msa: any;
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doTitleAuth: boolean;
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xbl: any;
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mba: any;
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mca: any;
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constructor(username = "", cache, options, codeCallback) {
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this.username = username;
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if (options && !options.flow) {
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throw new Error(
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"Missing 'flow' argument in options. See docs for more information."
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);
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}
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this.options = options || { flow: "msal" };
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this.initTokenManagers(username, cache);
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this.codeCallback = codeCallback;
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}
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initTokenManagers(username, cache) {
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if (this.options.flow === "live" || this.options.flow === "sisu") {
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if (!this.options.authTitle)
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throw new Error(
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`Please specify an "authTitle" in Authflow constructor when using ${this.options.flow} flow`
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);
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this.msa = new LiveTokenManager(
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this.options.authTitle,
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["service::user.auth.xboxlive.com::MBI_SSL"],
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cache({ cacheName: this.options.flow, username })
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);
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this.doTitleAuth = true;
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} else if (this.options.flow === "msal") {
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const config = Object.assign(
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{ ...msalConfig },
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this.options.authTitle
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? { auth: { ...msalConfig.auth, clientId: this.options.authTitle } }
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: {}
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);
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this.msa = new MsaTokenManager(
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config,
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["XboxLive.signin", "offline_access"],
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cache({ cacheName: "msal", username })
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);
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} else {
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throw new Error(
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`Unknown flow: ${this.options.flow} (expected "live", "sisu", or "msal")`
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);
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}
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const keyPair = crypto.generateKeyPairSync("ec", { namedCurve: "P-256" });
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this.xbl = new XboxTokenManager(
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keyPair,
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cache({ cacheName: "xbl", username })
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);
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this.mba = new BedrockTokenManager(cache({ cacheName: "bed", username }));
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this.mca = new JavaTokenManager(cache({ cacheName: "mca", username }));
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}
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static resetTokenCaches(cache) {
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if (!cache) throw new Error("You must provide a cache directory to reset.");
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if (fs.existsSync(cache)) {
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fs.rmSync(cache, { recursive: true });
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return true;
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}
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}
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async getMsaToken() {
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if (await this.msa.verifyTokens()) {
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const { token } = await this.msa.getAccessToken();
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return token;
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} else {
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const ret = await this.msa.authDeviceCode((response) => {
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if (this.codeCallback) return this.codeCallback(response);
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console.info("[msa] First time signing in. Please authenticate now:");
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console.info(response.message);
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});
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return ret.accessToken;
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}
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}
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async getXboxToken(
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relyingParty = this.options.relyingParty || Endpoints.XboxRelyingParty
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) {
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const options = { ...this.options, relyingParty };
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if (await this.xbl.verifyTokens(relyingParty)) {
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const { data } = await this.xbl.getCachedXstsToken(relyingParty);
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return data;
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} else if (options.password) {
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const xsts = await this.xbl.doReplayAuth(
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this.username,
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options.password,
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options
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);
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return xsts;
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} else {
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return await retry(
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async () => {
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const msaToken = await this.getMsaToken();
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if (options.flow === "sisu") {
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const deviceToken = await this.xbl.getDeviceToken(options);
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const sisu = await this.xbl.doSisuAuth(
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msaToken,
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deviceToken,
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options
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);
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return sisu;
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}
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const userToken = await this.xbl.getUserToken(
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msaToken,
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options.flow === "msal"
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);
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if (this.doTitleAuth) {
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const deviceToken = await this.xbl.getDeviceToken(options);
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const titleToken = await this.xbl.getTitleToken(
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msaToken,
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deviceToken
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);
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const xsts = await this.xbl.getXSTSToken(
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{ userToken, deviceToken, titleToken },
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options
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);
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return xsts;
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} else {
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const xsts = await this.xbl.getXSTSToken({ userToken }, options);
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return xsts;
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}
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},
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() => {
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this.msa.forceRefresh = true;
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},
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2
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);
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}
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}
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async getMinecraftJavaToken(options: any = {}) {
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const response: any = { token: "", entitlements: {}, profile: {} };
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if (await this.mca.verifyTokens()) {
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const { token } = await this.mca.getCachedAccessToken();
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response.token = token;
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} else {
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await retry(
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async () => {
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const xsts = await this.getXboxToken(Endpoints.PCXSTSRelyingParty);
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response.token = await this.mca.getAccessToken(xsts);
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},
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() => {
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this.xbl.forceRefresh = true;
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},
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2
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);
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}
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if (options.fetchEntitlements) {
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response.entitlements = await this.mca.fetchEntitlements(response.token);
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}
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if (options.fetchProfile) {
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response.profile = await this.mca.fetchProfile(response.token);
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}
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if (options.fetchCertificates) {
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response.certificates = await this.mca.fetchCertificates(response.token);
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}
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return response;
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}
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}
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@ -1,7 +1,7 @@
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import { randomUUID } from "crypto";
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import EventEmitter from "events";
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import pauth from "prismarine-auth";
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import debug from "debug";
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import { CustomAuthflow } from "./CustomAuthflow.js";
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const { Authflow, Titles } = pauth;
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const Enums = PLUGIN_MANAGER.Enums;
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@ -34,7 +34,7 @@ class InMemoryCache {
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export function auth(): EventEmitter {
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const emitter = new EventEmitter();
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const userIdentifier = randomUUID();
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const flow = new Authflow(
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const flow = new CustomAuthflow(
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userIdentifier,
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({ username, cacheName }) => new InMemoryCache(),
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{
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@ -2,7 +2,7 @@ import metadata from "./metadata.json" assert { type: "json" };
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import { config } from "./config.js";
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import { createServer } from "minecraft-protocol";
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import { ClientState, ConnectionState, ServerGlobals } from "./types.js";
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import { handleConnect, setSG } from "./utils.js";
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import { handleConnect, hushConsole, setSG } from "./utils.js";
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const PluginManager = PLUGIN_MANAGER;
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const EaglerSkins = PluginManager.EaglerSkins;
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const Util = PluginManager.Util;
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hushConsole();
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const logger = new Logger("EaglerProxyAAS");
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logger.info(`Starting ${metadata.name} v${metadata.version}...`);
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logger.info(
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@ -23,6 +23,14 @@ const logger = new PLUGIN_MANAGER.Logger("PlayerHandler");
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let SERVER: ServerGlobals = null;
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export function hushConsole() {
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const ignoredMethod = () => {};
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global.console.info = ignoredMethod;
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global.console.warn = ignoredMethod;
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global.console.error = ignoredMethod;
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global.console.debug = ignoredMethod;
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}
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export function setSG(svr: ServerGlobals) {
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SERVER = svr;
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}
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@ -479,11 +487,6 @@ export async function onConnect(client: ClientState) {
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},
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],
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});
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sendCustomMessage(
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client.gameClient,
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"Attempting to switch servers, please wait... (if you don't get connected to the target server after a while, the server might not be a Minecraft server at all)",
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"gray"
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);
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const player = PLUGIN_MANAGER.proxy.players.get(
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client.gameClient.username
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);
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@ -782,11 +785,6 @@ export async function onConnect(client: ClientState) {
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},
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],
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});
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sendCustomMessage(
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client.gameClient,
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"Attempting to switch servers, please wait... (if you don't get connected to the target server for a while, the server might be online only)",
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"gray"
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);
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const player = PLUGIN_MANAGER.proxy.players.get(
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client.gameClient.username
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);
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