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https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-11-21 04:56:04 -08:00
Fix typo + debug logging leftover code
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bdb05709a3
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@ -11,7 +11,7 @@ export const config: Config = {
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l2: "lol"
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},
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server: {
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host: "locahost",
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host: "localhost",
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port: 25565
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},
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security: { // provide path to key & cert if you want to enable encryption/secure websockets
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4
utils.ts
4
utils.ts
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@ -129,6 +129,8 @@ export function loginServer(ip: string, port: number, client: ProxiedPlayer) {
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})
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mcClient.on('raw', p => {
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// block the login success packet to fix the bug that prints the UUID in chat on join
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if (p[0] == 0x03 && mcClient.state == mc.states.LOGIN)
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return
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if (p[0] == 0x02 && blockedSuccessLogin) {
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client.ws.send(p)
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} else if (p[0] == 0x02) {
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@ -248,12 +250,10 @@ export async function doHandshake(client: ProxiedPlayer, initialPacket: Buffer)
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const skinSqrt = decodeVarInt(skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen)), dimensions = Number(skinSqrt[0]) * Number(skinSqrt[0]) * 3
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skinP.skinDimens = dimensions
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skinP.skin = skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen + skinSqrt[1] + 16)
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console.log(skinP.skin.length)
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if (skinP.skin.length > 16385) {
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disconnect(client, ChatColor.RED + "Invalid skin received!")
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return
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}
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console.log(skinP.skin[skinP.skin.length - 1])
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}
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client.skin = {
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type: skinP.type,
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