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@ -36,9 +36,7 @@ Remove all the folders in `src/plugins`.
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#### IMPORTANT: READ ME BEFORE USING
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It is highly suggested that you use [Resent Client](https://reslauncher.vercel.app/) if you aren't already. It provides better performance, FPS, and will allow for a more stable connection to servers.
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**IMPORTANT:** Although both Resent Client and the vanilla Eaglercraft client are safe modified copies of Minecraft AOT-compiled to JavaScript, I cannot guarantee that you **will not get flagged by all anticheats.** While gameplay and testing has shown to be relatively stable and free of anticheat flags, more testing is needed to derive a conclusion on whether or not using EaglerProxy with EagProxyAAS is safe.
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**IMPORTANT:** Although the vanilla Eaglercraft client is a safe, modified copy of Minecraft AOT-compiled to JavaScript, I cannot guarantee that you **will not get flagged by all anticheats.** While gameplay and testing has shown to be relatively stable and free of anticheat flags, more testing is needed to derive a conclusion on whether or not using EaglerProxy with EagProxyAAS is safe.
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EaglerProxy and EagProxyAAS:
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@ -1,290 +1,420 @@
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import { ServerGlobals } from "./types.js"
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import * as Chunk from "prismarine-chunk"
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import * as Block from "prismarine-block"
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import * as Registry from "prismarine-registry"
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import vec3 from "vec3"
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import { Client } from "minecraft-protocol"
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import { ClientState, ConnectionState } from "./types.js"
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import { auth, ServerDeviceCodeResponse } from "./auth.js"
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import { ServerGlobals } from "./types.js";
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import * as Chunk from "prismarine-chunk";
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import * as Block from "prismarine-block";
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import * as Registry from "prismarine-registry";
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import vec3 from "vec3";
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import { Client } from "minecraft-protocol";
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import { ClientState, ConnectionState } from "./types.js";
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import { auth, ServerDeviceCodeResponse } from "./auth.js";
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const { Vec3 } = vec3 as any
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const Enums = PLUGIN_MANAGER.Enums
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const Util = PLUGIN_MANAGER.Util
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const MAX_LIFETIME_CONNECTED = 10 * 60 * 1000, MAX_LIFETIME_AUTH = 5 * 60 * 1000, MAX_LIFETIME_LOGIN = 1 * 60 * 1000
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const REGISTRY = Registry.default('1.8.8'), McBlock = (Block as any).default('1.8.8'), LOGIN_CHUNK = generateSpawnChunk().dump()
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const logger = new PLUGIN_MANAGER.Logger("PlayerHandler")
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const { Vec3 } = vec3 as any;
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const Enums = PLUGIN_MANAGER.Enums;
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const Util = PLUGIN_MANAGER.Util;
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const MAX_LIFETIME_CONNECTED = 10 * 60 * 1000,
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MAX_LIFETIME_AUTH = 5 * 60 * 1000,
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MAX_LIFETIME_LOGIN = 1 * 60 * 1000;
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const REGISTRY = Registry.default("1.8.8"),
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McBlock = (Block as any).default("1.8.8"),
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LOGIN_CHUNK = generateSpawnChunk().dump();
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const logger = new PLUGIN_MANAGER.Logger("PlayerHandler");
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const FORK_URL = "https://repl.it/github/WorldEditAxe/eaglerproxy"
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let SERVER: ServerGlobals = null
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let SERVER: ServerGlobals = null;
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export function setSG(svr: ServerGlobals) {
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SERVER = svr
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SERVER = svr;
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}
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export function disconectIdle() {
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SERVER.players.forEach(client => {
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if (client.state == ConnectionState.AUTH && (Date.now() - client.lastStatusUpdate) > MAX_LIFETIME_AUTH) {
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client.gameClient.end("Timed out waiting for user to login via Microsoft")
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} else if (client.state == ConnectionState.SUCCESS && (Date.now() - client.lastStatusUpdate) > MAX_LIFETIME_CONNECTED) {
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client.gameClient.end(Enums.ChatColor.RED + "Please enter the IP of the server you'd like to connect to in chat.")
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}
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})
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SERVER.players.forEach((client) => {
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if (
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client.state == ConnectionState.AUTH &&
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Date.now() - client.lastStatusUpdate > MAX_LIFETIME_AUTH
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) {
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client.gameClient.end(
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"Timed out waiting for user to login via Microsoft"
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);
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} else if (
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client.state == ConnectionState.SUCCESS &&
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Date.now() - client.lastStatusUpdate > MAX_LIFETIME_CONNECTED
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) {
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client.gameClient.end(
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Enums.ChatColor.RED +
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"Please enter the IP of the server you'd like to connect to in chat."
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);
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}
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});
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}
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export function handleConnect(client: ClientState) {
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client.gameClient.write('login', {
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entityId: 1,
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gameMode: 2,
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dimension: 0,
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difficulty: 1,
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maxPlayers: 1,
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levelType: 'flat',
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reducedDebugInfo: false
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})
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client.gameClient.write('map_chunk', {
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x: 0,
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z: 0,
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groundUp: true,
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bitMap: 0xFFFF,
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chunkData: LOGIN_CHUNK
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})
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client.gameClient.write('position', {
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x: 0,
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y: 65,
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z: 8.5,
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yaw: -90,
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pitch: 0,
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flags: 0x01
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})
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client.gameClient.write("login", {
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entityId: 1,
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gameMode: 2,
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dimension: 0,
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difficulty: 1,
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maxPlayers: 1,
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levelType: "flat",
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reducedDebugInfo: false,
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});
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client.gameClient.write("map_chunk", {
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x: 0,
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z: 0,
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groundUp: true,
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bitMap: 0xffff,
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chunkData: LOGIN_CHUNK,
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});
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client.gameClient.write("position", {
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x: 0,
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y: 65,
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z: 8.5,
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yaw: -90,
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pitch: 0,
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flags: 0x01,
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});
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client.gameClient.write('playerlist_header', {
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header: JSON.stringify({
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text: ` ${Enums.ChatColor.GOLD}EaglerProxy Authentication Server `
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}),
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footer: JSON.stringify({
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text: `${Enums.ChatColor.GOLD}Please wait for instructions.`
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})
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})
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onConnect(client)
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client.gameClient.write("playerlist_header", {
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header: JSON.stringify({
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text: ` ${Enums.ChatColor.GOLD}EaglerProxy Authentication Server `,
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}),
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footer: JSON.stringify({
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text: `${Enums.ChatColor.GOLD}Please wait for instructions.`,
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}),
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});
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onConnect(client);
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}
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export function awaitCommand(client: Client, filter: (msg: string) => boolean): Promise<string> {
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return new Promise<string>((res, rej) => {
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const onMsg = packet => {
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if (filter(packet.message)) {
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client.removeListener('chat', onMsg)
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client.removeListener('end', onEnd)
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res(packet.message)
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}
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}
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const onEnd = () => rej("Client disconnected before promise could be resolved")
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client.on('chat', onMsg)
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client.on('end', onEnd)
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})
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export function awaitCommand(
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client: Client,
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filter: (msg: string) => boolean
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): Promise<string> {
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return new Promise<string>((res, rej) => {
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const onMsg = (packet) => {
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if (filter(packet.message)) {
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client.removeListener("chat", onMsg);
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client.removeListener("end", onEnd);
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res(packet.message);
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}
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};
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const onEnd = () =>
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rej("Client disconnected before promise could be resolved");
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client.on("chat", onMsg);
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client.on("end", onEnd);
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});
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}
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export function sendMessage(client: Client, msg: string, json?: any) {
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client.write('chat', {
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message: JSON.stringify({ text: msg, ...json }),
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position: 1
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})
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export function sendMessage(client: Client, msg: string) {
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client.write("chat", {
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message: JSON.stringify({ text: msg }),
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position: 1,
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});
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}
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export function sendMessageWarning(client: Client, msg: string) {
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client.write('chat', {
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message: JSON.stringify({
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text: msg,
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color: 'yellow'
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}),
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position: 1
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})
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client.write("chat", {
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message: JSON.stringify({
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text: msg,
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color: "yellow",
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}),
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position: 1,
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});
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}
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export function sendMessageLogin(client: Client, url: string, token: string) {
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client.write('chat', {
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message: JSON.stringify({
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text: "Please go to ",
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color: Enums.ChatColor.RESET,
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extra: [
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{
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text: url,
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color: 'gold',
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clickEvent: {
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action: "open_url",
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value: url
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},
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hoverEvent: {
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action: "show_text",
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value: Enums.ChatColor.GOLD + "Click to open me in a new window!"
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}
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},
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{
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text: " and login via the code "
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},
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{
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text: token,
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color: 'gold',
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hoverEvent: {
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action: "show_text",
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value: Enums.ChatColor.GOLD + "Click me to copy to chat!"
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},
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clickEvent: {
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action: "suggest_command",
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value: token
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}
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},
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{
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text: "."
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}
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]
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client.write("chat", {
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message: JSON.stringify({
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text: "Please go to ",
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color: Enums.ChatColor.RESET,
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extra: [
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{
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text: url,
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color: "gold",
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clickEvent: {
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action: "open_url",
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value: url,
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},
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hoverEvent: {
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action: "show_text",
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value: Enums.ChatColor.GOLD + "Click to open me in a new window!",
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},
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},
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{
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text: " and login via the code ",
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},
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{
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text: token,
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color: "gold",
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hoverEvent: {
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action: "show_text",
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value:
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Enums.ChatColor.GOLD +
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"Click me to copy to chat to copy from there!",
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},
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clickEvent: {
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action: "suggest_command",
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value: token,
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},
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},
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{
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text: ".",
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},
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],
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}),
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position: 1,
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});
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}
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export function updateState(
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client: Client,
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newState: "AUTH" | "SERVER",
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uri?: string,
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code?: string
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) {
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switch (newState) {
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case "AUTH":
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if (code == null || uri == null)
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throw new Error(
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"Missing code/uri required for title message type AUTH"
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);
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client.write("playerlist_header", {
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header: JSON.stringify({
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text: ` ${Enums.ChatColor.GOLD}EaglerProxy Authentication Server `,
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}),
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position: 1
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})
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}
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export function sendMessageFork(client: Client, url: string) {
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client.write('chat', {
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message: JSON.stringify({
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text: "Fork me here: ",
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color: 'aqua',
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extra: [{
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text: "<click me to open>",
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color: 'green',
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clickEvent: {
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action: "open_url",
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value: url
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},
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hoverEvent: {
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action: "show_text",
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value: Enums.ChatColor.GOLD + "Click me to open in a new window!"
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}
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}]
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})
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})
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}
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export function updateState(client: Client, newState: 'AUTH' | 'SERVER', uri?: string, code?: string) {
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switch(newState) {
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case 'AUTH':
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if (code == null || uri == null) throw new Error("Missing code/uri required for title message type AUTH")
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client.write('playerlist_header', {
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header: JSON.stringify({
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text: ` ${Enums.ChatColor.GOLD}EaglerProxy Authentication Server `
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}),
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footer: JSON.stringify({
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text: `${Enums.ChatColor.RED}${uri}${Enums.ChatColor.GOLD} | Code: ${Enums.ChatColor.RED}${code}`
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})
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})
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break
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case 'SERVER':
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client.write('playerlist_header', {
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header: JSON.stringify({
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text: ` ${Enums.ChatColor.GOLD}EaglerProxy Authentication Server `
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}),
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footer: JSON.stringify({
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text: `${Enums.ChatColor.RED}/join <ip> [port]`
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})
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})
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break
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}
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footer: JSON.stringify({
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text: `${Enums.ChatColor.RED}${uri}${Enums.ChatColor.GOLD} | Code: ${Enums.ChatColor.RED}${code}`,
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}),
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});
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break;
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case "SERVER":
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client.write("playerlist_header", {
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header: JSON.stringify({
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text: ` ${Enums.ChatColor.GOLD}EaglerProxy Authentication Server `,
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}),
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footer: JSON.stringify({
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text: `${Enums.ChatColor.RED}/join <ip> [port]`,
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}),
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});
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break;
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}
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}
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export async function onConnect(client: ClientState) {
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try {
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client.state = ConnectionState.AUTH
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client.lastStatusUpdate = Date.now()
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try {
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client.state = ConnectionState.AUTH;
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client.lastStatusUpdate = Date.now();
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sendMessageWarning(client.gameClient, `This proxy allows you to connect to any 1.8.9 server. Gameplay has shown no major issues, but please note that EaglercraftX may flag some anticheats while playing.`)
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await new Promise(res => setTimeout(res, 2000))
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sendMessageWarning(client.gameClient, `You will be prompted to log in via Microsoft to obtain a session token necessary to join games. Any data related to your account will not be saved and for transparency reasons this proxy's source code is available on Github. Using any untrusted proxies may put your account at risk.`)
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sendMessageFork(client.gameClient, FORK_URL)
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await new Promise(res => setTimeout(res, 2000))
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sendMessageWarning(
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client.gameClient,
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`WARNING: This proxy allows you to connect to any 1.8.9 server. Gameplay has shown no major issues, but please note that EaglercraftX may flag some anticheats while playing.`
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);
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await new Promise((res) => setTimeout(res, 2000));
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sendMessageWarning(
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client.gameClient,
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`WARNING: It is highly suggested that you turn down settings, as gameplay tends to be very laggy and unplayable on low powered devices.`
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);
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await new Promise((res) => setTimeout(res, 2000));
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sendMessageWarning(
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client.gameClient,
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`WARNING: You will be prompted to log in via Microsoft to obtain a session token necessary to join games. Any data related to your account will not be saved and for transparency reasons this proxy's source code is available on Github.`
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);
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await new Promise((res) => setTimeout(res, 2000));
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client.lastStatusUpdate = Date.now()
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let errored = false, savedAuth
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const authHandler = auth(), codeCallback = (code: ServerDeviceCodeResponse) => {
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updateState(client.gameClient, 'AUTH', code.verification_uri, code.user_code)
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sendMessageLogin(client.gameClient, code.verification_uri, code.user_code)
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}
|
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authHandler.once('error', err => {
|
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if (!client.gameClient.ended) client.gameClient.end(err.message)
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errored = true
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})
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if (errored) return
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authHandler.on('code', codeCallback)
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await new Promise(res => authHandler.once('done', result => {
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savedAuth = result
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res(result)
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}))
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sendMessage(client.gameClient, Enums.ChatColor.BRIGHT_GREEN + "Successfully logged into Minecraft!")
|
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client.lastStatusUpdate = Date.now();
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let errored = false,
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savedAuth;
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const authHandler = auth(),
|
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codeCallback = (code: ServerDeviceCodeResponse) => {
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updateState(
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client.gameClient,
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"AUTH",
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code.verification_uri,
|
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code.user_code
|
||||
);
|
||||
sendMessageLogin(
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client.gameClient,
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code.verification_uri,
|
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code.user_code
|
||||
);
|
||||
};
|
||||
authHandler.once("error", (err) => {
|
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if (!client.gameClient.ended) client.gameClient.end(err.message);
|
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errored = true;
|
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});
|
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if (errored) return;
|
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authHandler.on("code", codeCallback);
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await new Promise((res) =>
|
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authHandler.once("done", (result) => {
|
||||
savedAuth = result;
|
||||
res(result);
|
||||
})
|
||||
);
|
||||
sendMessage(
|
||||
client.gameClient,
|
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Enums.ChatColor.BRIGHT_GREEN + "Successfully logged into Minecraft!"
|
||||
);
|
||||
|
||||
client.state = ConnectionState.SUCCESS
|
||||
client.lastStatusUpdate = Date.now()
|
||||
updateState(client.gameClient, 'SERVER')
|
||||
sendMessage(client.gameClient, `Provide a server to join. ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`)
|
||||
sendMessage(client.gameClient, "(providing a custom port to a SRV record server domain may potentially cause issues)", { color: "gray" })
|
||||
let host: string, port: number
|
||||
while (true) {
|
||||
const msg = await awaitCommand(client.gameClient, msg => msg.startsWith("/join")), parsed = msg.split(/ /gi, 3)
|
||||
if (parsed.length < 2) sendMessage(client.gameClient, `Please provide a server to connect to. ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`)
|
||||
else if (parsed.length > 3 && isNaN(parseInt(parsed[2]))) sendMessage(client.gameClient, `A valid port number has to be passed! ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`)
|
||||
else {
|
||||
host = parsed[1]
|
||||
if (parsed.length >= 3) port = parseInt(parsed[2])
|
||||
port = port ?? 25565
|
||||
|
||||
try {
|
||||
await PLUGIN_MANAGER.proxy.players.get(client.gameClient.username).switchServers({
|
||||
host: host,
|
||||
port: port,
|
||||
version: "1.8.8",
|
||||
username: savedAuth.selectedProfile.name,
|
||||
auth: 'mojang',
|
||||
keepAlive: false,
|
||||
session: {
|
||||
accessToken: savedAuth.accessToken,
|
||||
clientToken: savedAuth.selectedProfile.id,
|
||||
selectedProfile: {
|
||||
id: savedAuth.selectedProfile.id,
|
||||
name: savedAuth.selectedProfile.name
|
||||
}
|
||||
},
|
||||
skipValidation: true,
|
||||
hideErrors: true
|
||||
})
|
||||
break
|
||||
} catch (err) {
|
||||
if (!client.gameClient.ended) {
|
||||
sendMessage(client.gameClient, `Something went wrong whilst switching servers: ${err.message}.`, { color: "red" })
|
||||
if (err.code == "ENOTFOUND") {
|
||||
sendMessage(client.gameClient, `Please check that the provided IP/hostname is correct, and try again.`, { color: "red" })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
if (!client.gameClient.ended) {
|
||||
logger.error(`Error whilst processing user ${client.gameClient.username}: ${err.stack || err}`)
|
||||
client.gameClient.end(Enums.ChatColor.YELLOW + "Something went wrong whilst processing your request. Please reconnect.")
|
||||
}
|
||||
client.state = ConnectionState.SUCCESS;
|
||||
client.lastStatusUpdate = Date.now();
|
||||
updateState(client.gameClient, "SERVER");
|
||||
sendMessage(
|
||||
client.gameClient,
|
||||
`Provide a server to join. ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`
|
||||
);
|
||||
let host: string, port: number;
|
||||
while (true) {
|
||||
const msg = await awaitCommand(client.gameClient, (msg) =>
|
||||
msg.startsWith("/join")
|
||||
),
|
||||
parsed = msg.split(/ /gi, 3);
|
||||
if (parsed.length < 2)
|
||||
sendMessage(
|
||||
client.gameClient,
|
||||
`Please provide a server to connect to. ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`
|
||||
);
|
||||
else if (parsed.length > 3 && isNaN(parseInt(parsed[2])))
|
||||
sendMessage(
|
||||
client.gameClient,
|
||||
`A valid port number has to be passed! ${Enums.ChatColor.GOLD}/join <ip> [port]${Enums.ChatColor.RESET}.`
|
||||
);
|
||||
else {
|
||||
host = parsed[1];
|
||||
if (parsed.length > 3) port = parseInt(parsed[2]);
|
||||
port = port ?? 25565;
|
||||
break;
|
||||
}
|
||||
}
|
||||
try {
|
||||
await PLUGIN_MANAGER.proxy.players
|
||||
.get(client.gameClient.username)
|
||||
.switchServers({
|
||||
host: host,
|
||||
port: port,
|
||||
version: "1.8.8",
|
||||
username: savedAuth.selectedProfile.name,
|
||||
auth: "mojang",
|
||||
keepAlive: false,
|
||||
session: {
|
||||
accessToken: savedAuth.accessToken,
|
||||
clientToken: savedAuth.selectedProfile.id,
|
||||
selectedProfile: {
|
||||
id: savedAuth.selectedProfile.id,
|
||||
name: savedAuth.selectedProfile.name,
|
||||
},
|
||||
},
|
||||
skipValidation: true,
|
||||
hideErrors: true,
|
||||
});
|
||||
} catch (err) {
|
||||
if (!client.gameClient.ended) {
|
||||
client.gameClient.end(
|
||||
Enums.ChatColor.RED +
|
||||
`Something went wrong whilst switching servers: ${err.message}`
|
||||
);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
if (!client.gameClient.ended) {
|
||||
logger.error(
|
||||
`Error whilst processing user ${client.gameClient.username}: ${
|
||||
err.stack || err
|
||||
}`
|
||||
);
|
||||
client.gameClient.end(
|
||||
Enums.ChatColor.YELLOW +
|
||||
"Something went wrong whilst processing your request. Please reconnect."
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function generateSpawnChunk(): Chunk.PCChunk {
|
||||
const chunk = new (Chunk.default(REGISTRY))(null) as Chunk.PCChunk
|
||||
chunk.initialize(() => new McBlock(REGISTRY.blocksByName.air.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(8, 64, 8), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(8, 67, 8), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(7, 65, 8), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(7, 66, 8), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(9, 65, 8), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(9, 66, 8), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(8, 65, 7), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(8, 66, 7), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(8, 65, 9), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setBlock(new Vec3(8, 66, 9), new McBlock(REGISTRY.blocksByName.barrier.id, REGISTRY.biomesByName.plains.id, 0))
|
||||
chunk.setSkyLight(new Vec3(8, 66, 8), 15)
|
||||
return chunk
|
||||
const chunk = new (Chunk.default(REGISTRY))(null) as Chunk.PCChunk;
|
||||
chunk.initialize(
|
||||
() =>
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.air.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(8, 64, 8),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(8, 67, 8),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(7, 65, 8),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(7, 66, 8),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(9, 65, 8),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(9, 66, 8),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(8, 65, 7),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(8, 66, 7),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(8, 65, 9),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setBlock(
|
||||
new Vec3(8, 66, 9),
|
||||
new McBlock(
|
||||
REGISTRY.blocksByName.barrier.id,
|
||||
REGISTRY.biomesByName.plains.id,
|
||||
0
|
||||
)
|
||||
);
|
||||
chunk.setSkyLight(new Vec3(8, 66, 8), 15);
|
||||
return chunk;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user