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https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-11-23 22:16:04 -08:00
Skins actually work now
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@ -8,8 +8,7 @@ export enum EaglerPacketId {
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SKIN = 0x07,
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C_READY = 0x08,
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COMPLETE_HANDSHAKE = 0x09,
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DISCONNECT = 0xff,
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CUSTOM_PLAYER_LIST_ADD_PACKET = 0x38
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DISCONNECT = 0xff
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}
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export enum DisconnectReason {
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@ -40,31 +39,6 @@ export type SkinCustom = [EaglerPacketId.SKIN, number, string, number, PrefixedS
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export type ClientReady = [EaglerPacketId.C_READY]
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export type Joined = [EaglerPacketId.COMPLETE_HANDSHAKE]
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export type Disconnect = [EaglerPacketId.DISCONNECT, number, string, DisconnectReason]
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export type PlayerList = [
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EaglerPacketId.CUSTOM_PLAYER_LIST_ADD_PACKET,
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UUID, 0xD6, 0x91, 0x9F, 0xD2,
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/* username */ number, string, number, // 2nd number in string is 0x02, probably number of strings?
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number, string, // string in this is "textures"
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number, typeof PlayerListJson1, // base64 encoded string (see PlayerListJson1 for json contents)
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number, typeof PlayerListBase64Str, // base64 encoded string ()
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number, string, // string is isEaglerPlayer
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number, string, // boolean
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0x00, 0x01, 0x00, 0x00 // 256
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]
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export const PlayerListJson1 = {
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timestamp: null, // UNIX, in MS
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profileId: '65a4a3d370cb49bbad67f10086f1c543',
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profileName: 'lax1dude',
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signatureRequired: true,
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textures: {
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SKIN: {
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url: 'http://textures.minecraft.net/texture/d46393de83fbe165ab680a1821aad9f07d08b8196b2429fa046a15b61b129dc4'
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}
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}
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}
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export const PlayerListBase64Str = "¬X1eTQrruDPy+qp5pBNo+zIoPXGdhJKkhtPPgKIcBzgBDcp/CXhbcZong7886HSQyA2YMDL+muRgY+GLri+QH0wF5yZC5S1Nm8GrPPMScrWsgZRtyIv/cZnIQUtRAS4SQroup3M42s3blUjGjTfkjWTy5xxuHGaiXpgI1wAjsONfJebNLe+v3DvO2/7sbmMSQTEduODhF8J1QL44aiL5mAZFV+4XMzRVrs3wsIScwPaCSXqLRudn2tLRC5fylejnq5S9AHz17bDlwyWmMeG5djusM3ZVjYKfu3Bi/vEhG9eEyWhBxcDKilrXJ1ZwOeotwgwnafY4OLc18fS7w1LxHkedZLs/8gHZOpUQHcx2Kxhib5BOdRDMae+AuDRbR9Lk33txzYNlOS6drxHkpEyRwFTu7RYTQUIE+0Dljk4mZDqnTSd5ZDwb45FfYvm25nEu2r5hPj/UNUCAPTToNTCABWvWWuigVjt8pvATV05KPlzTl6bWqrLn822upkC3joP+H+GVR8TkdkGzyyjDbndt1hTXW+zIuB2og2oMuHAO5kI6JtEl26wk7eNYmBr4va6UpiEXAhYa10nRny+Fu9gHCHgMCW7n50+gK3IOAzxLt0QkrlYXgJI6uh5f125g/yMe7v5y49VpHwDcPkYBLcX0L9lxJh8EQem6ff8SLjcAwmdU="
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// Afterwards, forward 0x01 (Join Game, Clientbound) and everything after that
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// EAGLERCRAFT SKIN PROTOCOL
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// All Eaglercraft skin networking is done through plugin channels under the channel name EAG|Skins-1.8.
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@ -92,8 +92,9 @@ export function encodeSSkinDl(uuid: string | Buffer, skin: Buffer, isFetched: bo
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// eaglercraft clients always expect a 16385 byte long byte array for the skin
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if (!isFetched) skin = skin.length !== 16384 ? skin.length < 16384 ? Buffer.concat([Buffer.alloc(16384 - skin.length), skin]) : skin.subarray(16383) : skin
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else skin = skin.length !== 16384 ? skin.length < 16384 ? Buffer.concat([skin, Buffer.alloc(16384 - skin.length)]) : skin.subarray(16383) : skin
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const skinLen = encodeVarInt(skin.length), buff = Buffer.alloc(1 + 16 + 1 + skin.length)
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buff.set([EaglerSkinPacketId.S_SKIN_DL, ...uuid, 0xff,...skin])
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const buff = Buffer.alloc(1 + 16 + 1 + skin.length)
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if (!isFetched) buff.set([EaglerSkinPacketId.S_SKIN_DL,...uuid, 0xff,...skin])
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else buff.set([EaglerSkinPacketId.S_SKIN_DL, ...uuid, 0x00, ...skin])
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return buff
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}
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@ -120,21 +121,48 @@ export function encodeCSkinReq(uuid: string | Buffer, url: string): Buffer {
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return buff
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}
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// TODO: fix broken custom skins
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const SEG_SIZE = 3
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export async function fetchSkin(url: string): Promise<Buffer> {
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function invert(buff: Buffer): Buffer {
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let buffers: Buffer[] = [], i = 0
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const newBuffer = Buffer.alloc(buff.length)
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while (true) {
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if (i >= buff.length)
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break
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newBuffer.set(buff.subarray(i, i + 4).reverse(), i)
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i += 4
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}
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return newBuffer
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}
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async function genRGBAEagler(buff: Buffer): Promise<Buffer> {
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const r = await sharp(buff).extractChannel('red').raw({ depth: 'uchar' }).toBuffer()
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const g = await sharp(buff).extractChannel('green').raw({ depth: 'uchar' }).toBuffer()
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const b = await sharp(buff).extractChannel('blue').raw({ depth: 'uchar' }).toBuffer()
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const a = await sharp(buff).ensureAlpha().extractChannel(3).toColorspace('b-w').raw({ depth: 'uchar' }).toBuffer()
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const newBuff = Buffer.alloc(64 ** 2 * 4)
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for (let i = 1; i < 64 ** 2; i++) {
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const bytePos = i * 4
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newBuff[bytePos] = a[i]
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newBuff[bytePos + 1] = b[i]
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newBuff[bytePos + 2] = g[i]
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newBuff[bytePos + 3] = r[i]
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}
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return newBuff
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}
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async function toEaglerSkin(buff: Buffer): Promise<Buffer> {
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return genRGBAEagler(buff)
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}
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export async function fetchSkin(url: string, process?: boolean): Promise<Buffer> {
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return new Promise<Buffer>((res, rej) => {
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let body = []
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request({ url: url, encoding: null }, (err, response, body) => {
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if (err) {
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rej(err)
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} else {
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sharp(body)
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.resize(64, 64)
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.raw({ depth: 'char' })
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.toBuffer()
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.then(res)
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.catch(rej)
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toEaglerSkin(body).then(buff => res(buff))
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}
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})
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})
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