mirror of
https://github.com/WorldEditAxe/eaglerproxy.git
synced 2024-12-21 23:04:13 -08:00
Mostly working handshake handler & MOTD handler
This commit is contained in:
parent
958a060115
commit
083762fce1
232
utils.ts
232
utils.ts
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@ -1,25 +1,31 @@
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import { v3 } from "uuid"
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import WebSocket from "ws"
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import { ProxiedPlayer } from "./classes.js"
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import {
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encodeULEB128 as encodeVarInt,
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decodeULEB128 as decodeVarInt,
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encodeSLEB128 as encodeSVarInt,
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decodeSLEB128 as decodeSVarInt
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} from "@thi.ng/leb128"
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import { DisconnectReason, EaglerPacketId, MAGIC_ENDING_IDENTIFYS_BYTES } from "./eaglerPacketDef.js"
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import { DisconnectReason, EAGLERCRAFT_SKIN_CHANNEL_NAME, EaglerPacketId, MAGIC_BUILTIN_SKIN_BYTES, MAGIC_ENDING_IDENTIFY_S_BYTES } from "./eaglerPacketDef.js"
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import { Logger } from "./logger.js"
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import { State } from "./types.js"
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import { toBuffer } from "uuid-buffer"
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import { ChannelMessageType, Chat, ChatColor, ProxiedPlayer, State, UUID } from "./types.js"
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import { toBuffer, toString as uuidToString } from "uuid-buffer"
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import * as mc from "minecraft-protocol"
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import { config } from "./config.js"
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import sharp from "sharp"
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import { createHash, randomUUID } from "crypto"
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import { encodeSSkinDl, encodeSSkinDlBuiltin, packChannelMessage, processClientReqPacket } from "./eaglerSkin.js"
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const MAGIC_UUID = "a7e774bc-7ea4-11ed-9a58-1f9e14304a59"
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const logger = new Logger("LoginHandler")
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const USERNAME_REGEX = /[^0-9^a-z^A-Z^_]/gi
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export function genUUID(user: string): string {
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return v3(user, MAGIC_UUID)
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const str = `OfflinePlayer:${user}`
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let md5Bytes = createHash('md5').update(str).digest()
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md5Bytes[6] &= 0x0f; /* clear version */
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md5Bytes[6] |= 0x30; /* set to version 3 */
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md5Bytes[8] &= 0x3f; /* clear variant */
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md5Bytes[8] |= 0x80; /* set to IETF variant */
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return uuidToString(md5Bytes)
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}
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export function bufferizeUUID(uuid: string): Buffer {
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@ -33,17 +39,30 @@ export function validateUsername(user: string): void | never {
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throw new Error("Invalid username. Username can only contain alphanumeric characters, and the underscore (_) character.")
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}
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export function disconnect(player: ProxiedPlayer, message: string, code?: DisconnectReason) {
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export function chatToPlainString(chat: Chat): string {
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let ret = ''
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if (chat.text != null) ret += chat.text
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if (chat.extra != null) {
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chat.extra.forEach(extra => {
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ret += extra.text
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})
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}
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return ret
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}
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export function disconnect(player: ProxiedPlayer, message: Chat | string, code?: DisconnectReason) {
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if (player.state == State.POST_HANDSHAKE) {
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const messageLen = encodeVarInt(message.length)
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const d = Buffer.alloc(1 + messageLen.length + message.length)
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d.set([0x40, ...messageLen, ...Buffer.from(message)])
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const message_m = (typeof message == 'string' ? JSON.stringify({ text: message }) : JSON.stringify(message)) + 0x0
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const messageLen = encodeVarInt(message_m.length)
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const d = Buffer.alloc([0x40, ...messageLen, ...Buffer.from(message_m)].length)
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d.set([0x40, ...messageLen, ...Buffer.from(message_m)])
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player.ws.send(d)
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player.ws.close()
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} else {
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const messageLen = encodeVarInt(message.length), codeEnc = encodeVarInt(code ?? DisconnectReason.CUSTOM)
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const d = Buffer.alloc(1 + codeEnc.length + messageLen.length + message.length)
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d.set([0xff,...codeEnc, ...messageLen, ...Buffer.from(message)])
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const message_m = (typeof message == 'string' ? message : chatToPlainString(message))
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const messageLen = encodeVarInt(message_m.length), codeEnc = encodeVarInt(code ?? DisconnectReason.CUSTOM)
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const d = Buffer.alloc([0xff,...codeEnc, ...messageLen, ...Buffer.from(message_m)].length)
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d.set([0xff,...codeEnc, ...messageLen, ...Buffer.from(message_m)])
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player.ws.send(d)
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player.ws.close()
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}
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@ -88,7 +107,7 @@ export function awaitPacket(ws: WebSocket, id?: EaglerPacketId): Promise<Buffer>
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export function loginServer(ip: string, port: number, client: ProxiedPlayer) {
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return new Promise<void>((res, rej) => {
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let receivedCompression = false
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let blockedSuccessLogin = false
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const mcClient = mc.createClient({
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host: ip,
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port: port,
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@ -100,28 +119,20 @@ export function loginServer(ip: string, port: number, client: ProxiedPlayer) {
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mcClient.end()
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rej(err)
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})
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mcClient.on('end', () => {
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client.ws.close()
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})
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mcClient.on('connect', () => {
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client.remoteConnection = mcClient
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mcClient.on('end', () => {
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client.ws.close()
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})
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logger.info(`Player ${client.username} has been connected to the server.`)
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res()
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})
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mcClient.on('raw', p => {
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if (p[0] == 0x03 && !receivedCompression) {
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receivedCompression = true
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const compT = {
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id: null,
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thres: null
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}
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const id = decodeVarInt(p)
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compT.id = Number(id[0])
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const thres = decodeSVarInt(p.subarray(id[1]))
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compT.thres = thres[0]
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client.compressionThreshold = compT.thres
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// block the login success packet to fix the bug that prints the UUID in chat on join
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if (p[0] == 0x02 && blockedSuccessLogin) {
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client.ws.send(p)
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} else if (p[0] == 0x02) {
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blockedSuccessLogin = !blockedSuccessLogin
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} else {
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client.ws.send(p)
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}
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@ -136,11 +147,10 @@ export async function doHandshake(client: ProxiedPlayer, initialPacket: Buffer)
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client.remoteConnection.end()
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}
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PROXY.players.delete(client.username)
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PROXY.playerStats.onlineCount -= 1
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logger.info(`Client [/${client.ip}:${client.remotePort}]${client.username ? ` (${client.username})` : ""} disconnected from the server.`)
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})
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if (PROXY.players.size + 1 > PROXY.playerStats.max) {
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disconnect(client, "The proxy is full!", DisconnectReason.CUSTOM)
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if (PROXY.players.size + 1 > PROXY.config.maxPlayers) {
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disconnect(client, ChatColor.YELLOW + "The proxy is full!", DisconnectReason.CUSTOM)
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return
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}
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const identifyC = {
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@ -164,8 +174,8 @@ export async function doHandshake(client: ProxiedPlayer, initialPacket: Buffer)
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if (true) {
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const brandingLen = encodeVarInt(PROXY.brand.length), brand = PROXY.brand
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const verLen = encodeVarInt(PROXY.version.length), version = PROXY.version
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const buff = Buffer.alloc(2 + MAGIC_ENDING_IDENTIFYS_BYTES.length + brandingLen.length + brand.length + verLen.length + version.length)
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buff.set([EaglerPacketId.IDENTIFY_SERVER, 0x01, ...brandingLen, ...Buffer.from(brand), ...verLen, ...Buffer.from(version), ...Buffer.from(MAGIC_ENDING_IDENTIFYS_BYTES)])
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const buff = Buffer.alloc(2 + MAGIC_ENDING_IDENTIFY_S_BYTES.length + brandingLen.length + brand.length + verLen.length + version.length)
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buff.set([EaglerPacketId.IDENTIFY_SERVER, 0x01, ...brandingLen, ...Buffer.from(brand), ...verLen, ...Buffer.from(version), ...Buffer.from(MAGIC_ENDING_IDENTIFY_S_BYTES)])
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client.ws.send(buff)
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}
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client.clientBrand = identifyC.branding
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@ -181,61 +191,189 @@ export async function doHandshake(client: ProxiedPlayer, initialPacket: Buffer)
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if (login[0] === EaglerPacketId.LOGIN) {
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const Iid = decodeVarInt(login)
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loginP.id = Number(Iid[0])
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const usernameLen = decodeVarInt(login.subarray(loginP[1]))
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const usernameLen = decodeVarInt(login.subarray(Iid[1]))
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loginP.usernameLen = Number(usernameLen[0])
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loginP.username = login.subarray(Iid[1] + usernameLen[1], Iid[1] + usernameLen[1] + loginP.usernameLen).toString()
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const randomStrLen = decodeVarInt(login.subarray(Iid[1] + usernameLen[1] + loginP.usernameLen))
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loginP.randomStrLen = Number(randomStrLen[0])
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loginP.randomStr = login.subarray(Iid[1] + usernameLen[1] + loginP.usernameLen + randomStrLen[1], Iid[1] + usernameLen[1] + loginP.usernameLen + randomStrLen[1] + loginP.randomStrLen).toString()
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client.username = loginP.username
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client.uuid = genUUID(client.username)
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try { validateUsername(client.username) }
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catch (err) {
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disconnect(client, err.message, DisconnectReason.BAD_USERNAME)
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disconnect(client, ChatColor.RED + err.message, DisconnectReason.CUSTOM)
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return
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}
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if (PROXY.players.has(client.username)) {
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disconnect(client, `Duplicate username: ${client.username}. Please connect under a different username.`, DisconnectReason.DUPLICATE_USERNAME)
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disconnect(client, `Duplicate username: ${client.username}. Please connect under a different username.`, DisconnectReason.CUSTOM)
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return
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}
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PROXY.players.set(client.username, client)
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if (true) {
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const usernameLen = encodeVarInt(client.username.length), username = client.username
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const uuidLen = encodeVarInt(client.uuid.length), uuid = client.uuid
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const buff = Buffer.alloc(1 + usernameLen.length + username.length + uuidLen.length + uuid.length)
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buff.set([EaglerPacketId.LOGIN_ACK, ...usernameLen, ...Buffer.from(username), ...uuidLen, ...Buffer.from(uuid)])
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const uuid = bufferizeUUID(client.uuid)
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const buff = Buffer.alloc(1 + usernameLen.length + username.length + uuid.length)
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buff.set([EaglerPacketId.LOGIN_ACK, ...usernameLen, ...Buffer.from(username), ...Buffer.from(uuid)])
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client.ws.send(buff)
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if (true) {
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const [skin, ready] = await Promise.all([awaitPacket(client.ws, EaglerPacketId.SKIN), awaitPacket(client.ws, EaglerPacketId.C_READY)])
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if (ready[0] != 0x08) {
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logger.error(`Client [/${client.ip}:${client.remotePort}] sent an unexpected packet! Disconnecting.`)
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disconnect(client, "Received bad packet", DisconnectReason.UNEXPECTED_PACKET)
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disconnect(client, ChatColor.RED + "Received bad packet.", DisconnectReason.CUSTOM)
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client.ws.close()
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return
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}
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if (true) {
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const skinP = {
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id: null,
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skinVerLen: null,
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skinVer: null, // skin_v1
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type: null, // CUSTOM or BUILTIN
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skinId: null,
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skinDimens: null,
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skin: null
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}
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const Iid = decodeVarInt(skin)
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skinP.id = Number(Iid[0])
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const skinVerLen = decodeVarInt(skin.subarray(Iid[1]))
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skinP.skinVerLen = Number(skinVerLen[0])
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skinP.skinVer = skin.subarray(Iid[1] + skinVerLen[1], Iid[1] + skinVerLen[1] + skinP.skinVerLen).toString()
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const typebuff = skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen, Iid[1] + skinVerLen[1] + skinP.skinVerLen + MAGIC_BUILTIN_SKIN_BYTES.length)
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if (typebuff.compare(Buffer.from(MAGIC_BUILTIN_SKIN_BYTES)) == 0) {
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skinP.type = "BUILTIN"
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skinP.skinId = Number(decodeVarInt(skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen + MAGIC_BUILTIN_SKIN_BYTES.length))[0])
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} else {
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skinP.type = "CUSTOM"
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const skinSqrt = decodeVarInt(skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen)), dimensions = Number(skinSqrt[0]) * Number(skinSqrt[0]) * 3
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skinP.skinDimens = dimensions
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skinP.skin = skin.subarray(Iid[1] + skinVerLen[1] + skinP.skinVerLen + skinSqrt[1] + 16)
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console.log(skinP.skin.length)
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if (skinP.skin.length > 16385) {
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disconnect(client, ChatColor.RED + "Invalid skin received!")
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return
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}
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console.log(skinP.skin[skinP.skin.length - 1])
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}
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client.skin = {
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type: skinP.type,
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skinId: skinP.skinId,
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customSkin: skinP.skin
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}
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}
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const buff = Buffer.alloc(1)
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buff.set([EaglerPacketId.COMPLETE_HANDSHAKE])
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client.ws.send(buff)
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client.state = State.POST_HANDSHAKE
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PROXY.playerStats.onlineCount += 1
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logger.info(`Client [/${client.ip}:${client.remotePort}] authenticated as player "${client.username}" and passed handshake. Connecting!`)
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logger.info(`Client [/${client.ip}:${client.remotePort}] authenticated as player ${client.username} (${client.uuid}) and passed handshake. Connecting!`)
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try { await loginServer(config.server.host, config.server.port, client) }
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catch (err) {
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logger.error(`Could not connect to remote server at [/${config.server.host}:${config.server.port}]: ${err}`)
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disconnect(client, "Failed to connect to server. Please try again later.", DisconnectReason.CUSTOM)
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disconnect(client, ChatColor.RED + "Failed to connect to server. Please try again later.", DisconnectReason.CUSTOM)
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client.state = State.DISCONNECTED
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client.ws.close()
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return
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}
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if (client.queuedEaglerSkinPackets.length > 0) {
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for (const packet of client.queuedEaglerSkinPackets) {
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processClientReqPacket(packet, client)
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}
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}
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}
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}
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} else {
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logger.error(`Client [/${client.ip}:${client.remotePort}] sent an unexpected packet! Disconnecting.`)
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disconnect(client, "Received bad packet", DisconnectReason.UNEXPECTED_PACKET)
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disconnect(client, ChatColor.RED + "Received bad packet", DisconnectReason.CUSTOM)
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client.ws.close()
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}
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}
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export type MotdPlayer = {
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name: string,
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id: UUID
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}
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export type MotdJSONRes = {
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brand: string,
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cracked: true,
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data: {
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cache: true,
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icon: boolean,
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max: number,
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motd: [string, string],
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online: number,
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players: string[],
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},
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name: string,
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secure: false,
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time: ReturnType<typeof Date.now>,
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type: "motd",
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uuid: ReturnType<typeof randomUUID>,
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vers: string
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}
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// a 16384 byte array
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export type MotdServerLogo = Buffer
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const ICON_SQRT = 64
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export function generateMOTDImage(file: Buffer): Promise<MotdServerLogo> {
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return new Promise<MotdServerLogo>((res, rej) => {
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sharp(file)
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.resize(ICON_SQRT, ICON_SQRT, {
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kernel: 'nearest'
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})
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.raw({
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depth: 'uchar'
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})
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.toBuffer()
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.then(buff => {
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for (const pixel of buff) {
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if ((pixel & 0xFFFFFF) == 0) {
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buff[buff.indexOf(pixel)] = 0
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}
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}
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res(buff)
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})
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.catch(rej)
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})
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}
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export function handleMotd(player: Partial<ProxiedPlayer>) {
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const names = []
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for (const [username, player] of PROXY.players) {
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if (names.length > 0) {
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names.push(`${ChatColor.GRAY}${ChatColor.ITALIC}(and ${PROXY.players.size - names.length} more)`)
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break
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} else {
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names.push(username)
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}
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}
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player.ws.send(JSON.stringify({
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brand: PROXY.brand,
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cracked: true,
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data: {
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cache: true,
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icon: PROXY.MOTD.icon ? true : false,
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max: PROXY.config.maxPlayers,
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motd: PROXY.MOTD.motd,
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online: PROXY.players.size,
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players: names
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},
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name: PROXY.serverName,
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secure: false,
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time: Date.now(),
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type: "motd",
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uuid: PROXY.proxyUUID,
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vers: PROXY.MOTDVersion
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} as MotdJSONRes))
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if (PROXY.MOTD.icon) {
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player.ws.send(PROXY.MOTD.icon)
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}
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player.ws.close()
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}
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