Update framerate limit to be like optifine
This commit is contained in:
parent
c94f03e0e0
commit
f2b1319d3b
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@ -94,7 +94,7 @@ public class GameSettings {
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public boolean viewBobbing = true;
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public boolean viewBobbing = true;
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public boolean anaglyph;
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public boolean anaglyph;
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public boolean fboEnable = true;
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public boolean fboEnable = true;
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public int limitFramerate = 260;
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public int limitFramerate = 120;
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/**+
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/**+
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* Clouds flag
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* Clouds flag
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*/
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*/
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@ -298,6 +298,7 @@ public class GameSettings {
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this.language = EagRuntime.getConfiguration().getDefaultLocale();
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this.language = EagRuntime.getConfiguration().getDefaultLocale();
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this.forceUnicodeFont = false;
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this.forceUnicodeFont = false;
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this.mc = mcIn;
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this.mc = mcIn;
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this.limitFramerate = (int)GameSettings.Options.FRAMERATE_LIMIT.getValueMax();
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GameSettings.Options.RENDER_DISTANCE.setValueMax(18.0F);
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GameSettings.Options.RENDER_DISTANCE.setValueMax(18.0F);
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this.renderDistanceChunks = 4;
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this.renderDistanceChunks = 4;
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@ -354,6 +355,12 @@ public class GameSettings {
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if (parOptions == GameSettings.Options.FRAMERATE_LIMIT) {
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if (parOptions == GameSettings.Options.FRAMERATE_LIMIT) {
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this.limitFramerate = (int) parFloat1;
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this.limitFramerate = (int) parFloat1;
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this.enableVsync = false;
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if (this.limitFramerate <= 0) {
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this.limitFramerate = (int)GameSettings.Options.FRAMERATE_LIMIT.getValueMax();
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this.enableVsync = true;
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}
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}
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}
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if (parOptions == GameSettings.Options.CHAT_OPACITY) {
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if (parOptions == GameSettings.Options.CHAT_OPACITY) {
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@ -921,10 +928,6 @@ public class GameSettings {
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this.enableFNAWSkins = !this.enableFNAWSkins;
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this.enableFNAWSkins = !this.enableFNAWSkins;
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this.mc.getRenderManager().setEnableFNAWSkins(this.mc.getEnableFNAWSkins());
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this.mc.getRenderManager().setEnableFNAWSkins(this.mc.getEnableFNAWSkins());
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}
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}
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if (parOptions == GameSettings.Options.EAGLER_VSYNC) {
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this.enableVsync = !this.enableVsync;
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}
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if(parOptions == GameSettings.Options.FULLBRIGHT) {
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if(parOptions == GameSettings.Options.FULLBRIGHT) {
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this.fullBright = !this.fullBright;
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this.fullBright = !this.fullBright;
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@ -971,7 +974,7 @@ public class GameSettings {
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: (parOptions == GameSettings.Options.CHAT_HEIGHT_UNFOCUSED ? this.chatHeightUnfocused
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: (parOptions == GameSettings.Options.CHAT_HEIGHT_UNFOCUSED ? this.chatHeightUnfocused
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: (parOptions == GameSettings.Options.CHAT_SCALE ? this.chatScale
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: (parOptions == GameSettings.Options.CHAT_SCALE ? this.chatScale
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: (parOptions == GameSettings.Options.CHAT_WIDTH ? this.chatWidth
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: (parOptions == GameSettings.Options.CHAT_WIDTH ? this.chatWidth
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: (parOptions == GameSettings.Options.FRAMERATE_LIMIT ? (float) this.limitFramerate
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: (parOptions == GameSettings.Options.FRAMERATE_LIMIT ? ((float)this.limitFramerate == GameSettings.Options.FRAMERATE_LIMIT.getValueMax() && this.enableVsync ? 0.0F : (float)this.limitFramerate)
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: (parOptions == GameSettings.Options.MIPMAP_LEVELS ? (float) this.mipmapLevels
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: (parOptions == GameSettings.Options.MIPMAP_LEVELS ? (float) this.mipmapLevels
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: (parOptions == GameSettings.Options.RENDER_DISTANCE ? (float) this.renderDistanceChunks
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: (parOptions == GameSettings.Options.RENDER_DISTANCE ? (float) this.renderDistanceChunks
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: (parOptions == GameSettings.Options.AO_LEVEL ? this.ofAoLevel
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: (parOptions == GameSettings.Options.AO_LEVEL ? this.ofAoLevel
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@ -1082,8 +1085,6 @@ public class GameSettings {
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return hidePassword;
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return hidePassword;
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case FNAW_SKINS:
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case FNAW_SKINS:
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return this.enableFNAWSkins;
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return this.enableFNAWSkins;
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case EAGLER_VSYNC:
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return this.enableVsync;
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case FULLBRIGHT:
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case FULLBRIGHT:
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return this.fullBright;
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return this.fullBright;
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case LEFT_HAND:
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case LEFT_HAND:
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@ -1137,7 +1138,7 @@ public class GameSettings {
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float f = parOptions.normalizeValue(f1);
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float f = parOptions.normalizeValue(f1);
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return parOptions == GameSettings.Options.SENSITIVITY ? (f == 0.0F ? s + I18n.format("options.sensitivity.min", new Object[0]) : (f == 1.0F ? s + I18n.format("options.sensitivity.max", new Object[0]) : s + (int) (f * 200.0F) + "%"))
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return parOptions == GameSettings.Options.SENSITIVITY ? (f == 0.0F ? s + I18n.format("options.sensitivity.min", new Object[0]) : (f == 1.0F ? s + I18n.format("options.sensitivity.max", new Object[0]) : s + (int) (f * 200.0F) + "%"))
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: (parOptions == GameSettings.Options.FOV ? (f1 == 70.0F ? s + I18n.format("options.fov.min", new Object[0]) : (f1 == 110.0F ? s + I18n.format("options.fov.max", new Object[0]) : s + (int) f1))
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: (parOptions == GameSettings.Options.FOV ? (f1 == 70.0F ? s + I18n.format("options.fov.min", new Object[0]) : (f1 == 110.0F ? s + I18n.format("options.fov.max", new Object[0]) : s + (int) f1))
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: (parOptions == GameSettings.Options.FRAMERATE_LIMIT ? (f1 == parOptions.valueMax ? s + I18n.format("options.framerateLimit.max", new Object[0]) : s + (int) f1 + " fps")
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: (parOptions == GameSettings.Options.FRAMERATE_LIMIT ? (f1 == 0.0f ? s + "VSync" : f1 == parOptions.valueMax ? s + I18n.format("options.framerateLimit.max", new Object[0]) : s + (int)f1 + " fps")
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: (parOptions == GameSettings.Options.RENDER_CLOUDS ? (f1 == parOptions.valueMin ? s + I18n.format("options.cloudHeight.min", new Object[0]) : s + ((int) f1 + 128))
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: (parOptions == GameSettings.Options.RENDER_CLOUDS ? (f1 == parOptions.valueMin ? s + I18n.format("options.cloudHeight.min", new Object[0]) : s + ((int) f1 + 128))
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: (parOptions == GameSettings.Options.GAMMA ? (f == 0.0F ? s + I18n.format("options.gamma.min", new Object[0]) : (f == 1.0F ? s + I18n.format("options.gamma.max", new Object[0]) : s + "+" + (int) (f * 100.0F) + "%"))
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: (parOptions == GameSettings.Options.GAMMA ? (f == 0.0F ? s + I18n.format("options.gamma.min", new Object[0]) : (f == 1.0F ? s + I18n.format("options.gamma.max", new Object[0]) : s + "+" + (int) (f * 100.0F) + "%"))
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: (parOptions == GameSettings.Options.SATURATION ? s + (int) (f * 400.0F) + "%"
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: (parOptions == GameSettings.Options.SATURATION ? s + (int) (f * 400.0F) + "%"
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@ -1454,6 +1455,12 @@ public class GameSettings {
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if (astring[0].equals("maxFps")) {
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if (astring[0].equals("maxFps")) {
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this.limitFramerate = Integer.parseInt(astring[1]);
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this.limitFramerate = Integer.parseInt(astring[1]);
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this.enableVsync = false;
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if (this.limitFramerate <= 0) {
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this.limitFramerate = (int)GameSettings.Options.FRAMERATE_LIMIT.getValueMax();
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this.enableVsync = true;
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}
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}
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}
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if (astring[0].equals("fboEnable")) {
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if (astring[0].equals("fboEnable")) {
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@ -1558,7 +1565,7 @@ public class GameSettings {
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}
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}
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if (astring[0].equals("enableVsyncEag")) {
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if (astring[0].equals("enableVsyncEag")) {
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this.enableVsync = astring[1].equals("true");
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//this.enableVsync = astring[1].equals("true");
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}
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}
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if (astring[0].equals("hideServerAddress")) {
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if (astring[0].equals("hideServerAddress")) {
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@ -2099,7 +2106,7 @@ public class GameSettings {
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printwriter.println("chatLinksPrompt:" + this.chatLinksPrompt);
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printwriter.println("chatLinksPrompt:" + this.chatLinksPrompt);
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printwriter.println("chatOpacity:" + this.chatOpacity);
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printwriter.println("chatOpacity:" + this.chatOpacity);
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printwriter.println("snooperEnabled:" + this.snooperEnabled);
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printwriter.println("snooperEnabled:" + this.snooperEnabled);
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printwriter.println("enableVsyncEag:" + this.enableVsync);
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//printwriter.println("enableVsyncEag:" + this.enableVsync);
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printwriter.println("hideServerAddress:" + this.hideServerAddress);
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printwriter.println("hideServerAddress:" + this.hideServerAddress);
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printwriter.println("advancedItemTooltips:" + this.advancedItemTooltips);
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printwriter.println("advancedItemTooltips:" + this.advancedItemTooltips);
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printwriter.println("pauseOnLostFocus:" + this.pauseOnLostFocus);
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printwriter.println("pauseOnLostFocus:" + this.pauseOnLostFocus);
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@ -2308,7 +2315,7 @@ public class GameSettings {
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RENDER_DISTANCE("options.renderDistance", true, false, 1.0F, 16.0F, 1.0F),
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RENDER_DISTANCE("options.renderDistance", true, false, 1.0F, 16.0F, 1.0F),
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VIEW_BOBBING("options.viewBobbing", false, true),
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VIEW_BOBBING("options.viewBobbing", false, true),
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ANAGLYPH("options.anaglyph", false, true),
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ANAGLYPH("options.anaglyph", false, true),
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FRAMERATE_LIMIT("options.framerateLimit", true, false, 10.0F, 260.0F, 10.0F),
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FRAMERATE_LIMIT("options.framerateLimit", true, false, 0.0F, 260.0F, 5.0F),
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FBO_ENABLE("options.fboEnable", false, true),
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FBO_ENABLE("options.fboEnable", false, true),
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RENDER_CLOUDS("options.renderClouds", false, false),
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RENDER_CLOUDS("options.renderClouds", false, false),
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GRAPHICS("options.graphics", false, false),
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GRAPHICS("options.graphics", false, false),
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@ -2412,7 +2419,6 @@ public class GameSettings {
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CUSTOM_COLORS("Custom Colors", false, false),
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CUSTOM_COLORS("Custom Colors", false, false),
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HIDE_PASSWORD("Hide Password", false, false),
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HIDE_PASSWORD("Hide Password", false, false),
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FNAW_SKINS("options.skinCustomisation.enableFNAWSkins", false, true),
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FNAW_SKINS("options.skinCustomisation.enableFNAWSkins", false, true),
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EAGLER_VSYNC("options.vsync", false, true),
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FULLBRIGHT("Fullbright", false, true),
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FULLBRIGHT("Fullbright", false, true),
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LEFT_HAND("Main Hand", false, true),
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LEFT_HAND("Main Hand", false, true),
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ENTITY_CULLING("Entity Culling", false, true),
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ENTITY_CULLING("Entity Culling", false, true),
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@ -49,7 +49,7 @@ public class GuiVideoSettings extends GuiScreen {
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GameSettings.Options.AO_LEVEL,
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GameSettings.Options.AO_LEVEL,
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GameSettings.Options.VIEW_BOBBING,
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GameSettings.Options.VIEW_BOBBING,
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GameSettings.Options.GUI_SCALE,
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GameSettings.Options.GUI_SCALE,
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GameSettings.Options.EAGLER_VSYNC,
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GameSettings.Options.USE_VBO,
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GameSettings.Options.GAMMA,
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GameSettings.Options.GAMMA,
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GameSettings.Options.BLOCK_ALTERNATIVES,
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GameSettings.Options.BLOCK_ALTERNATIVES,
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GameSettings.Options.FOG_FANCY,
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GameSettings.Options.FOG_FANCY,
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@ -96,7 +96,7 @@ public class GameSettings extends ModData {
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public boolean viewBobbing = true;
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public boolean viewBobbing = true;
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public boolean anaglyph;
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public boolean anaglyph;
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public boolean fboEnable = true;
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public boolean fboEnable = true;
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public int limitFramerate = 260;
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public int limitFramerate = 120;
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/**+
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/**+
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* Clouds flag
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* Clouds flag
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*/
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*/
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@ -300,6 +300,7 @@ public class GameSettings extends ModData {
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this.language = EagRuntime.getConfiguration().getDefaultLocale();
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this.language = EagRuntime.getConfiguration().getDefaultLocale();
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this.forceUnicodeFont = false;
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this.forceUnicodeFont = false;
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this.mc = mcIn;
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this.mc = mcIn;
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this.limitFramerate = (int)GameSettings.Options.FRAMERATE_LIMIT.getValueMax();
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GameSettings.Options.RENDER_DISTANCE.setValueMax(18.0F);
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GameSettings.Options.RENDER_DISTANCE.setValueMax(18.0F);
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this.renderDistanceChunks = 4;
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this.renderDistanceChunks = 4;
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@ -518,6 +519,12 @@ public class GameSettings extends ModData {
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if (parOptions == GameSettings.Options.FRAMERATE_LIMIT) {
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if (parOptions == GameSettings.Options.FRAMERATE_LIMIT) {
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this.limitFramerate = (int) parFloat1;
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this.limitFramerate = (int) parFloat1;
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this.enableVsync = false;
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if (this.limitFramerate <= 0) {
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this.limitFramerate = (int)GameSettings.Options.FRAMERATE_LIMIT.getValueMax();
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this.enableVsync = true;
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}
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}
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}
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if (parOptions == GameSettings.Options.CHAT_OPACITY) {
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if (parOptions == GameSettings.Options.CHAT_OPACITY) {
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@ -1085,10 +1092,6 @@ public class GameSettings extends ModData {
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this.enableFNAWSkins = !this.enableFNAWSkins;
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this.enableFNAWSkins = !this.enableFNAWSkins;
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this.mc.getRenderManager().setEnableFNAWSkins(this.mc.getEnableFNAWSkins());
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this.mc.getRenderManager().setEnableFNAWSkins(this.mc.getEnableFNAWSkins());
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}
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}
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if (parOptions == GameSettings.Options.EAGLER_VSYNC) {
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this.enableVsync = !this.enableVsync;
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}
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if(parOptions == GameSettings.Options.FULLBRIGHT) {
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if(parOptions == GameSettings.Options.FULLBRIGHT) {
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this.fullBright = !this.fullBright;
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this.fullBright = !this.fullBright;
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@ -1135,7 +1138,7 @@ public class GameSettings extends ModData {
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: (parOptions == GameSettings.Options.CHAT_HEIGHT_UNFOCUSED ? this.chatHeightUnfocused
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: (parOptions == GameSettings.Options.CHAT_HEIGHT_UNFOCUSED ? this.chatHeightUnfocused
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: (parOptions == GameSettings.Options.CHAT_SCALE ? this.chatScale
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: (parOptions == GameSettings.Options.CHAT_SCALE ? this.chatScale
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: (parOptions == GameSettings.Options.CHAT_WIDTH ? this.chatWidth
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: (parOptions == GameSettings.Options.CHAT_WIDTH ? this.chatWidth
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: (parOptions == GameSettings.Options.FRAMERATE_LIMIT ? (float) this.limitFramerate
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: (parOptions == GameSettings.Options.FRAMERATE_LIMIT ? ((float)this.limitFramerate == GameSettings.Options.FRAMERATE_LIMIT.getValueMax() && this.enableVsync ? 0.0F : (float)this.limitFramerate)
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: (parOptions == GameSettings.Options.MIPMAP_LEVELS ? (float) this.mipmapLevels
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: (parOptions == GameSettings.Options.MIPMAP_LEVELS ? (float) this.mipmapLevels
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: (parOptions == GameSettings.Options.RENDER_DISTANCE ? (float) this.renderDistanceChunks
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: (parOptions == GameSettings.Options.RENDER_DISTANCE ? (float) this.renderDistanceChunks
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: (parOptions == GameSettings.Options.AO_LEVEL ? this.ofAoLevel
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: (parOptions == GameSettings.Options.AO_LEVEL ? this.ofAoLevel
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@ -1244,8 +1247,6 @@ public class GameSettings extends ModData {
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return this.ofCustomColors;
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return this.ofCustomColors;
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case FNAW_SKINS:
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case FNAW_SKINS:
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return this.enableFNAWSkins;
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return this.enableFNAWSkins;
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case EAGLER_VSYNC:
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return this.enableVsync;
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case FULLBRIGHT:
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case FULLBRIGHT:
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return this.fullBright;
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return this.fullBright;
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case LEFT_HAND:
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case LEFT_HAND:
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@ -1301,7 +1302,7 @@ public class GameSettings extends ModData {
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float f = parOptions.normalizeValue(f1);
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float f = parOptions.normalizeValue(f1);
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return parOptions == GameSettings.Options.SENSITIVITY ? (f == 0.0F ? s + I18n.format("options.sensitivity.min", new Object[0]) : (f == 1.0F ? s + I18n.format("options.sensitivity.max", new Object[0]) : s + (int) (f * 200.0F) + "%"))
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return parOptions == GameSettings.Options.SENSITIVITY ? (f == 0.0F ? s + I18n.format("options.sensitivity.min", new Object[0]) : (f == 1.0F ? s + I18n.format("options.sensitivity.max", new Object[0]) : s + (int) (f * 200.0F) + "%"))
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: (parOptions == GameSettings.Options.FOV ? (f1 == 70.0F ? s + I18n.format("options.fov.min", new Object[0]) : (f1 == 110.0F ? s + I18n.format("options.fov.max", new Object[0]) : s + (int) f1))
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: (parOptions == GameSettings.Options.FOV ? (f1 == 70.0F ? s + I18n.format("options.fov.min", new Object[0]) : (f1 == 110.0F ? s + I18n.format("options.fov.max", new Object[0]) : s + (int) f1))
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: (parOptions == GameSettings.Options.FRAMERATE_LIMIT ? (f1 == parOptions.valueMax ? s + I18n.format("options.framerateLimit.max", new Object[0]) : s + (int) f1 + " fps")
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: (parOptions == GameSettings.Options.FRAMERATE_LIMIT ? (f1 == 0.0f ? s + "VSync" : f1 == parOptions.valueMax ? s + I18n.format("options.framerateLimit.max", new Object[0]) : s + (int)f1 + " fps")
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: (parOptions == GameSettings.Options.RENDER_CLOUDS ? (f1 == parOptions.valueMin ? s + I18n.format("options.cloudHeight.min", new Object[0]) : s + ((int) f1 + 128))
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: (parOptions == GameSettings.Options.RENDER_CLOUDS ? (f1 == parOptions.valueMin ? s + I18n.format("options.cloudHeight.min", new Object[0]) : s + ((int) f1 + 128))
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: (parOptions == GameSettings.Options.GAMMA ? (f == 0.0F ? s + I18n.format("options.gamma.min", new Object[0]) : (f == 1.0F ? s + I18n.format("options.gamma.max", new Object[0]) : s + "+" + (int) (f * 100.0F) + "%"))
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: (parOptions == GameSettings.Options.GAMMA ? (f == 0.0F ? s + I18n.format("options.gamma.min", new Object[0]) : (f == 1.0F ? s + I18n.format("options.gamma.max", new Object[0]) : s + "+" + (int) (f * 100.0F) + "%"))
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: (parOptions == GameSettings.Options.SATURATION ? s + (int) (f * 400.0F) + "%"
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: (parOptions == GameSettings.Options.SATURATION ? s + (int) (f * 400.0F) + "%"
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@ -1618,6 +1619,12 @@ public class GameSettings extends ModData {
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if (astring[0].equals("maxFps")) {
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if (astring[0].equals("maxFps")) {
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this.limitFramerate = Integer.parseInt(astring[1]);
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this.limitFramerate = Integer.parseInt(astring[1]);
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this.enableVsync = false;
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if (this.limitFramerate <= 0) {
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this.limitFramerate = (int)GameSettings.Options.FRAMERATE_LIMIT.getValueMax();
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this.enableVsync = true;
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}
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||||||
}
|
}
|
||||||
|
|
||||||
if (astring[0].equals("fboEnable")) {
|
if (astring[0].equals("fboEnable")) {
|
||||||
|
@ -1722,7 +1729,7 @@ public class GameSettings extends ModData {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (astring[0].equals("enableVsyncEag")) {
|
if (astring[0].equals("enableVsyncEag")) {
|
||||||
this.enableVsync = astring[1].equals("true");
|
//this.enableVsync = astring[1].equals("true");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (astring[0].equals("hideServerAddress")) {
|
if (astring[0].equals("hideServerAddress")) {
|
||||||
|
@ -2263,7 +2270,7 @@ public class GameSettings extends ModData {
|
||||||
printwriter.println("chatLinksPrompt:" + this.chatLinksPrompt);
|
printwriter.println("chatLinksPrompt:" + this.chatLinksPrompt);
|
||||||
printwriter.println("chatOpacity:" + this.chatOpacity);
|
printwriter.println("chatOpacity:" + this.chatOpacity);
|
||||||
printwriter.println("snooperEnabled:" + this.snooperEnabled);
|
printwriter.println("snooperEnabled:" + this.snooperEnabled);
|
||||||
printwriter.println("enableVsyncEag:" + this.enableVsync);
|
//printwriter.println("enableVsyncEag:" + this.enableVsync);
|
||||||
printwriter.println("hideServerAddress:" + this.hideServerAddress);
|
printwriter.println("hideServerAddress:" + this.hideServerAddress);
|
||||||
printwriter.println("advancedItemTooltips:" + this.advancedItemTooltips);
|
printwriter.println("advancedItemTooltips:" + this.advancedItemTooltips);
|
||||||
printwriter.println("pauseOnLostFocus:" + this.pauseOnLostFocus);
|
printwriter.println("pauseOnLostFocus:" + this.pauseOnLostFocus);
|
||||||
|
@ -2472,7 +2479,7 @@ public class GameSettings extends ModData {
|
||||||
RENDER_DISTANCE("options.renderDistance", true, false, 1.0F, 16.0F, 1.0F),
|
RENDER_DISTANCE("options.renderDistance", true, false, 1.0F, 16.0F, 1.0F),
|
||||||
VIEW_BOBBING("options.viewBobbing", false, true),
|
VIEW_BOBBING("options.viewBobbing", false, true),
|
||||||
ANAGLYPH("options.anaglyph", false, true),
|
ANAGLYPH("options.anaglyph", false, true),
|
||||||
FRAMERATE_LIMIT("options.framerateLimit", true, false, 10.0F, 260.0F, 10.0F),
|
FRAMERATE_LIMIT("options.framerateLimit", true, false, 0.0F, 260.0F, 5.0F),
|
||||||
FBO_ENABLE("options.fboEnable", false, true),
|
FBO_ENABLE("options.fboEnable", false, true),
|
||||||
RENDER_CLOUDS("options.renderClouds", false, false),
|
RENDER_CLOUDS("options.renderClouds", false, false),
|
||||||
GRAPHICS("options.graphics", false, false),
|
GRAPHICS("options.graphics", false, false),
|
||||||
|
@ -2576,7 +2583,6 @@ public class GameSettings extends ModData {
|
||||||
CUSTOM_COLORS("Custom Colors", false, false),
|
CUSTOM_COLORS("Custom Colors", false, false),
|
||||||
HIDE_PASSWORD("Hide Password", false, false),
|
HIDE_PASSWORD("Hide Password", false, false),
|
||||||
FNAW_SKINS("options.skinCustomisation.enableFNAWSkins", false, true),
|
FNAW_SKINS("options.skinCustomisation.enableFNAWSkins", false, true),
|
||||||
EAGLER_VSYNC("options.vsync", false, true),
|
|
||||||
FULLBRIGHT("Fullbright", false, true),
|
FULLBRIGHT("Fullbright", false, true),
|
||||||
LEFT_HAND("Main Hand", false, true),
|
LEFT_HAND("Main Hand", false, true),
|
||||||
ENTITY_CULLING("Entity Culling", false, true),
|
ENTITY_CULLING("Entity Culling", false, true),
|
||||||
|
|
Loading…
Reference in New Issue
Block a user