Fix walking with inventory open
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@ -1,6 +1,7 @@
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package net.minecraft.util;
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package net.minecraft.util;
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import net.PeytonPlayz585.shadow.input.Controller;
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import net.PeytonPlayz585.shadow.input.Controller;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.client.settings.GameSettings;
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/**+
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/**+
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@ -49,8 +50,8 @@ public class MovementInputFromOptions extends MovementInput {
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--this.moveStrafe;
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--this.moveStrafe;
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}
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}
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this.jump = this.gameSettings.keyBindJump.isKeyDown() || Controller.jump();
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this.jump = this.gameSettings.keyBindJump.isKeyDown() || (Controller.jump() && Minecraft.getMinecraft().currentScreen == null);
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this.sneak = this.gameSettings.keyBindSneak.isKeyDown() || Controller.crouch();
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this.sneak = this.gameSettings.keyBindSneak.isKeyDown() || (Controller.crouch() && Minecraft.getMinecraft().currentScreen == null);
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if (this.sneak) {
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if (this.sneak) {
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this.moveStrafe = (float) ((double) this.moveStrafe * 0.3D);
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this.moveStrafe = (float) ((double) this.moveStrafe * 0.3D);
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this.moveForward = (float) ((double) this.moveForward * 0.3D);
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this.moveForward = (float) ((double) this.moveForward * 0.3D);
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