Controller mouse click
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@ -40,7 +40,7 @@ public class GuiButton extends Gui {
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public int id;
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public boolean enabled;
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public boolean visible;
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protected boolean hovered;
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public boolean hovered;
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public float fontScale = 1.0f;
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public GuiButton(int buttonId, int x, int y, String buttonText) {
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@ -11,7 +11,9 @@ import org.teavm.jso.dom.html.HTMLImageElement;
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import org.teavm.jso.gamepad.GamepadEvent;
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import net.lax1dude.eaglercraft.v1_8.Display;
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import net.lax1dude.eaglercraft.v1_8.Mouse;
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import net.lax1dude.eaglercraft.v1_8.internal.PlatformRuntime;
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import net.minecraft.client.Minecraft;
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import org.teavm.jso.gamepad.Gamepad;
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@ -27,8 +29,8 @@ public class Controller {
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private static boolean left = false;
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private static boolean right = false;
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private static double threshold = 0.3;
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//Fixes 'slight' issues of stick drift people have been complaining about
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private static double threshold = 0.3;
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private static double cameraThreshold = 4.0;
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private static double cursorThreshold = 0.4;
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@ -189,6 +191,10 @@ public class Controller {
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updateAxes(gamePad);
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updateButtons(gamePad, index);
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}
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if(cursor != null && isButtonPressed(0) || isButtonDown(0)) {
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Minecraft.getMinecraft().currentScreen.controllerClicked(Mouse.getX(), Mouse.getY());
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}
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}
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public static void addCursor(int x, int y) {
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@ -21,6 +21,7 @@ import org.teavm.jso.dom.html.HTMLElement;
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import org.teavm.jso.webgl.WebGLFramebuffer;
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import org.teavm.jso.webgl.WebGLRenderbuffer;
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import net.PeytonPlayz585.shadow.input.Controller;
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import net.lax1dude.eaglercraft.v1_8.EagUtils;
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import net.lax1dude.eaglercraft.v1_8.internal.teavm.EarlyLoadScreen;
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import net.lax1dude.eaglercraft.v1_8.internal.teavm.WebGL2RenderingContext;
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@ -503,10 +504,16 @@ public class PlatformInput {
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}
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public static int mouseGetX() {
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if(Controller.cursor != null) {
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return Controller.cursor.getOffsetLeft();
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}
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return mouseX;
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}
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public static int mouseGetY() {
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if(Controller.cursor != null) {
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return canvas.getClientHeight() - Controller.cursor.getOffsetTop();
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}
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return mouseY;
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}
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@ -425,6 +425,17 @@ public abstract class GuiScreen extends Gui implements GuiYesNoCallback {
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this.mc.thePlayer.sendChatMessage(msg);
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}
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public void controllerClicked(int x, int y) {
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for (int i = 0; i < this.buttonList.size(); ++i) {
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GuiButton guibutton = (GuiButton) this.buttonList.get(i);
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if (guibutton.enabled && guibutton.visible && guibutton.hovered) {
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this.selectedButton = guibutton;
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guibutton.playPressSound(this.mc.getSoundHandler());
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this.actionPerformed(guibutton);
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}
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}
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}
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/**+
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* Called when the mouse is clicked. Args : mouseX, mouseY,
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