36 lines
1009 B
GLSL
36 lines
1009 B
GLSL
#line 2
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/*
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* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
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*
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* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
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* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
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* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
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* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
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*
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* NOT FOR COMMERCIAL OR MALICIOUS USE
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*
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* (please read the 'LICENSE' file this repo's root directory for more info)
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*
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*/
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precision lowp int;
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precision highp float;
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precision highp sampler2D;
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layout(location = 0) in vec2 a_position2f;
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out vec2 v_position2f;
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out vec3 v_position3f;
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uniform mat4 u_modelMatrix4f;
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uniform mat4 u_viewMatrix4f;
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uniform mat4 u_projMatrix4f;
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void main() {
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v_position2f = a_position2f * 0.5 + 0.5;
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v_position3f = (u_modelMatrix4f * vec4(a_position2f, -13.0, 1.0)).xyz;
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gl_Position = u_viewMatrix4f * vec4(v_position3f, 0.0);
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gl_Position = u_projMatrix4f * vec4(gl_Position.xyz, 1.0);
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}
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