Sky, stars, sun & moon
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68023
javascript/classes.js
68023
javascript/classes.js
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -170,6 +170,18 @@ public class Config {
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public static boolean isCullFacesLeaves() {
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return Minecraft.getMinecraft().gameSettings.ofTrees == 0 ? !Minecraft.getMinecraft().gameSettings.fancyGraphics : Minecraft.getMinecraft().gameSettings.ofTrees == 4;
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}
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public static boolean isSkyEnabled() {
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return Minecraft.getMinecraft().gameSettings.ofSky;
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}
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public static boolean isSunMoonEnabled() {
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return Minecraft.getMinecraft().gameSettings.ofSunMoon;
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}
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public static boolean isStarsEnabled() {
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return Minecraft.getMinecraft().gameSettings.ofStars;
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}
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public static int limit(int p_limit_0_, int p_limit_1_, int p_limit_2_) {
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return p_limit_0_ < p_limit_1_ ? p_limit_1_ : (p_limit_0_ > p_limit_2_ ? p_limit_2_ : p_limit_0_);
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@ -13,7 +13,7 @@ public class GuiDetails extends GuiScreen {
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protected String title;
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private GameSettings settings;
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//private static GameSettings.Options[] enumOptions = new GameSettings.Options[] {GameSettings.Options.CLOUDS, GameSettings.Options.CLOUD_HEIGHT, GameSettings.Options.TREES, GameSettings.Options.RAIN, GameSettings.Options.SKY, GameSettings.Options.STARS, GameSettings.Options.SUN_MOON, GameSettings.Options.SHOW_CAPES, GameSettings.Options.TRANSLUCENT_BLOCKS, GameSettings.Options.HELD_ITEM_TOOLTIPS, GameSettings.Options.DROPPED_ITEMS, GameSettings.Options.ENTITY_SHADOWS, GameSettings.Options.VIGNETTE, GameSettings.Options.DYNAMIC_FOV};
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private static GameSettings.Options[] enumOptions = new GameSettings.Options[] { GameSettings.Options.CLOUDS, GameSettings.Options.CLOUD_HEIGHT, GameSettings.Options.TREES, GameSettings.Options.RAIN};
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private static GameSettings.Options[] enumOptions = new GameSettings.Options[] { GameSettings.Options.CLOUDS, GameSettings.Options.CLOUD_HEIGHT, GameSettings.Options.TREES, GameSettings.Options.RAIN, GameSettings.Options.SKY, GameSettings.Options.STARS, GameSettings.Options.SUN_MOON};
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public GuiDetails(GuiScreen p_i47_1_) {
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this.prevScreen = p_i47_1_;
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@ -1163,7 +1163,7 @@ public class EntityRenderer implements IResourceManagerReloadListener {
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double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double) partialTicks;
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double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double) partialTicks;
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frustum.setPosition(d0, d1, d2);
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if (this.mc.gameSettings.renderDistanceChunks >= 4) {
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if ((Config.isSkyEnabled() || Config.isSunMoonEnabled() || Config.isStarsEnabled())) {
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this.setupFog(-1, partialTicks);
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this.mc.mcProfiler.endStartSection("sky");
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GlStateManager.matrixMode(GL_PROJECTION);
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@ -1175,6 +1175,8 @@ public class EntityRenderer implements IResourceManagerReloadListener {
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GlStateManager.loadIdentity();
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GlStateManager.gluPerspective(this.getFOVModifier(partialTicks, true), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.clipDistance);
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GlStateManager.matrixMode(GL_MODELVIEW);
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} else {
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GlStateManager.disableBlend();
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}
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this.setupFog(0, partialTicks);
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@ -1293,50 +1293,52 @@ public class RenderGlobal implements IWorldAccess, IResourceManagerReloadListene
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}
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private void renderSkyEnd() {
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GlStateManager.disableFog();
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GlStateManager.disableAlpha();
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1, 0);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.depthMask(false);
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this.renderEngine.bindTexture(locationEndSkyPng);
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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if(Config.isSkyEnabled()) {
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GlStateManager.disableFog();
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GlStateManager.disableAlpha();
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1, 0);
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RenderHelper.disableStandardItemLighting();
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GlStateManager.depthMask(false);
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this.renderEngine.bindTexture(locationEndSkyPng);
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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for (int i = 0; i < 6; ++i) {
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GlStateManager.pushMatrix();
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if (i == 1) {
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GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
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for (int i = 0; i < 6; ++i) {
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GlStateManager.pushMatrix();
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if (i == 1) {
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GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
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}
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if (i == 2) {
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GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
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}
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if (i == 3) {
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GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
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}
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if (i == 4) {
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GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
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}
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if (i == 5) {
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GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
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}
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldrenderer.pos(-100.0D, -100.0D, -100.0D).tex(0.0D, 0.0D).color(40, 40, 40, 255).endVertex();
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worldrenderer.pos(-100.0D, -100.0D, 100.0D).tex(0.0D, 16.0D).color(40, 40, 40, 255).endVertex();
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worldrenderer.pos(100.0D, -100.0D, 100.0D).tex(16.0D, 16.0D).color(40, 40, 40, 255).endVertex();
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worldrenderer.pos(100.0D, -100.0D, -100.0D).tex(16.0D, 0.0D).color(40, 40, 40, 255).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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if (i == 2) {
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GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
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}
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if (i == 3) {
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GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
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}
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if (i == 4) {
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GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F);
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}
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if (i == 5) {
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GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F);
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}
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldrenderer.pos(-100.0D, -100.0D, -100.0D).tex(0.0D, 0.0D).color(40, 40, 40, 255).endVertex();
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worldrenderer.pos(-100.0D, -100.0D, 100.0D).tex(0.0D, 16.0D).color(40, 40, 40, 255).endVertex();
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worldrenderer.pos(100.0D, -100.0D, 100.0D).tex(16.0D, 16.0D).color(40, 40, 40, 255).endVertex();
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worldrenderer.pos(100.0D, -100.0D, -100.0D).tex(16.0D, 0.0D).color(40, 40, 40, 255).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.enableAlpha();
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}
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.enableAlpha();
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}
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public void renderSky(float partialTicks, int pass) {
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@ -1363,7 +1365,10 @@ public class RenderGlobal implements IWorldAccess, IResourceManagerReloadListene
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GlStateManager.depthMask(false);
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GlStateManager.enableFog();
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GlStateManager.color(f, f1, f2);
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GlStateManager.callList(this.glSkyList);
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if(Config.isSkyEnabled()) {
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GlStateManager.callList(this.glSkyList);
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}
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GlStateManager.disableFog();
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GlStateManager.disableAlpha();
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@ -1372,7 +1377,7 @@ public class RenderGlobal implements IWorldAccess, IResourceManagerReloadListene
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RenderHelper.disableStandardItemLighting();
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float[] afloat = this.theWorld.provider
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.calcSunriseSunsetColors(this.theWorld.getCelestialAngle(partialTicks), partialTicks);
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if (afloat != null) {
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if (afloat != null && Config.isSunMoonEnabled()) {
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GlStateManager.disableTexture2D();
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GlStateManager.shadeModel(GL_SMOOTH);
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GlStateManager.pushMatrix();
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@ -1444,7 +1449,7 @@ public class RenderGlobal implements IWorldAccess, IResourceManagerReloadListene
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tessellator.draw();
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GlStateManager.disableTexture2D();
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float f15 = this.theWorld.getStarBrightness(partialTicks) * f16;
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if (f15 > 0.0F) {
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if (f15 > 0.0F && Config.isStarsEnabled() && !CustomSky.hasSkyLayers(this.theWorld)) {
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GlStateManager.color(f15, f15, f15, f15);
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GlStateManager.callList(this.starGLCallList);
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}
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@ -1498,7 +1503,12 @@ public class RenderGlobal implements IWorldAccess, IResourceManagerReloadListene
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.0F, -((float) (d0 - 16.0D)), 0.0F);
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GlStateManager.callList(this.glSkyList2);
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if(Config.isSkyEnabled()) {
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GlStateManager.callList(this.glSkyList2);
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}
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GlStateManager.popMatrix();
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GlStateManager.enableTexture2D();
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GlStateManager.depthMask(true);
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@ -204,6 +204,9 @@ public class GameSettings {
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public float ofCloudsHeight = 0.0F;
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public int ofTrees = 0;
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public int ofRain = 0;
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public boolean ofSky = true;
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public boolean ofStars = true;
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public boolean ofSunMoon = true;
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//Optifine Animations
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public int ofAnimatedWater = 0;
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@ -683,6 +686,18 @@ public class GameSettings {
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this.ofTrees = nextValue(this.ofTrees, OF_TREES_VALUES);
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this.mc.renderGlobal.loadRenderers();
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}
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if (parOptions == GameSettings.Options.SKY) {
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this.ofSky = !this.ofSky;
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}
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if (parOptions == GameSettings.Options.STARS) {
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this.ofStars = !this.ofStars;
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}
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if (parOptions == GameSettings.Options.SUN_MOON) {
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this.ofSunMoon = !this.ofSunMoon;
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}
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this.saveOptions();
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}
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@ -759,6 +774,12 @@ public class GameSettings {
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return this.ofSmoothFps;
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case FAST_MATH:
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return ofFastMath;
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case SKY:
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return this.ofSky;
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case STARS:
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return this.ofStars;
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case SUN_MOON:
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return this.ofSunMoon;
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default:
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return false;
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}
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@ -980,6 +1001,12 @@ public class GameSettings {
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case 4:
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return s + "Smart";
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}
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} else if (parOptions == GameSettings.Options.SKY) {
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return this.ofSky ? s + "ON" : s + "OFF";
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} else if (parOptions == GameSettings.Options.STARS) {
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return this.ofStars ? s + "ON" : s + "OFF";
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} else if (parOptions == GameSettings.Options.SUN_MOON) {
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return this.ofSunMoon ? s + "ON" : s + "OFF";
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} else {
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return s;
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}
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@ -1412,6 +1439,18 @@ public class GameSettings {
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this.ofTrees = Integer.valueOf(astring[1]).intValue();
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this.ofTrees = limit(this.ofTrees, OF_TREES_VALUES);
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}
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if (astring[0].equals("ofSky") && astring.length >= 2) {
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this.ofSky = Boolean.valueOf(astring[1]).booleanValue();
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}
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if (astring[0].equals("ofStars") && astring.length >= 2) {
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this.ofStars = Boolean.valueOf(astring[1]).booleanValue();
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}
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if (astring[0].equals("ofSunMoon") && astring.length >= 2) {
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this.ofSunMoon = Boolean.valueOf(astring[1]).booleanValue();
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}
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Keyboard.setFunctionKeyModifier(keyBindFunction.getKeyCode());
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@ -1553,6 +1592,9 @@ public class GameSettings {
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printwriter.println("ofRain:" + this.ofRain);
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printwriter.println("ofRainSplash:" + this.ofRainSplash);
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printwriter.println("ofTrees:" + this.ofTrees);
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printwriter.println("ofSky:" + this.ofSky);
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printwriter.println("ofStars:" + this.ofStars);
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printwriter.println("ofSunMoon:" + this.ofSunMoon);
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for (KeyBinding keybinding : this.keyBindings) {
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printwriter.println("key_" + keybinding.getKeyDescription() + ":" + keybinding.getKeyCode());
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@ -1729,7 +1771,10 @@ public class GameSettings {
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CLOUD_HEIGHT("Cloud Height", true, false),
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DYNAMIC_LIGHTS("Dynamic Lights", false, false),
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RAIN("Rain & Snow", false, false),
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TREES("Trees", false, false);
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TREES("Trees", false, false),
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SKY("Sky", false, false),
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STARS("Stars", false, false),
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SUN_MOON("Sun & Moon", false, false);
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private final boolean enumFloat;
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private final boolean enumBoolean;
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