Made better fast math & fixed shader profile
This commit is contained in:
parent
8452864d1e
commit
9c87f8de6c
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
52986
javascript/classes.js
52986
javascript/classes.js
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -54,7 +54,7 @@ public class GuiShaders extends GuiScreen {
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if(parGuiButton.id == 201) {
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mc.gameSettings.setOptionValue(((GuiOptionButton)parGuiButton).returnEnumOptions(), 1);
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parGuiButton.displayString = mc.gameSettings.getKeyBinding(GameSettings.Options.getEnumOptions(74));
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parGuiButton.displayString = mc.gameSettings.getKeyBinding(GameSettings.Options.SHADER_PROFILE);
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}
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}
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}
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@ -23,6 +23,7 @@ import net.minecraft.tileentity.TileEntityPiston;
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import net.minecraft.tileentity.TileEntitySign;
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import net.minecraft.tileentity.TileEntitySkull;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ReportedException;
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import net.minecraft.world.World;
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@ -117,8 +118,8 @@ public class TileEntityRendererDispatcher {
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if (tileentityIn.getDistanceSq(this.entityX, this.entityY, this.entityZ) < tileentityIn
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.getMaxRenderDistanceSquared()) {
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int i = this.worldObj.getCombinedLight(tileentityIn.getPos(), 0);
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int j = i % 65536;
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int k = i / 65536;
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int j = MathHelper.fastMath ? i % 65536 : i % 4096;
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int k = MathHelper.fastMath ? i / 65536 : i / 4096;
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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BlockPos blockpos = tileentityIn.getPos();
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@ -184,7 +184,6 @@ public class GameSettings {
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public boolean shaders = false;
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public boolean shadersAODisable = false;
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public EaglerDeferredConfig deferredShaderConf = new EaglerDeferredConfig();
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public int fastMath = 1;
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//Main Menu Settings
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public float ofAoLevel = 1.0F;
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@ -225,6 +224,7 @@ public class GameSettings {
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//Performance Settings
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public boolean ofSmoothFps = false;
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public int ofChunkUpdates = 1;
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public static boolean ofFastMath = true;
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//Super Secret Setting :>
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public boolean secret = false;
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@ -484,10 +484,6 @@ public class GameSettings {
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if (parOptions == GameSettings.Options.FULLSCREEN) {
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this.mc.toggleFullscreen();
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}
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if (parOptions == GameSettings.Options.FAST_MATH) {
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this.fastMath = (this.fastMath + parInt1) % 3;
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}
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if (parOptions == GameSettings.Options.ANIMATED_WATER) {
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++this.ofAnimatedWater;
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@ -661,6 +657,11 @@ public class GameSettings {
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this.ofDynamicLights = nextValue(this.ofDynamicLights, OF_DYNAMIC_LIGHTS);
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DynamicLights.removeLights(this.mc.renderGlobal);
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}
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if (parOptions == GameSettings.Options.FAST_MATH) {
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ofFastMath = !ofFastMath;
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MathHelper.fastMath = ofFastMath;
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}
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this.saveOptions();
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}
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@ -735,6 +736,8 @@ public class GameSettings {
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return this.ofClearWater;
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case SMOOTH_FPS:
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return this.ofSmoothFps;
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case FAST_MATH:
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return ofFastMath;
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default:
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return false;
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}
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@ -802,8 +805,6 @@ public class GameSettings {
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} else {
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return s + I18n.format("options.off");
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}
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} else if (parOptions == GameSettings.Options.FAST_MATH) {
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return s + I18n.format("options.fastMath." + this.fastMath);
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} else if (parOptions == GameSettings.Options.ANIMATED_WATER) {
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switch (this.ofAnimatedWater) {
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case 1:
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@ -925,6 +926,8 @@ public class GameSettings {
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} else if (parOptions == GameSettings.Options.DYNAMIC_LIGHTS) {
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int k = indexOf(this.ofDynamicLights, OF_DYNAMIC_LIGHTS);
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return s + getTranslation(KEYS_DYNAMIC_LIGHTS, k);
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} else if (parOptions == GameSettings.Options.FAST_MATH) {
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return ofFastMath ? s + "ON" : s + "OFF";
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} else {
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return s;
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}
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@ -1180,11 +1183,7 @@ public class GameSettings {
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this.fxaa = (astring[1].equals("true") || astring[1].equals("false")) ? 0
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: Integer.parseInt(astring[1]);
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}
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if (astring[0].equals("fastMath")) {
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this.fastMath = Integer.parseInt(astring[1]);
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}
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for (KeyBinding keybinding : this.keyBindings) {
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if (astring[0].equals("key_" + keybinding.getKeyDescription())) {
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keybinding.setKeyCode(Integer.parseInt(astring[1]));
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@ -1342,6 +1341,11 @@ public class GameSettings {
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this.ofDynamicLights = Integer.valueOf(astring[1]).intValue();
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this.ofDynamicLights = limit(this.ofDynamicLights, OF_DYNAMIC_LIGHTS);
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}
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if (astring[0].equals("ofFastMath") && astring.length >= 2) {
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ofFastMath = Boolean.valueOf(astring[1]).booleanValue();
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MathHelper.fastMath = ofFastMath;
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}
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Keyboard.setFunctionKeyModifier(keyBindFunction.getKeyCode());
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@ -1436,7 +1440,6 @@ public class GameSettings {
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printwriter.println("hud24h:" + this.hud24h);
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printwriter.println("chunkFix:" + this.chunkFix);
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printwriter.println("fxaa:" + this.fxaa);
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printwriter.println("fastMath:" + this.fastMath);
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printwriter.println("shaders:" + this.shaders);
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printwriter.println("ofAnimatedWater:" + this.ofAnimatedWater);
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printwriter.println("ofAnimatedLava:" + this.ofAnimatedLava);
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@ -1480,6 +1483,7 @@ public class GameSettings {
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printwriter.println("ofClouds:" + this.ofClouds);
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printwriter.println("ofCloudsHeight:" + this.ofCloudsHeight);
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printwriter.println("ofDynamicLights:" + this.ofDynamicLights);
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printwriter.println("ofFastMath:" + ofFastMath);
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for (KeyBinding keybinding : this.keyBindings) {
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printwriter.println("key_" + keybinding.getKeyDescription() + ":" + keybinding.getKeyCode());
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@ -1605,7 +1609,8 @@ public class GameSettings {
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STREAM_BYTES_PER_PIXEL("options.stream.bytesPerPixel", true, false),
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STREAM_VOLUME_MIC("options.stream.micVolumne", true, false),
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STREAM_VOLUME_SYSTEM("options.stream.systemVolume", true, false),
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STREAM_KBPS("options.stream.kbps", true, false), STREAM_FPS("options.stream.fps", true, false),
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STREAM_KBPS("options.stream.kbps", true, false),
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STREAM_FPS("options.stream.fps", true, false),
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STREAM_COMPRESSION("options.stream.compression", false, false),
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STREAM_SEND_METADATA("options.stream.sendMetadata", false, true),
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STREAM_CHAT_ENABLED("options.stream.chat.enabled", false, false),
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@ -1613,12 +1618,17 @@ public class GameSettings {
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STREAM_MIC_TOGGLE_BEHAVIOR("options.stream.micToggleBehavior", false, false),
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BLOCK_ALTERNATIVES("options.blockAlternatives", false, true),
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REDUCED_DEBUG_INFO("options.reducedDebugInfo", false, true),
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ENTITY_SHADOWS("options.entityShadows", false, true), HUD_FPS("options.hud.fps", false, true),
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HUD_COORDS("options.hud.coords", false, true), HUD_STATS("options.hud.stats", false, true),
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HUD_WORLD("options.hud.world", false, true), HUD_PLAYER("options.hud.player", false, true),
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HUD_24H("options.hud.24h", false, true), CHUNK_FIX("options.chunkFix", false, true),
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ENTITY_SHADOWS("options.entityShadows", false, true),
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HUD_FPS("options.hud.fps", false, true),
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HUD_COORDS("options.hud.coords", false, true),
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HUD_STATS("options.hud.stats", false, true),
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HUD_WORLD("options.hud.world", false, true),
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HUD_PLAYER("options.hud.player", false, true),
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HUD_24H("options.hud.24h", false, true),
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CHUNK_FIX("options.chunkFix", false, true),
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FXAA("options.fxaa", false, false),
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FULLSCREEN("options.fullscreen", false, true), FAST_MATH("options.fastMath", false, false),
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FULLSCREEN("options.fullscreen", false, true),
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FAST_MATH("options.fastMath", false, true),
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ANIMATED_WATER("Water Animated", false, false),
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ANIMATED_LAVA("Lava Animated", false, false),
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ANIMATED_FIRE("Fire Animated", false, false),
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@ -28,6 +28,8 @@ public class MathHelper {
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* (exclusive), with steps of 2*PI / 65536.
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*/
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private static final float[] SIN_TABLE = new float[65536];
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private static final float[] SIN_TABLE_FAST = new float[4096];
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public static boolean fastMath = false;
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private static final int[] multiplyDeBruijnBitPosition;
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private static final double field_181163_d;
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private static final double[] field_181164_e;
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@ -37,14 +39,14 @@ public class MathHelper {
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* sin looked up in a table
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*/
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public static float sin(float parFloat1) {
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return SIN_TABLE[(int) (parFloat1 * 10430.378F) & '\uffff'];
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return fastMath ? SIN_TABLE_FAST[(int)(parFloat1 * 651.8986F) & 4095] : SIN_TABLE[(int)(parFloat1 * 10430.378F) & 65535];
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}
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/**+
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* cos looked up in the sin table with the appropriate offset
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*/
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public static float cos(float value) {
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return SIN_TABLE[(int) (value * 10430.378F + 16384.0F) & '\uffff'];
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return fastMath ? SIN_TABLE_FAST[(int)((value + ((float) Math.PI / 2F)) * 651.8986F) & 4095] : SIN_TABLE[(int)(value * 10430.378F + 16384.0F) & 65535];
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}
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public static float sqrt_float(float value) {
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@ -488,8 +490,16 @@ public class MathHelper {
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static {
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for (int i = 0; i < 65536; ++i) {
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SIN_TABLE[i] = (float) Math.sin((double) i * 3.141592653589793D * 2.0D / 65536.0D);
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}
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SIN_TABLE[i] = (float) Math.sin((double) i * Math.PI * 2.0D / 65536.0D);
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}
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for (int j = 0; j < 4096; ++j) {
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SIN_TABLE_FAST[j] = (float) Math.sin((double)(((float) j + 0.5F) / 4096.0F * ((float) Math.PI * 2F)));
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}
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for (int l = 0; l < 360; l += 90) {
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SIN_TABLE_FAST[(int)((float) l * 11.377778F) & 4095] = (float) Math.sin((double)((float) l * 0.017453292F));
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}
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multiplyDeBruijnBitPosition = new int[] { 0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8, 31, 27, 13,
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23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9 };
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@ -83,12 +83,6 @@ public class Timer {
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this.elapsedTicks = 10;
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}
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int fastMathSetting = Minecraft.getMinecraft().gameSettings.fastMath;
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if (fastMathSetting > 0) {
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float f = fastMathSetting == 2 ? 16.0f : 64.0f;
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this.renderPartialTicks = ((int) (this.elapsedPartialTicks * f) / f);
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} else {
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this.renderPartialTicks = this.elapsedPartialTicks;
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}
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this.renderPartialTicks = this.elapsedPartialTicks;
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}
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}
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@ -1533,37 +1533,6 @@ public abstract class World implements IBlockAccess {
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}
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}
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int fastMathSetting = Minecraft.getMinecraft().gameSettings.fastMath;
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if (fastMathSetting > 0) {
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double posPrec = fastMathSetting == 2 ? 256.0 : 1024.0;
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float rotPrec = fastMathSetting == 2 ? 64.0f : 128.0f;
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double velPrec = fastMathSetting == 2 ? 2048.0 : 4096.0;
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entityIn.lastTickPosX = (long) (entityIn.lastTickPosX * posPrec) / posPrec;
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entityIn.lastTickPosY = (long) (entityIn.lastTickPosY * posPrec) / posPrec;
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entityIn.lastTickPosZ = (long) (entityIn.lastTickPosZ * posPrec) / posPrec;
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entityIn.prevPosX = (int) (entityIn.prevPosX * posPrec) / posPrec;
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entityIn.prevPosY = (int) (entityIn.prevPosY * posPrec) / posPrec;
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entityIn.prevPosZ = (int) (entityIn.prevPosZ * posPrec) / posPrec;
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entityIn.posX = (int) (entityIn.posX * posPrec) / posPrec;
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entityIn.posY = (int) (entityIn.posY * posPrec) / posPrec;
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entityIn.posZ = (int) (entityIn.posZ * posPrec) / posPrec;
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entityIn.prevRotationPitch = (int) (entityIn.prevRotationPitch * rotPrec) / rotPrec;
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entityIn.prevRotationYaw = (int) (entityIn.prevRotationYaw * rotPrec) / rotPrec;
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entityIn.rotationPitch = (int) (entityIn.rotationPitch * rotPrec) / rotPrec;
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entityIn.rotationYaw = (int) (entityIn.rotationYaw * rotPrec) / rotPrec;
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if (entityIn instanceof EntityLivingBase) {
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EntityLivingBase l = (EntityLivingBase) entityIn;
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l.prevRotationYawHead = (int) (l.prevRotationYawHead * rotPrec) / rotPrec;
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l.rotationYawHead = (int) (l.rotationYawHead * rotPrec) / rotPrec;
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l.prevRenderYawOffset = (int) (l.prevRenderYawOffset * rotPrec) / rotPrec;
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l.renderYawOffset = (int) (l.renderYawOffset * rotPrec) / rotPrec;
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l.prevRotationPitch = (int) (l.prevRotationPitch * rotPrec) / rotPrec;
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l.rotationPitch = (int) (l.rotationPitch * rotPrec) / rotPrec;
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}
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entityIn.motionX = (int) (entityIn.motionX * velPrec) / velPrec;
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entityIn.motionY = (int) (entityIn.motionY * velPrec) / velPrec;
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entityIn.motionZ = (int) (entityIn.motionZ * velPrec) / velPrec;
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}
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}
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/**+
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@ -3,6 +3,7 @@ package net.minecraft.world.chunk;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.MathHelper;
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/**+
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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@ -24,6 +25,7 @@ import net.minecraft.init.Blocks;
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*/
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public class ChunkPrimer {
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private final short[] data = new short[4096];
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private final short[] data_fast = new short[4096];
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private final IBlockState defaultState = Blocks.air.getDefaultState();
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public IBlockState getBlockState(int x, int y, int z) {
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@ -32,11 +34,20 @@ public class ChunkPrimer {
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}
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public IBlockState getBlockState(int index) {
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if (index >= 0 && index < this.data.length) {
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IBlockState iblockstate = (IBlockState) Block.BLOCK_STATE_IDS.getByValue(this.data[index]);
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return iblockstate != null ? iblockstate : this.defaultState;
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} else {
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throw new IndexOutOfBoundsException("The coordinate is out of range");
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if (MathHelper.fastMath) {
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if (index >= 0 && index < this.data.length) {
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IBlockState iblockstate = (IBlockState) Block.BLOCK_STATE_IDS.getByValue(this.data[index]);
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return iblockstate != null ? iblockstate : this.defaultState;
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} else {
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throw new IndexOutOfBoundsException("The coordinate is out of range");
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}
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} else {
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if (index >= 0 && index < this.data_fast.length) {
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IBlockState iblockstate = (IBlockState) Block.BLOCK_STATE_IDS.getByValue(this.data_fast[index]);
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return iblockstate != null ? iblockstate : this.defaultState;
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} else {
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throw new IndexOutOfBoundsException("The coordinate is out of range");
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}
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}
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}
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@ -46,10 +57,18 @@ public class ChunkPrimer {
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}
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public void setBlockState(int index, IBlockState state) {
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if (index >= 0 && index < this.data.length) {
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this.data[index] = (short) Block.BLOCK_STATE_IDS.get(state);
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} else {
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throw new IndexOutOfBoundsException("The coordinate is out of range");
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if(MathHelper.fastMath) {
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if (index >= 0 && index < this.data.length) {
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this.data[index] = (short) Block.BLOCK_STATE_IDS.get(state);
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} else {
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throw new IndexOutOfBoundsException("The coordinate is out of range");
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}
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} else {
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if (index >= 0 && index < this.data_fast.length) {
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this.data_fast[index] = (short) Block.BLOCK_STATE_IDS.get(state);
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} else {
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throw new IndexOutOfBoundsException("The coordinate is out of range");
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}
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}
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}
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}
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