49 lines
2.1 KiB
Plaintext
49 lines
2.1 KiB
Plaintext
|
#line 2
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
|
||
|
*
|
||
|
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
||
|
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
||
|
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
||
|
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
||
|
*
|
||
|
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
||
|
*
|
||
|
* (please read the 'LICENSE' file this repo's root directory for more info)
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
precision lowp int;
|
||
|
precision highp float;
|
||
|
precision highp sampler2D;
|
||
|
|
||
|
in vec2 v_position2f;
|
||
|
|
||
|
layout(location = 0) out vec4 output4f;
|
||
|
|
||
|
uniform sampler2D u_inputTexture;
|
||
|
|
||
|
uniform vec2 u_sampleOffset2f;
|
||
|
uniform vec4 u_outputSize4f;
|
||
|
|
||
|
void main() {
|
||
|
vec2 alignedUV = (floor(v_position2f * u_outputSize4f.xy) + 0.5) * u_outputSize4f.zw;
|
||
|
vec4 accum = textureLod(u_inputTexture, alignedUV - u_sampleOffset2f * 7.0, 0.0) * 0.0005;
|
||
|
accum += textureLod(u_inputTexture, alignedUV - u_sampleOffset2f * 6.0, 0.0) * 0.0024;
|
||
|
accum += textureLod(u_inputTexture, alignedUV - u_sampleOffset2f * 5.0, 0.0) * 0.0092;
|
||
|
accum += textureLod(u_inputTexture, alignedUV - u_sampleOffset2f * 4.0, 0.0) * 0.0278;
|
||
|
accum += textureLod(u_inputTexture, alignedUV - u_sampleOffset2f * 3.0, 0.0) * 0.0656;
|
||
|
accum += textureLod(u_inputTexture, alignedUV - u_sampleOffset2f * 2.0, 0.0) * 0.1210;
|
||
|
accum += textureLod(u_inputTexture, alignedUV - u_sampleOffset2f, 0.0) * 0.1747;
|
||
|
accum += textureLod(u_inputTexture, alignedUV, 0.0) * 0.1974;
|
||
|
accum += textureLod(u_inputTexture, alignedUV + u_sampleOffset2f, 0.0) * 0.1747;
|
||
|
accum += textureLod(u_inputTexture, alignedUV + u_sampleOffset2f * 2.0, 0.0) * 0.1210;
|
||
|
accum += textureLod(u_inputTexture, alignedUV + u_sampleOffset2f * 3.0, 0.0) * 0.0656;
|
||
|
accum += textureLod(u_inputTexture, alignedUV + u_sampleOffset2f * 4.0, 0.0) * 0.0278;
|
||
|
accum += textureLod(u_inputTexture, alignedUV + u_sampleOffset2f * 5.0, 0.0) * 0.0092;
|
||
|
accum += textureLod(u_inputTexture, alignedUV + u_sampleOffset2f * 6.0, 0.0) * 0.0024;
|
||
|
accum += textureLod(u_inputTexture, alignedUV + u_sampleOffset2f * 7.0, 0.0) * 0.0005;
|
||
|
output4f = accum;
|
||
|
}
|