49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
|
#line 2
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 2023 LAX1DUDE. All Rights Reserved.
|
||
|
*
|
||
|
* WITH THE EXCEPTION OF PATCH FILES, MINIFIED JAVASCRIPT, AND ALL FILES
|
||
|
* NORMALLY FOUND IN AN UNMODIFIED MINECRAFT RESOURCE PACK, YOU ARE NOT ALLOWED
|
||
|
* TO SHARE, DISTRIBUTE, OR REPURPOSE ANY FILE USED BY OR PRODUCED BY THE
|
||
|
* SOFTWARE IN THIS REPOSITORY WITHOUT PRIOR PERMISSION FROM THE PROJECT AUTHOR.
|
||
|
*
|
||
|
* NOT FOR COMMERCIAL OR MALICIOUS USE
|
||
|
*
|
||
|
* (please read the 'LICENSE' file this repo's root directory for more info)
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
precision lowp int;
|
||
|
precision highp float;
|
||
|
precision highp sampler2D;
|
||
|
|
||
|
in vec2 v_position2f;
|
||
|
|
||
|
layout(location = 0) out vec4 output4f;
|
||
|
|
||
|
uniform sampler2D u_lightingHDRFramebufferTexture;
|
||
|
uniform sampler2D u_framebufferLumaAvgInput;
|
||
|
uniform sampler2D u_gbufferMaterialTexture;
|
||
|
uniform sampler2D u_gbufferDepthTexture;
|
||
|
|
||
|
uniform vec4 u_outputSize4f;
|
||
|
|
||
|
void main() {
|
||
|
float exposure = textureLod(u_framebufferLumaAvgInput, vec2(0.5), 0.0).r;
|
||
|
float emission = 0.0;
|
||
|
vec2 alignedUV = (floor(v_position2f * u_outputSize4f.xy) + 0.5) * u_outputSize4f.zw;
|
||
|
vec4 inputColor = textureLod(u_lightingHDRFramebufferTexture, alignedUV, 0.0);
|
||
|
if(inputColor.a > 0.0) {
|
||
|
emission = textureLod(u_gbufferMaterialTexture, alignedUV, 0.0).b;
|
||
|
}else {
|
||
|
emission = textureLod(u_gbufferDepthTexture, alignedUV, 0.0).r <= 0.0000001 ? 10.0 : 0.0;
|
||
|
}
|
||
|
float f = dot(inputColor.rgb, vec3(0.2126, 0.7152, 0.0722)) * (5.0 + emission * 15.0);
|
||
|
if(f > 2.0 + exposure) {
|
||
|
output4f = vec4(min(inputColor.rgb, vec3(5.0)) * (0.75 + exposure * 1.5) * min(f - 2.0 - exposure, 1.0), 1.0);
|
||
|
}else {
|
||
|
output4f = vec4(0.0);
|
||
|
}
|
||
|
}
|