Disabled save/load buttons
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js/resources.mc
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js/resources.mc
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@ -27,11 +27,8 @@ public final class GuiMainMenu extends GuiScreen {
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this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 72, "Load level.."));
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this.controlList.add(new GuiButton(3, this.width / 2 - 100, this.height / 4 + 96, "Play tutorial level"));
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this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 120 + 12, "Options..."));
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((GuiButton)this.controlList.get(2)).enabled = false;
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if(this.mc.session == null) {
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((GuiButton)this.controlList.get(1)).enabled = false;
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}
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((GuiButton)this.controlList.get(2)).enabled = false;
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}
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protected final void actionPerformed(GuiButton var1) {
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@ -8,12 +8,9 @@ public final class GuiGameOver extends GuiScreen {
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this.controlList.clear();
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this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 72, "Generate new level..."));
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this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 96, "Load level.."));
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if(this.mc.session == null) {
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((GuiButton)this.controlList.get(1)).enabled = false;
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}
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}
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protected final void keyTyped(char var1, int var2) {
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}
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@ -10,13 +10,10 @@ public final class GuiIngameMenu extends GuiScreen {
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this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 48, "Save level.."));
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this.controlList.add(new GuiButton(3, this.width / 2 - 100, this.height / 4 + 72, "Load level.."));
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this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 120, "Back to game"));
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if(this.mc.session == null) {
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((GuiButton)this.controlList.get(2)).enabled = false;
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((GuiButton)this.controlList.get(3)).enabled = false;
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}
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}
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protected final void actionPerformed(GuiButton var1) {
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if(var1.id == 0) {
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this.mc.displayGuiScreen(new GuiOptions(this, this.mc.options));
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