Disabled save/load buttons

This commit is contained in:
peytonplayz585 2023-07-27 03:16:15 -07:00
parent 1e4b0d3262
commit db04f8a80a
6 changed files with 9232 additions and 5247 deletions

14154
js/app.js

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@ -27,11 +27,8 @@ public final class GuiMainMenu extends GuiScreen {
this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 72, "Load level..")); this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 72, "Load level.."));
this.controlList.add(new GuiButton(3, this.width / 2 - 100, this.height / 4 + 96, "Play tutorial level")); this.controlList.add(new GuiButton(3, this.width / 2 - 100, this.height / 4 + 96, "Play tutorial level"));
this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 120 + 12, "Options...")); this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 120 + 12, "Options..."));
((GuiButton)this.controlList.get(2)).enabled = false;
if(this.mc.session == null) {
((GuiButton)this.controlList.get(1)).enabled = false; ((GuiButton)this.controlList.get(1)).enabled = false;
} ((GuiButton)this.controlList.get(2)).enabled = false;
} }
protected final void actionPerformed(GuiButton var1) { protected final void actionPerformed(GuiButton var1) {

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@ -8,12 +8,9 @@ public final class GuiGameOver extends GuiScreen {
this.controlList.clear(); this.controlList.clear();
this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 72, "Generate new level...")); this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 72, "Generate new level..."));
this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 96, "Load level..")); this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 96, "Load level.."));
if(this.mc.session == null) {
((GuiButton)this.controlList.get(1)).enabled = false; ((GuiButton)this.controlList.get(1)).enabled = false;
} }
}
protected final void keyTyped(char var1, int var2) { protected final void keyTyped(char var1, int var2) {
} }

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@ -10,13 +10,10 @@ public final class GuiIngameMenu extends GuiScreen {
this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 48, "Save level..")); this.controlList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 48, "Save level.."));
this.controlList.add(new GuiButton(3, this.width / 2 - 100, this.height / 4 + 72, "Load level..")); this.controlList.add(new GuiButton(3, this.width / 2 - 100, this.height / 4 + 72, "Load level.."));
this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 120, "Back to game")); this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 120, "Back to game"));
if(this.mc.session == null) {
((GuiButton)this.controlList.get(2)).enabled = false; ((GuiButton)this.controlList.get(2)).enabled = false;
((GuiButton)this.controlList.get(3)).enabled = false; ((GuiButton)this.controlList.get(3)).enabled = false;
} }
}
protected final void actionPerformed(GuiButton var1) { protected final void actionPerformed(GuiButton var1) {
if(var1.id == 0) { if(var1.id == 0) {
this.mc.displayGuiScreen(new GuiOptions(this, this.mc.options)); this.mc.displayGuiScreen(new GuiOptions(this, this.mc.options));