Fixed walking while Inventory is open.
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621ac46ae3
commit
8b15690879
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@ -75,6 +75,8 @@ public final class Minecraft implements Runnable {
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private int prevFrameTime;
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public boolean inGameHasFocus;
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public static Minecraft mc;
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public Minecraft(int var3, int var4) {
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new ModelBiped(0.0F);
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this.objectMouseOver = null;
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@ -93,6 +95,7 @@ public final class Minecraft implements Runnable {
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this.displayWidth = var3;
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this.displayHeight = var4;
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this.fullscreen = false;
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mc = this;
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}
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public final void setServer(String var1, int var2) {
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@ -487,6 +490,7 @@ public final class Minecraft implements Runnable {
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}
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if(this.playerController instanceof PlayerControllerCreative) {
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if(this.inventoryScreen) {
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if(GL11.getEventKey() == this.options.keyBindLoad.keyCode) {
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this.thePlayer.preparePlayerToSpawn();
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}
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@ -496,6 +500,7 @@ public final class Minecraft implements Runnable {
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this.thePlayer.preparePlayerToSpawn();
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}
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}
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}
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if(GL11.getEventKey() == 33 && GL11.isKeyDown(6)) {
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this.options.thirdPersonView = !this.options.thirdPersonView;
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@ -505,7 +510,7 @@ public final class Minecraft implements Runnable {
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this.displayGuiScreen(new GuiInventory(this.thePlayer.inventory));
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}
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if(GL11.getEventKey() == this.options.keyBindDrop.keyCode) {
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if(GL11.getEventKey() == this.options.keyBindDrop.keyCode && this.inventoryScreen) {
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this.thePlayer.dropPlayerItemWithRandomChoice(this.thePlayer.inventory.decrStackSize(this.thePlayer.inventory.currentItem, 1), false);
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}
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}
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@ -516,7 +521,7 @@ public final class Minecraft implements Runnable {
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}
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}
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if(GL11.getEventKey() == this.options.keyBindToggleFog.keyCode) {
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if(GL11.getEventKey() == this.options.keyBindToggleFog.keyCode && this.inventoryScreen) {
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this.options.setOptionValue(4, !GL11.isKeyDown(42) && !GL11.isKeyDown(54) ? 1 : -1);
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}
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}
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@ -646,4 +651,8 @@ public final class Minecraft implements Runnable {
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System.gc();
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}
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public static Minecraft getMinecraft() {
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return mc;
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}
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}
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@ -1,6 +1,7 @@
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package net.minecraft.client.player;
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import net.minecraft.client.GameSettings;
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import net.minecraft.client.Minecraft;
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public final class MovementInputFromOptions extends MovementInput {
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private boolean[] movementKeyStates = new boolean[10];
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@ -12,6 +13,7 @@ public final class MovementInputFromOptions extends MovementInput {
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public final void checkKeyForMovementInput(int var1, boolean var2) {
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byte var3 = -1;
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if(Minecraft.getMinecraft().inventoryScreen) {
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if(var1 == this.gameSettings.keyBindForward.keyCode) {
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var3 = 0;
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}
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@ -31,6 +33,7 @@ public final class MovementInputFromOptions extends MovementInput {
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if(var1 == this.gameSettings.keyBindJump.keyCode) {
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var3 = 4;
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}
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}
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if(var3 >= 0) {
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this.movementKeyStates[var3] = var2;
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