Made the world actually load!
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resources/char.png
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resources/char.png
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@ -52,13 +52,7 @@ public class MinecraftMain {
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//minecraft.minecraftUri = "127.0.0.1:25565";
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//minecraft.minecraftUri = "127.0.0.1:25565";
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minecraft.session = new Session("PeytonPlayz595", "WebGL-Emulator");
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minecraft.session = new Session("PeytonPlayz595", "WebGL-Emulator");
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Thread thread = new Thread (minecraft, "Minecraft main Thread");
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Thread thread = new Thread (minecraft, "Minecraft main Thread");
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try {
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thread.run();
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thread.run();
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} catch(Exception e) {
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minecraft.displayGuiScreen(new GuiErrorScreen("Client error", "The game broke! [" + e + "]"));
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e.printStackTrace();
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return;
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}
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}
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}
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@JSBody(params = { }, script = "return window.classicConfig;")
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@JSBody(params = { }, script = "return window.classicConfig;")
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@ -596,6 +596,9 @@ public final class Minecraft implements Runnable {
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}
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}
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public final void setLevel(World var1) {
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public final void setLevel(World var1) {
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this.theWorld = var1;
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if(this.theWorld != null) {
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if(this.theWorld != null) {
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this.theWorld.setLevel();
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this.theWorld.setLevel();
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}
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}
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@ -163,7 +163,7 @@ public class RenderEngine {
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}
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}
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public int getTextureForDownloadableImage(String s, String s1) {
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public int getTextureForDownloadableImage(String s, String s1) {
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return getTexture("/mob/char.png");
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return getTexture("/char.png");
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}
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}
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private int averageColor(int i, int j) {
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private int averageColor(int i, int j) {
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@ -95,7 +95,7 @@ public abstract class Render {
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Render var27 = this;
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Render var27 = this;
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_BLEND);
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RenderEngine var10 = this.renderManager.renderEngine;
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RenderEngine var10 = this.renderManager.renderEngine;
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RenderEngine.bindTexture(var10.getTexture("%%/shadow.png"));
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RenderEngine.bindTexture(var10.getTexture("%clamp%/shadow.png"));
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World var11 = this.renderManager.worldObj;
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World var11 = this.renderManager.worldObj;
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GL11.glDepthMask(false);
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GL11.glDepthMask(false);
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var12 = this.shadowSize;
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var12 = this.shadowSize;
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@ -22,8 +22,6 @@ public class RenderLiving extends Render {
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public void a(EntityLiving var1, float var2, float var3, float var4, float var5, float var6) {
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public void a(EntityLiving var1, float var2, float var3, float var4, float var5, float var6) {
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GL11.glPushMatrix();
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_CULL_FACE);
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try {
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var5 = var1.prevRenderYawOffset + (var1.renderYawOffset - var1.prevRenderYawOffset) * var6;
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var5 = var1.prevRenderYawOffset + (var1.renderYawOffset - var1.prevRenderYawOffset) * var6;
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float var7 = var1.prevRotationYaw + (var1.rotationYaw - var1.prevRotationYaw) * var6;
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float var7 = var1.prevRotationYaw + (var1.rotationYaw - var1.prevRotationYaw) * var6;
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float var8 = var1.prevRotationPitch + (var1.rotationPitch - var1.prevRotationPitch) * var6;
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float var8 = var1.prevRotationPitch + (var1.rotationPitch - var1.prevRotationPitch) * var6;
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@ -105,9 +103,6 @@ public class RenderLiving extends Render {
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}
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}
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GL11.glDisable(GL11.GL_NORMALIZE);
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GL11.glDisable(GL11.GL_NORMALIZE);
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} catch (Exception var13) {
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var13.printStackTrace();
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}
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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