Remove random text

This commit is contained in:
PeytonPlayz595 2023-12-17 09:46:41 -05:00
parent 106c876660
commit 301f840019
4 changed files with 646 additions and 680 deletions

1318
js/app.js

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@ -1,7 +1,7 @@
<!DOCTYPE html>
<html>
<head>
<title>Indev</title>
<title>Main page</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<script type="text/javascript" charset="utf-8" src="app.js"></script>
<script type = text/javascript>
@ -17,4 +17,4 @@
</head>
<body style="margin:0px;width:100vw;height:100vh;" id="game_frame">
</body>
</html>
</html>

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@ -27,9 +27,7 @@ import net.minecraft.game.level.block.tileentity.TileEntityFurnace;
public class LevelLoader {
public final World load() {
String[] randomText = new String[]{"Hi from PeytonPlayz585", "You Eagler!", "Setting up World", ":)", "Isn't Indev the best version?", "I hate Microsoft!", "Notch is the best!", "PeytonPlayz585!", "Random text lol...", "Spam ping Winix!", "Ghost ping Winix!", "DM Winix for no reason!", "Spam ping Winix lol!", "Ghost ping Winix!", "DM Winix for no reason!", "PeytonPlayz585's Birthday is 10/11", "Yee!", "WebGL 2.0!", "ShadowCraft!"};
Minecraft.getMinecraft().loadingScreen.displayProgressMessage("Loading level");
Minecraft.getMinecraft().loadingScreen.displayLoadingString(randomText[(int)(Math.random() * (double)randomText.length)]);
Minecraft.getMinecraft().loadingScreen.setLoadingProgress(25);
try {