Fix lighting (Mostly)
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parent
8250da4ba0
commit
106c876660
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@ -6,12 +6,7 @@
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<attribute name="gradle_used_by_scope" value="main,test"/>
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<attribute name="gradle_used_by_scope" value="main,test"/>
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</attributes>
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</attributes>
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</classpathentry>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8/">
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8/"/>
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<attributes>
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<attribute name="module" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.buildship.core.gradleclasspathcontainer"/>
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<classpathentry kind="con" path="org.eclipse.buildship.core.gradleclasspathcontainer"/>
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<classpathentry kind="con" path="org.eclipse.jdt.USER_LIBRARY/TeaVM"/>
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<classpathentry kind="output" path="bin/default"/>
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<classpathentry kind="output" path="bin/default"/>
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</classpath>
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</classpath>
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4
.project
4
.project
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<projectDescription>
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<name>Alpha v1.2.6</name>
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<name>Indev</name>
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<comment>Project Alpha v1.2.6 created by Buildship.</comment>
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<comment>Project Indev created by Buildship.</comment>
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<projects>
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<projects>
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</projects>
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</projects>
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<buildSpec>
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<buildSpec>
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BIN
jars/jzliib/jzlib-1.1.3.jar
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jars/jzliib/jzlib-1.1.3.jar
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jars/teavm/teavm-interop-0.6.1.jar
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jars/teavm/teavm-interop-0.6.1.jar
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jars/teavm/teavm-jso-0.6.1.jar
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jars/teavm/teavm-jso-0.6.1.jar
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jars/teavm/teavm-jso-apis-0.6.1.jar
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jars/teavm/teavm-jso-apis-0.6.1.jar
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@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<!DOCTYPE html>
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<html>
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<html>
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<head>
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<head>
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<title>Main page</title>
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<title>Indev</title>
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
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<script type="text/javascript" charset="utf-8" src="app.js"></script>
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<script type="text/javascript" charset="utf-8" src="app.js"></script>
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<script type = text/javascript>
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<script type = text/javascript>
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@ -1,5 +1,6 @@
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package net.minecraft.client;
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package net.minecraft.client;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.IntBuffer;
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import net.PeytonPlayz585.storage.LevelStorageManager;
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import net.PeytonPlayz585.storage.LevelStorageManager;
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@ -35,9 +36,11 @@ import net.minecraft.game.level.World;
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import net.minecraft.game.level.block.Block;
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import net.minecraft.game.level.block.Block;
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import net.minecraft.game.level.generator.LevelGenerator;
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import net.minecraft.game.level.generator.LevelGenerator;
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import net.minecraft.game.physics.MovingObjectPosition;
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import net.minecraft.game.physics.MovingObjectPosition;
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import net.minecraft.game.physics.Vec3D;
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import util.IProgressUpdate;
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import util.IProgressUpdate;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.GLAllocation;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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public final class Minecraft implements Runnable {
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public final class Minecraft implements Runnable {
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@ -697,4 +700,32 @@ public final class Minecraft implements Runnable {
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public static Minecraft getMinecraft() {
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public static Minecraft getMinecraft() {
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return mc;
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return mc;
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}
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}
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public final void setLighting(boolean var1) {
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if(!var1) {
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GL11.glDisable(2896);
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GL11.glDisable(16384);
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} else {
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GL11.glEnable(2896);
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GL11.glEnable(16384);
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GL11.glEnable(2903);
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GL11.glColorMaterial(1032, 5634);
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float var4 = 0.7F;
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float var2 = 0.3F;
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Vec3D var3 = (new Vec3D(0.0F, -1.0F, 0.5F)).normalize();
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GL11.glLight(16384, 4611, this.createBuffer(var3.xCoord, var3.yCoord, var3.zCoord, 0.0F));
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GL11.glLight(16384, 4609, this.createBuffer(var2, var2, var2, 1.0F));
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GL11.glLight(16384, 4608, this.createBuffer(0.0F, 0.0F, 0.0F, 1.0F));
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GL11.glLightModel(2899, this.createBuffer(var4, var4, var4, 1.0F));
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}
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}
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private FloatBuffer createBuffer(float var1, float var2, float var3, float var4) {
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buffer.clear();
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buffer.put(var1).put(var2).put(var3).put(var4);
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buffer.flip();
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return buffer;
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}
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private FloatBuffer buffer = GLAllocation.createDirectFloatBuffer(16);
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}
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}
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@ -2,14 +2,19 @@ package net.minecraft.client.render;
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import java.io.IOException;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.IntBuffer;
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import java.util.HashMap;
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import java.util.HashMap;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.GLAllocation;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.game.physics.Vec3D;
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import net.PeytonPlayz585.minecraft.MinecraftImage;
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import net.PeytonPlayz585.minecraft.MinecraftImage;
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import net.minecraft.client.GameSettings;
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import net.minecraft.client.GameSettings;
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import net.minecraft.client.Minecraft;
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public class RenderEngine {
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public class RenderEngine {
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@ -131,14 +136,16 @@ public class RenderEngine {
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}
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}
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public static void bindTexture(int i) {
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public static void bindTexture(int i) {
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Minecraft.getMinecraft().setLighting(true);
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if (i < 0) {
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if (i < 0) {
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Minecraft.getMinecraft().setLighting(false);
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return;
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return;
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} else {
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} else {
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GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, i);
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GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, i);
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Minecraft.getMinecraft().setLighting(false);
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return;
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return;
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}
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}
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}
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}
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private HashMap<String, Integer> textureMap;
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private HashMap<String, Integer> textureMap;
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private HashMap<Integer, MinecraftImage> textureNameToImageMap;
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private HashMap<Integer, MinecraftImage> textureNameToImageMap;
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private IntBuffer singleIntBuffer;
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private IntBuffer singleIntBuffer;
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@ -265,5 +265,6 @@ public class Tessellator {
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int var5 = (int)((par2 / len) * 125.0F) + 125;
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int var5 = (int)((par2 / len) * 125.0F) + 125;
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int var6 = (int)((par3 / len) * 125.0F) + 125;
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int var6 = (int)((par3 / len) * 125.0F) + 125;
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this.normal = var4 & 255 | (var5 & 255) << 8 | (var6 & 255) << 16;
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this.normal = var4 & 255 | (var5 & 255) << 8 | (var6 & 255) << 16;
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GL11.glNormal3f(par1, par2, par3);
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}
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}
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}
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}
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@ -1,5 +1,11 @@
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package net.minecraft.client.render.entity;
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package net.minecraft.client.render.entity;
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import java.nio.FloatBuffer;
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import org.lwjgl.GLAllocation;
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import org.lwjgl.opengl.GL11;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.game.entity.Entity;
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import net.minecraft.game.entity.Entity;
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import net.minecraft.game.entity.EntityLiving;
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import net.minecraft.game.entity.EntityLiving;
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@ -8,6 +14,7 @@ import net.minecraft.game.entity.player.InventoryPlayer;
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import net.minecraft.game.item.Item;
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import net.minecraft.game.item.Item;
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import net.minecraft.game.item.ItemArmor;
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import net.minecraft.game.item.ItemArmor;
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import net.minecraft.game.item.ItemStack;
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import net.minecraft.game.item.ItemStack;
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import net.minecraft.game.physics.Vec3D;
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public final class RenderPlayer extends RenderLiving {
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public final class RenderPlayer extends RenderLiving {
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private ModelBiped modelBipedMain = (ModelBiped)this.mainModel;
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private ModelBiped modelBipedMain = (ModelBiped)this.mainModel;
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@ -20,7 +27,9 @@ public final class RenderPlayer extends RenderLiving {
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}
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}
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private void renderPlayer(EntityPlayer var1, float var2, float var3, float var4, float var5, float var6) {
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private void renderPlayer(EntityPlayer var1, float var2, float var3, float var4, float var5, float var6) {
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Minecraft.getMinecraft().setLighting(true);
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super.a(var1, var2, var3 - var1.yOffset, var4, var5, var6);
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super.a(var1, var2, var3 - var1.yOffset, var4, var5, var6);
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Minecraft.getMinecraft().setLighting(false);
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}
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}
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public final void drawFirstPersonHand() {
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public final void drawFirstPersonHand() {
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