Fixed some rendering stuff
Fixed some Rendering BS
This commit is contained in:
parent
5a4eff2040
commit
0deaced874
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@ -73,7 +73,6 @@ public final class GameSettings {
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if(var1 == 6) {
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if(var1 == 6) {
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this.anaglyph = !this.anaglyph;
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this.anaglyph = !this.anaglyph;
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this.mc.renderEngine.refreshTextures();
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}
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}
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if(var1 == 7) {
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if(var1 == 7) {
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@ -1,247 +1,203 @@
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package net.minecraft.client.render;
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package net.minecraft.client.render;
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import java.awt.Graphics;
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import java.awt.image.BufferedImage;
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import java.awt.image.ImageObserver;
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import java.io.IOException;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.nio.IntBuffer;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import javax.imageio.ImageIO;
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import net.minecraft.client.GameSettings;
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import net.minecraft.client.render.texture.TextureFX;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import net.PeytonPlayz585.minecraft.MinecraftImage;
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import net.minecraft.client.GameSettings;
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import net.minecraft.client.render.texture.TextureFX;
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public class RenderEngine {
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public class RenderEngine {
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private HashMap textureMap = new HashMap();
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private HashMap textureContentsMap = new HashMap();
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private IntBuffer singleIntBuffer = BufferUtils.createIntBuffer(1);
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private ByteBuffer imageData = BufferUtils.createByteBuffer(262144);
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private List textureList = new ArrayList();
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private Map urlToImageDataMap = new HashMap();
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private GameSettings options;
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private boolean clampTexture = false;
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public RenderEngine(GameSettings var1) {
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public RenderEngine(GameSettings gamesettings) {
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this.options = var1;
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textureMap = new HashMap();
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textureNameToImageMap = new HashMap();
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singleIntBuffer = BufferUtils.createIntBuffer(1);
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imageDataB1 = BufferUtils.createByteBuffer(0x100000);
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imageDataB2 = BufferUtils.createByteBuffer(0x100000);
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//imageDataInt = GLAllocation.createDirectIntBuffer(0x40000);
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textureList = new ArrayList();
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clampTexture = false;
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blurTexture = false;
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options = gamesettings;
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}
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}
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public final int getTexture(String var1) {
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public int getTexture(String s) {
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Integer var2 = (Integer)this.textureMap.get(var1);
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Integer integer = (Integer) textureMap.get(s);
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if(var2 != null) {
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if (integer != null) {
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return var2.intValue();
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return integer.intValue();
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} else {
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try {
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this.singleIntBuffer.clear();
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GL11.glGenTextures(this.singleIntBuffer);
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int var4 = this.singleIntBuffer.get(0);
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if(var1.startsWith("##")) {
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this.setupTexture(unwrapImageByColumns(ImageIO.read(RenderEngine.class.getResourceAsStream(var1.substring(2)))), var4);
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} else if(var1.startsWith("%%")) {
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this.clampTexture = true;
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this.setupTexture(ImageIO.read(RenderEngine.class.getResourceAsStream(var1.substring(2))), var4);
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this.clampTexture = false;
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} else {
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this.setupTexture(ImageIO.read(RenderEngine.class.getResourceAsStream(var1)), var4);
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}
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this.textureMap.put(var1, Integer.valueOf(var4));
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return var4;
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} catch (IOException var3) {
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throw new RuntimeException("!!");
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}
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}
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}
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}
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try {
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singleIntBuffer.clear();
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private static BufferedImage unwrapImageByColumns(BufferedImage var0) {
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BufferUtils.generateTextureNames(singleIntBuffer);
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int var1 = var0.getWidth() / 16;
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int i = singleIntBuffer.get(0);
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BufferedImage var2 = new BufferedImage(16, var0.getHeight() * var1, 2);
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//if (s.startsWith("##")) {
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Graphics var3 = var2.getGraphics();
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// setupTexture(unwrapImageByColumns(readTextureImage(texturepackbase.func_6481_a(s.substring(2)))), i);
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//} else
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for(int var4 = 0; var4 < var1; ++var4) {
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if (s.startsWith("%clamp%")) {
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var3.drawImage(var0, -var4 << 4, var4 * var0.getHeight(), (ImageObserver)null);
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clampTexture = true;
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}
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setupTexture(readTextureImage(GL11.loadResourceBytes(s.substring(7))), i);
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clampTexture = false;
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var3.dispose();
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} else if (s.startsWith("%blur%")) {
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return var2;
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blurTexture = true;
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}
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setupTexture(readTextureImage(GL11.loadResourceBytes(s.substring(6))), i);
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blurTexture = false;
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private void setupTexture(BufferedImage var1, int var2) {
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, var2);
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GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
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GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
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if(this.clampTexture) {
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GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
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GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);
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} else {
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GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
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GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
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}
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var2 = var1.getWidth();
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int var3 = var1.getHeight();
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int[] var4 = new int[var2 * var3];
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byte[] var5 = new byte[var2 * var3 << 2];
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var1.getRGB(0, 0, var2, var3, var4, 0, var2);
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for(int var11 = 0; var11 < var4.length; ++var11) {
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int var6 = var4[var11] >>> 24;
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int var7 = var4[var11] >> 16 & 255;
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int var8 = var4[var11] >> 8 & 255;
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int var9 = var4[var11] & 255;
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if(this.options != null && this.options.anaglyph) {
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int var10 = (var7 * 30 + var8 * 59 + var9 * 11) / 100;
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var8 = (var7 * 30 + var8 * 70) / 100;
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var9 = (var7 * 30 + var9 * 70) / 100;
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var7 = var10;
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var8 = var8;
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var9 = var9;
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}
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var5[var11 << 2] = (byte)var7;
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var5[(var11 << 2) + 1] = (byte)var8;
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var5[(var11 << 2) + 2] = (byte)var9;
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var5[(var11 << 2) + 3] = (byte)var6;
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}
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this.imageData.clear();
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this.imageData.put(var5);
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this.imageData.position(0).limit(var5.length);
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GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, var2, var3, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)this.imageData);
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}
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public final int getTextureForDownloadableImage(String var1, String var2) {
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ThreadDownloadImageData var6 = (ThreadDownloadImageData)this.urlToImageDataMap.get(var1);
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if(var6 != null && var6.image != null && !var6.textureSetupComplete) {
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if(var6.textureName < 0) {
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BufferedImage var4 = var6.image;
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this.singleIntBuffer.clear();
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GL11.glGenTextures(this.singleIntBuffer);
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int var5 = this.singleIntBuffer.get(0);
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this.setupTexture(var4, var5);
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this.textureContentsMap.put(Integer.valueOf(var5), var4);
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var6.textureName = var5;
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} else {
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} else {
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this.setupTexture(var6.image, var6.textureName);
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if(s.equals("/terrain.png")) {
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useMipmaps = true;
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}
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setupTexture(readTextureImage(GL11.loadResourceBytes(s)), i);
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useMipmaps = false;
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}
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}
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textureMap.put(s, Integer.valueOf(i));
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var6.textureSetupComplete = true;
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return i;
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} catch (IOException ioexception) {
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throw new RuntimeException("!!");
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}
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}
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return var6 != null && var6.textureName >= 0 ? var6.textureName : this.getTexture(var2);
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}
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}
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public final ThreadDownloadImageData obtainImageData(String var1, ImageBufferDownload var2) {
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public int allocateAndSetupTexture(MinecraftImage bufferedimage) {
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ThreadDownloadImageData var3 = (ThreadDownloadImageData)this.urlToImageDataMap.get(var1);
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singleIntBuffer.clear();
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if(var3 == null) {
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BufferUtils.generateTextureNames(singleIntBuffer);
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this.urlToImageDataMap.put(var1, new ThreadDownloadImageData(var1, var2));
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int i = singleIntBuffer.get(0);
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setupTexture(bufferedimage, i);
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textureNameToImageMap.put(Integer.valueOf(i), bufferedimage);
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return i;
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}
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public int allocateAndSetupTexture(byte[] data, int w, int h) {
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int i = GL11.glGenTextures();
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bindTexture(i);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
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imageDataB1.clear();
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imageDataB1.put(data);
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imageDataB1.position(0).limit(data.length);
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GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, w, h, 0, 6408 /* GL_RGBA */,
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5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
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return i;
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}
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public void setupTexture(MinecraftImage bufferedimage, int i) {
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bindTexture(i);
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if (useMipmaps) {
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, GL11.GL_NEAREST_MIPMAP_LINEAR);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, GL11.GL_NEAREST /* GL_LINEAR */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, GL11.GL_TEXTURE_MAX_LEVEL, 4);
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} else {
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} else {
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++var3.referenceCount;
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9728 /* GL_NEAREST */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
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}
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}
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if (blurTexture) {
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9729 /* GL_LINEAR */);
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}
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if (clampTexture) {
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10496 /* GL_CLAMP */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10496 /* GL_CLAMP */);
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} else {
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
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}
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int j = bufferedimage.w;
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int k = bufferedimage.h;
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int ai[] = bufferedimage.data;
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byte abyte0[] = new byte[j * k * 4];
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for (int l = 0; l < ai.length; l++) {
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int j1 = ai[l] >> 24 & 0xff;
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int l1 = ai[l] >> 16 & 0xff;
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int j2 = ai[l] >> 8 & 0xff;
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int l2 = ai[l] >> 0 & 0xff;
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if (options != null && options.anaglyph) {
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int j3 = (l1 * 30 + j2 * 59 + l2 * 11) / 100;
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int l3 = (l1 * 30 + j2 * 70) / 100;
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int j4 = (l1 * 30 + l2 * 70) / 100;
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l1 = j3;
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j2 = l3;
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l2 = j4;
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}
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abyte0[l * 4 + 0] = (byte) l1;
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abyte0[l * 4 + 1] = (byte) j2;
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abyte0[l * 4 + 2] = (byte) l2;
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abyte0[l * 4 + 3] = (byte) j1;
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}
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imageDataB1.clear();
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imageDataB1.put(abyte0);
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imageDataB1.position(0).limit(abyte0.length);
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GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, j, k, 0, 6408 /* GL_RGBA */,
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5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
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if (useMipmaps) {
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for (int i1 = 1; i1 <= 4; i1++) {
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int k1 = j >> i1 - 1;
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int i2 = j >> i1;
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int k2 = k >> i1;
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imageDataB2.clear();
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for (int i3 = 0; i3 < i2; i3++) {
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for (int k3 = 0; k3 < k2; k3++) {
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int i4 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 0) * k1) * 4);
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int k4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 0) * k1) * 4);
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int l4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 1) * k1) * 4);
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int i5 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 1) * k1) * 4);
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int j5 = averageColor(averageColor(i4, k4), averageColor(l4, i5));
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imageDataB2.putInt((i3 + k3 * i2) * 4, j5);
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}
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return var3;
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}
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public final void releaseImageData(String var1) {
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ThreadDownloadImageData var2 = (ThreadDownloadImageData)this.urlToImageDataMap.get(var1);
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if(var2 != null) {
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--var2.referenceCount;
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if(var2.referenceCount == 0) {
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if(var2.textureName >= 0) {
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int var3 = var2.textureName;
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this.textureContentsMap.remove(Integer.valueOf(var3));
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this.singleIntBuffer.clear();
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this.singleIntBuffer.put(var3);
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this.singleIntBuffer.flip();
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GL11.glDeleteTextures(this.singleIntBuffer);
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}
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}
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this.urlToImageDataMap.remove(var1);
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GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, i1, 6408 /* GL_RGBA */, i2, k2, 0, 6408 /* GL_RGBA */,
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5121 /* GL_UNSIGNED_BYTE */, imageDataB2);
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ByteBuffer tmp = imageDataB1;
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imageDataB1 = imageDataB2;
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imageDataB2 = tmp;
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}
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}
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}
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}
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}
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public void deleteTexture(int i) {
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GL11.glDeleteTextures(i);
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}
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public int getTextureForDownloadableImage(String s, String s1) {
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return getTexture("/mob/char.png");
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}
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private int averageColor(int i, int j) {
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int k = (i & 0xff000000) >> 24 & 0xff;
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int l = (j & 0xff000000) >> 24 & 0xff;
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return ((k + l >> 1) << 24) + ((i & 0xfefefe) + (j & 0xfefefe) >> 1);
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}
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}
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public final void registerTextureFX(TextureFX var1) {
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private MinecraftImage readTextureImage(byte[] inputstream) throws IOException {
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this.textureList.add(var1);
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return GL11.loadPNG(inputstream);
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var1.onTick();
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|
||||||
}
|
}
|
||||||
|
|
||||||
public final void updateDynamicTextures() {
|
public static void bindTexture(int i) {
|
||||||
int var1;
|
if (i < 0) {
|
||||||
TextureFX var2;
|
return;
|
||||||
for(var1 = 0; var1 < this.textureList.size(); ++var1) {
|
} else {
|
||||||
var2 = (TextureFX)this.textureList.get(var1);
|
GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, i);
|
||||||
var2.anaglyphEnabled = this.options.anaglyph;
|
return;
|
||||||
var2.onTick();
|
|
||||||
this.imageData.clear();
|
|
||||||
this.imageData.put(var2.imageData);
|
|
||||||
this.imageData.position(0).limit(var2.imageData.length);
|
|
||||||
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, var2.iconIndex % 16 << 4, var2.iconIndex / 16 << 4, 16, 16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)this.imageData);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(var1 = 0; var1 < this.textureList.size(); ++var1) {
|
|
||||||
var2 = (TextureFX)this.textureList.get(var1);
|
|
||||||
if(var2.textureId > 0) {
|
|
||||||
this.imageData.clear();
|
|
||||||
this.imageData.put(var2.imageData);
|
|
||||||
this.imageData.position(0).limit(var2.imageData.length);
|
|
||||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, var2.textureId);
|
|
||||||
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer)this.imageData);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public final void refreshTextures() {
|
|
||||||
Iterator var1 = this.textureContentsMap.keySet().iterator();
|
|
||||||
|
|
||||||
int var2;
|
|
||||||
BufferedImage var3;
|
|
||||||
while(var1.hasNext()) {
|
|
||||||
var2 = ((Integer)var1.next()).intValue();
|
|
||||||
var3 = (BufferedImage)this.textureContentsMap.get(Integer.valueOf(var2));
|
|
||||||
this.setupTexture(var3, var2);
|
|
||||||
}
|
|
||||||
|
|
||||||
ThreadDownloadImageData var5;
|
|
||||||
for(var1 = this.urlToImageDataMap.values().iterator(); var1.hasNext(); var5.textureSetupComplete = false) {
|
|
||||||
var5 = (ThreadDownloadImageData)var1.next();
|
|
||||||
}
|
|
||||||
|
|
||||||
var1 = this.textureMap.keySet().iterator();
|
|
||||||
|
|
||||||
while(var1.hasNext()) {
|
|
||||||
String var6 = (String)var1.next();
|
|
||||||
|
|
||||||
try {
|
|
||||||
if(var6.startsWith("##")) {
|
|
||||||
var3 = unwrapImageByColumns(ImageIO.read(RenderEngine.class.getResourceAsStream(var6.substring(2))));
|
|
||||||
} else if(var6.startsWith("%%")) {
|
|
||||||
this.clampTexture = true;
|
|
||||||
var3 = ImageIO.read(RenderEngine.class.getResourceAsStream(var6.substring(2)));
|
|
||||||
this.clampTexture = false;
|
|
||||||
} else {
|
|
||||||
var3 = ImageIO.read(RenderEngine.class.getResourceAsStream(var6));
|
|
||||||
}
|
|
||||||
|
|
||||||
var2 = ((Integer)this.textureMap.get(var6)).intValue();
|
|
||||||
this.setupTexture(var3, var2);
|
|
||||||
} catch (IOException var4) {
|
|
||||||
var4.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void bindTexture(int var0) {
|
|
||||||
if(var0 >= 0) {
|
|
||||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, var0);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static boolean useMipmaps = false;
|
||||||
|
private HashMap textureMap;
|
||||||
|
private HashMap textureNameToImageMap;
|
||||||
|
private IntBuffer singleIntBuffer;
|
||||||
|
private ByteBuffer imageDataB1;
|
||||||
|
private ByteBuffer imageDataB2;
|
||||||
|
private java.util.List<TextureFX> textureList;
|
||||||
|
private GameSettings options;
|
||||||
|
private boolean clampTexture;
|
||||||
|
private boolean blurTexture;
|
||||||
}
|
}
|
|
@ -738,17 +738,9 @@ public final class RenderGlobal implements IWorldAccess {
|
||||||
}
|
}
|
||||||
|
|
||||||
public final void obtainEntitySkin(Entity var1) {
|
public final void obtainEntitySkin(Entity var1) {
|
||||||
if(var1.skinUrl != null) {
|
|
||||||
this.renderEngine.obtainImageData(var1.skinUrl, new ImageBufferDownload());
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public final void releaseEntitySkin(Entity var1) {
|
public final void releaseEntitySkin(Entity var1) {
|
||||||
if(var1.skinUrl != null) {
|
|
||||||
this.renderEngine.releaseImageData(var1.skinUrl);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public final void updateAllRenderers() {
|
public final void updateAllRenderers() {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user