hit and place sounds
This commit is contained in:
parent
14d6b9af89
commit
ec43128696
|
@ -31,6 +31,8 @@ public final class SurvivalGameMode extends GameMode
|
|||
|
||||
spawner = new MobSpawner(level);
|
||||
}
|
||||
|
||||
int prevHit = 0;
|
||||
|
||||
@Override
|
||||
public void hitBlock(int x, int y, int z, int side)
|
||||
|
@ -50,6 +52,10 @@ public final class SurvivalGameMode extends GameMode
|
|||
block.spawnBlockParticles(minecraft.level, x, y, z, side, minecraft.particleManager);
|
||||
|
||||
hits++;
|
||||
if(hits > (prevHit + 3)) {
|
||||
Minecraft.getMinecraft().level.playSound(block.stepsound.name, 0.1F);
|
||||
prevHit = hits;
|
||||
}
|
||||
|
||||
if(hits == hardness + 1)
|
||||
{
|
||||
|
@ -64,6 +70,7 @@ public final class SurvivalGameMode extends GameMode
|
|||
// TODO: I think if I don't set hits to 0 you can continue breaking from where you left off.
|
||||
|
||||
hits = 0;
|
||||
prevHit = hits;
|
||||
hitX = x;
|
||||
hitY = y;
|
||||
hitZ = z;
|
||||
|
|
|
@ -399,6 +399,7 @@ public class Block
|
|||
|
||||
public void onPlace(Level level, int x, int y, int z)
|
||||
{
|
||||
Minecraft.getMinecraft().level.playSound(stepsound.name, 0.1F);
|
||||
}
|
||||
|
||||
public int getTickDelay()
|
||||
|
|
Loading…
Reference in New Issue
Block a user