Fixed Texture Blending, Fixed Rendering BS, and removed Mob Spawning
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js/resources.epk
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js/resources.epk
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@ -983,9 +983,9 @@ public final class Minecraft implements Runnable {
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}
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private void tick() {
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//if(!settings.gamemode) {
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//this.gamemode.spawnMob();
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//}
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// if(!settings.gamemode) {
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// this.gamemode.spawnMob();
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// }
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HUDScreen var17 = this.hud;
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++this.hud.ticks;
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@ -146,12 +146,12 @@ public final class SurvivalGameMode extends GameMode
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@Override
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public void spawnMob()
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{
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int area = spawner.level.width * spawner.level.height * spawner.level.depth / 64 / 64 / 64;
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if(spawner.level.random.nextInt(100) < area && spawner.level.countInstanceOf(Mob.class) < area * 20)
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{
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spawner.spawn(area, spawner.level.player, null);
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}
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// int area = spawner.level.width * spawner.level.height * spawner.level.depth / 64 / 64 / 64;
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//
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// if(spawner.level.random.nextInt(100) < area && spawner.level.countInstanceOf(Mob.class) < area * 20)
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// {
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// spawner.spawn(area, spawner.level.player, null);
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// }
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}
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@ -22,85 +22,85 @@ public final class MobSpawner {
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}
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public final int spawn(int var1, Entity var2, ProgressBarDisplay var3) {
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int var4 = 0;
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// int var4 = 0;
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//
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// for(int var5 = 0; var5 < var1; ++var5) {
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// if(var3 != null) {
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// var3.setProgress(var5 * 100 / (var1 - 1));
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// }
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//
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// int var6 = this.level.random.nextInt(6);
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// int var7 = this.level.random.nextInt(this.level.width);
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// int var8 = (int)(Math.min(this.level.random.nextFloat(), this.level.random.nextFloat()) * (float)this.level.depth);
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// int var9 = this.level.random.nextInt(this.level.height);
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// if(!this.level.isSolidTile(var7, var8, var9) && this.level.getLiquid(var7, var8, var9) == LiquidType.NOT_LIQUID && (!this.level.isLit(var7, var8, var9) || this.level.random.nextInt(5) == 0)) {
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// for(int var10 = 0; var10 < 3; ++var10) {
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// int var11 = var7;
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// int var12 = var8;
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// int var13 = var9;
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//
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// for(int var14 = 0; var14 < 3; ++var14) {
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// var11 += this.level.random.nextInt(6) - this.level.random.nextInt(6);
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// var12 += this.level.random.nextInt(1) - this.level.random.nextInt(1);
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// var13 += this.level.random.nextInt(6) - this.level.random.nextInt(6);
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// if(var11 >= 0 && var13 >= 1 && var12 >= 0 && var12 < this.level.depth - 2 && var11 < this.level.width && var13 < this.level.height && this.level.isSolidTile(var11, var12 - 1, var13) && !this.level.isSolidTile(var11, var12, var13) && !this.level.isSolidTile(var11, var12 + 1, var13)) {
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// float var15 = (float)var11 + 0.5F;
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// float var16 = (float)var12 + 1.0F;
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// float var17 = (float)var13 + 0.5F;
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// float var19;
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// float var18;
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// float var20;
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// if(var2 != null) {
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// var18 = var15 - var2.x;
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// var19 = var16 - var2.y;
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// var20 = var17 - var2.z;
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// if(var18 * var18 + var19 * var19 + var20 * var20 < 256.0F) {
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// continue;
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// }
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// } else {
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// var18 = var15 - (float)this.level.xSpawn;
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// var19 = var16 - (float)this.level.ySpawn;
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// var20 = var17 - (float)this.level.zSpawn;
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// if(var18 * var18 + var19 * var19 + var20 * var20 < 256.0F) {
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// continue;
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// }
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// }
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//
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// Object var21 = null;
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// if(var6 == 0) {
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// var21 = new Zombie(this.level, var15, var16, var17);
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// }
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//
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// if(var6 == 1) {
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// var21 = new Skeleton(this.level, var15, var16, var17);
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// }
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//
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// if(var6 == 2) {
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// var21 = new Pig(this.level, var15, var16, var17);
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// }
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//
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// if(var6 == 3) {
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// var21 = new Creeper(this.level, var15, var16, var17);
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// }
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//
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// if(var6 == 4) {
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// var21 = new Spider(this.level, var15, var16, var17);
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// }
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//
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// if(var6 == 5) {
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// var21 = new Sheep(this.level, var15, var16, var17);
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// }
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//
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// if(this.level.isFree(((Mob)var21).bb)) {
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// ++var4;
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// this.level.addEntity((Entity)var21);
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// }
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// }
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// }
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// }
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// }
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// }
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for(int var5 = 0; var5 < var1; ++var5) {
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if(var3 != null) {
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var3.setProgress(var5 * 100 / (var1 - 1));
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}
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int var6 = this.level.random.nextInt(6);
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int var7 = this.level.random.nextInt(this.level.width);
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int var8 = (int)(Math.min(this.level.random.nextFloat(), this.level.random.nextFloat()) * (float)this.level.depth);
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int var9 = this.level.random.nextInt(this.level.height);
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if(!this.level.isSolidTile(var7, var8, var9) && this.level.getLiquid(var7, var8, var9) == LiquidType.NOT_LIQUID && (!this.level.isLit(var7, var8, var9) || this.level.random.nextInt(5) == 0)) {
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for(int var10 = 0; var10 < 3; ++var10) {
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int var11 = var7;
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int var12 = var8;
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int var13 = var9;
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for(int var14 = 0; var14 < 3; ++var14) {
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var11 += this.level.random.nextInt(6) - this.level.random.nextInt(6);
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var12 += this.level.random.nextInt(1) - this.level.random.nextInt(1);
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var13 += this.level.random.nextInt(6) - this.level.random.nextInt(6);
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if(var11 >= 0 && var13 >= 1 && var12 >= 0 && var12 < this.level.depth - 2 && var11 < this.level.width && var13 < this.level.height && this.level.isSolidTile(var11, var12 - 1, var13) && !this.level.isSolidTile(var11, var12, var13) && !this.level.isSolidTile(var11, var12 + 1, var13)) {
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float var15 = (float)var11 + 0.5F;
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float var16 = (float)var12 + 1.0F;
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float var17 = (float)var13 + 0.5F;
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float var19;
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float var18;
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float var20;
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if(var2 != null) {
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var18 = var15 - var2.x;
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var19 = var16 - var2.y;
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var20 = var17 - var2.z;
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if(var18 * var18 + var19 * var19 + var20 * var20 < 256.0F) {
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continue;
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}
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} else {
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var18 = var15 - (float)this.level.xSpawn;
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var19 = var16 - (float)this.level.ySpawn;
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var20 = var17 - (float)this.level.zSpawn;
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if(var18 * var18 + var19 * var19 + var20 * var20 < 256.0F) {
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continue;
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}
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}
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Object var21 = null;
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if(var6 == 0) {
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var21 = new Zombie(this.level, var15, var16, var17);
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}
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if(var6 == 1) {
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var21 = new Skeleton(this.level, var15, var16, var17);
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}
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if(var6 == 2) {
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var21 = new Pig(this.level, var15, var16, var17);
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}
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if(var6 == 3) {
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var21 = new Creeper(this.level, var15, var16, var17);
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}
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if(var6 == 4) {
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var21 = new Spider(this.level, var15, var16, var17);
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}
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if(var6 == 5) {
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var21 = new Sheep(this.level, var15, var16, var17);
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}
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if(this.level.isFree(((Mob)var21).bb)) {
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++var4;
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this.level.addEntity((Entity)var21);
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}
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}
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}
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}
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}
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}
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return var4;
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return 0;
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}
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}
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@ -29,7 +29,7 @@ public class RenderEngine {
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imageDataB1 = GLAllocation.createDirectByteBuffer(0x100000);
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imageDataB2 = GLAllocation.createDirectByteBuffer(0x100000);
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textureList = new ArrayList<TextureFX>();
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//useMipmaps = false;
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textureBlending = false;
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options = Minecraft.settings;
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}
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@ -43,11 +43,11 @@ public class RenderEngine {
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singleIntBuffer.clear();
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GLAllocation.generateTextureNames(singleIntBuffer);
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int i = singleIntBuffer.get(0);
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//if(s.equals("/terrain.png")) {
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//useMipmaps = true;
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//}
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if(s.equals("/terrain.png") || s.contains("arrow") || s.contains("default")) {
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textureBlending = true;
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}
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setupTexture(readTextureImage(texturepackbase.func_6481_a(s)), i);
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//useMipmaps = false;
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textureBlending = false;
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textureMap.put(s, Integer.valueOf(i));
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return i;
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} catch (IOException ioexception) {
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@ -64,42 +64,18 @@ public class RenderEngine {
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return i;
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}
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public int allocateAndSetupTexture(byte[] data, int w, int h) {
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int i = GL11.glGenTextures();
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bindTexture(i);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
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imageDataB1.clear();
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imageDataB1.put(data);
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imageDataB1.position(0).limit(data.length);
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GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, w, h, 0, 6408 /* GL_RGBA */,
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5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
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return i;
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}
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public void setupTexture(EaglerImage bufferedimage, int i) {
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if(textureBlending) {
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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//GL11.glDepthMask(false);
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GL11.glAlphaFunc(GL11._wGL_LESS, 1.0F);
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}
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bindTexture(i);
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// if (useMipmaps) {
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// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, EaglerAdapter.GL_NEAREST_MIPMAP_LINEAR);
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// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, EaglerAdapter.GL_NEAREST /* GL_LINEAR */);
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// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, EaglerAdapter.GL_TEXTURE_MAX_LEVEL, 4);
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// } else {
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9728 /* GL_NEAREST */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
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// }
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// if (blurTexture) {
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// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
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// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9729 /* GL_LINEAR */);
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// }
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// if (clampTexture) {
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// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10496 /* GL_CLAMP */);
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// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10496 /* GL_CLAMP */);
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// } else {
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
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GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
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// }
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int j = bufferedimage.w;
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int k = bufferedimage.h;
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int ai[] = bufferedimage.data;
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@ -125,34 +101,9 @@ public class RenderEngine {
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imageDataB1.clear();
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imageDataB1.put(abyte0);
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imageDataB1.position(0).limit(abyte0.length);
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GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, j, k, 0, 6408 /* GL_RGBA */,
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GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, GL11._wGL_RGBA8 /* GL_RGBA */, j, k, 0, GL11._wGL_RGBA8 /* GL_RGBA */,
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5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
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// if (useMipmaps) {
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// for (int i1 = 1; i1 <= 4; i1++) {
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// int k1 = j >> i1 - 1;
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// int i2 = j >> i1;
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// int k2 = k >> i1;
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// imageDataB2.clear();
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// for (int i3 = 0; i3 < i2; i3++) {
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// for (int k3 = 0; k3 < k2; k3++) {
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// int i4 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 0) * k1) * 4);
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// int k4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 0) * k1) * 4);
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// int l4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 1) * k1) * 4);
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// int i5 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 1) * k1) * 4);
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// int j5 = averageColor(averageColor(i4, k4), averageColor(l4, i5));
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// imageDataB2.putInt((i3 + k3 * i2) * 4, j5);
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// }
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//
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// }
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//
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// GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, i1, 6408 /* GL_RGBA */, i2, k2, 0, 6408 /* GL_RGBA */,
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// 5121 /* GL_UNSIGNED_BYTE */, imageDataB2);
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// ByteBuffer tmp = imageDataB1;
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// imageDataB1 = imageDataB2;
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// imageDataB2 = tmp;
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// }
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//
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// }
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GL11.glDisable(GL11.GL_BLEND);
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}
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public void deleteTexture(int i) {
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@ -195,4 +146,5 @@ public class RenderEngine {
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private ByteBuffer imageDataB2;
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private java.util.List<TextureFX> textureList;
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private GameSettings options;
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private boolean textureBlending;
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}
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@ -2,4 +2,8 @@ package org.lwjgl.opengl;
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public class GL11 extends EaglerAdapterGL30 {
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public static void glPixelStorei(int glUnpackAlignment, int i) {
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webgl.pixelStorei(glUnpackAlignment, i);
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}
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}
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