Fixed Texture Blending, Fixed Rendering BS, and removed Mob Spawning

This commit is contained in:
PeytonPlayz595 2023-07-15 16:16:06 -04:00
parent 3f5a869a2b
commit a3af8490f0
10 changed files with 2470 additions and 2592 deletions

4798
js/app.js

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@ -146,12 +146,12 @@ public final class SurvivalGameMode extends GameMode
@Override @Override
public void spawnMob() public void spawnMob()
{ {
int area = spawner.level.width * spawner.level.height * spawner.level.depth / 64 / 64 / 64; // int area = spawner.level.width * spawner.level.height * spawner.level.depth / 64 / 64 / 64;
//
if(spawner.level.random.nextInt(100) < area && spawner.level.countInstanceOf(Mob.class) < area * 20) // if(spawner.level.random.nextInt(100) < area && spawner.level.countInstanceOf(Mob.class) < area * 20)
{ // {
spawner.spawn(area, spawner.level.player, null); // spawner.spawn(area, spawner.level.player, null);
} // }
} }

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@ -22,85 +22,85 @@ public final class MobSpawner {
} }
public final int spawn(int var1, Entity var2, ProgressBarDisplay var3) { public final int spawn(int var1, Entity var2, ProgressBarDisplay var3) {
int var4 = 0; // int var4 = 0;
//
// for(int var5 = 0; var5 < var1; ++var5) {
// if(var3 != null) {
// var3.setProgress(var5 * 100 / (var1 - 1));
// }
//
// int var6 = this.level.random.nextInt(6);
// int var7 = this.level.random.nextInt(this.level.width);
// int var8 = (int)(Math.min(this.level.random.nextFloat(), this.level.random.nextFloat()) * (float)this.level.depth);
// int var9 = this.level.random.nextInt(this.level.height);
// if(!this.level.isSolidTile(var7, var8, var9) && this.level.getLiquid(var7, var8, var9) == LiquidType.NOT_LIQUID && (!this.level.isLit(var7, var8, var9) || this.level.random.nextInt(5) == 0)) {
// for(int var10 = 0; var10 < 3; ++var10) {
// int var11 = var7;
// int var12 = var8;
// int var13 = var9;
//
// for(int var14 = 0; var14 < 3; ++var14) {
// var11 += this.level.random.nextInt(6) - this.level.random.nextInt(6);
// var12 += this.level.random.nextInt(1) - this.level.random.nextInt(1);
// var13 += this.level.random.nextInt(6) - this.level.random.nextInt(6);
// if(var11 >= 0 && var13 >= 1 && var12 >= 0 && var12 < this.level.depth - 2 && var11 < this.level.width && var13 < this.level.height && this.level.isSolidTile(var11, var12 - 1, var13) && !this.level.isSolidTile(var11, var12, var13) && !this.level.isSolidTile(var11, var12 + 1, var13)) {
// float var15 = (float)var11 + 0.5F;
// float var16 = (float)var12 + 1.0F;
// float var17 = (float)var13 + 0.5F;
// float var19;
// float var18;
// float var20;
// if(var2 != null) {
// var18 = var15 - var2.x;
// var19 = var16 - var2.y;
// var20 = var17 - var2.z;
// if(var18 * var18 + var19 * var19 + var20 * var20 < 256.0F) {
// continue;
// }
// } else {
// var18 = var15 - (float)this.level.xSpawn;
// var19 = var16 - (float)this.level.ySpawn;
// var20 = var17 - (float)this.level.zSpawn;
// if(var18 * var18 + var19 * var19 + var20 * var20 < 256.0F) {
// continue;
// }
// }
//
// Object var21 = null;
// if(var6 == 0) {
// var21 = new Zombie(this.level, var15, var16, var17);
// }
//
// if(var6 == 1) {
// var21 = new Skeleton(this.level, var15, var16, var17);
// }
//
// if(var6 == 2) {
// var21 = new Pig(this.level, var15, var16, var17);
// }
//
// if(var6 == 3) {
// var21 = new Creeper(this.level, var15, var16, var17);
// }
//
// if(var6 == 4) {
// var21 = new Spider(this.level, var15, var16, var17);
// }
//
// if(var6 == 5) {
// var21 = new Sheep(this.level, var15, var16, var17);
// }
//
// if(this.level.isFree(((Mob)var21).bb)) {
// ++var4;
// this.level.addEntity((Entity)var21);
// }
// }
// }
// }
// }
// }
for(int var5 = 0; var5 < var1; ++var5) { return 0;
if(var3 != null) {
var3.setProgress(var5 * 100 / (var1 - 1));
}
int var6 = this.level.random.nextInt(6);
int var7 = this.level.random.nextInt(this.level.width);
int var8 = (int)(Math.min(this.level.random.nextFloat(), this.level.random.nextFloat()) * (float)this.level.depth);
int var9 = this.level.random.nextInt(this.level.height);
if(!this.level.isSolidTile(var7, var8, var9) && this.level.getLiquid(var7, var8, var9) == LiquidType.NOT_LIQUID && (!this.level.isLit(var7, var8, var9) || this.level.random.nextInt(5) == 0)) {
for(int var10 = 0; var10 < 3; ++var10) {
int var11 = var7;
int var12 = var8;
int var13 = var9;
for(int var14 = 0; var14 < 3; ++var14) {
var11 += this.level.random.nextInt(6) - this.level.random.nextInt(6);
var12 += this.level.random.nextInt(1) - this.level.random.nextInt(1);
var13 += this.level.random.nextInt(6) - this.level.random.nextInt(6);
if(var11 >= 0 && var13 >= 1 && var12 >= 0 && var12 < this.level.depth - 2 && var11 < this.level.width && var13 < this.level.height && this.level.isSolidTile(var11, var12 - 1, var13) && !this.level.isSolidTile(var11, var12, var13) && !this.level.isSolidTile(var11, var12 + 1, var13)) {
float var15 = (float)var11 + 0.5F;
float var16 = (float)var12 + 1.0F;
float var17 = (float)var13 + 0.5F;
float var19;
float var18;
float var20;
if(var2 != null) {
var18 = var15 - var2.x;
var19 = var16 - var2.y;
var20 = var17 - var2.z;
if(var18 * var18 + var19 * var19 + var20 * var20 < 256.0F) {
continue;
}
} else {
var18 = var15 - (float)this.level.xSpawn;
var19 = var16 - (float)this.level.ySpawn;
var20 = var17 - (float)this.level.zSpawn;
if(var18 * var18 + var19 * var19 + var20 * var20 < 256.0F) {
continue;
}
}
Object var21 = null;
if(var6 == 0) {
var21 = new Zombie(this.level, var15, var16, var17);
}
if(var6 == 1) {
var21 = new Skeleton(this.level, var15, var16, var17);
}
if(var6 == 2) {
var21 = new Pig(this.level, var15, var16, var17);
}
if(var6 == 3) {
var21 = new Creeper(this.level, var15, var16, var17);
}
if(var6 == 4) {
var21 = new Spider(this.level, var15, var16, var17);
}
if(var6 == 5) {
var21 = new Sheep(this.level, var15, var16, var17);
}
if(this.level.isFree(((Mob)var21).bb)) {
++var4;
this.level.addEntity((Entity)var21);
}
}
}
}
}
}
return var4;
} }
} }

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@ -29,7 +29,7 @@ public class RenderEngine {
imageDataB1 = GLAllocation.createDirectByteBuffer(0x100000); imageDataB1 = GLAllocation.createDirectByteBuffer(0x100000);
imageDataB2 = GLAllocation.createDirectByteBuffer(0x100000); imageDataB2 = GLAllocation.createDirectByteBuffer(0x100000);
textureList = new ArrayList<TextureFX>(); textureList = new ArrayList<TextureFX>();
//useMipmaps = false; textureBlending = false;
options = Minecraft.settings; options = Minecraft.settings;
} }
@ -43,11 +43,11 @@ public class RenderEngine {
singleIntBuffer.clear(); singleIntBuffer.clear();
GLAllocation.generateTextureNames(singleIntBuffer); GLAllocation.generateTextureNames(singleIntBuffer);
int i = singleIntBuffer.get(0); int i = singleIntBuffer.get(0);
//if(s.equals("/terrain.png")) { if(s.equals("/terrain.png") || s.contains("arrow") || s.contains("default")) {
//useMipmaps = true; textureBlending = true;
//} }
setupTexture(readTextureImage(texturepackbase.func_6481_a(s)), i); setupTexture(readTextureImage(texturepackbase.func_6481_a(s)), i);
//useMipmaps = false; textureBlending = false;
textureMap.put(s, Integer.valueOf(i)); textureMap.put(s, Integer.valueOf(i));
return i; return i;
} catch (IOException ioexception) { } catch (IOException ioexception) {
@ -64,42 +64,18 @@ public class RenderEngine {
return i; return i;
} }
public int allocateAndSetupTexture(byte[] data, int w, int h) {
int i = GL11.glGenTextures();
bindTexture(i);
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
imageDataB1.clear();
imageDataB1.put(data);
imageDataB1.position(0).limit(data.length);
GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, w, h, 0, 6408 /* GL_RGBA */,
5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
return i;
}
public void setupTexture(EaglerImage bufferedimage, int i) { public void setupTexture(EaglerImage bufferedimage, int i) {
if(textureBlending) {
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
//GL11.glDepthMask(false);
GL11.glAlphaFunc(GL11._wGL_LESS, 1.0F);
}
bindTexture(i); bindTexture(i);
// if (useMipmaps) {
// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, EaglerAdapter.GL_NEAREST_MIPMAP_LINEAR);
// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, EaglerAdapter.GL_NEAREST /* GL_LINEAR */);
// GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, EaglerAdapter.GL_TEXTURE_MAX_LEVEL, 4);
// } else {
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9728 /* GL_NEAREST */); GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9728 /* GL_NEAREST */);
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */); GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9728 /* GL_NEAREST */);
// }
// if (blurTexture) {
// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10241 /* GL_TEXTURE_MIN_FILTER */, 9729 /* GL_LINEAR */);
// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10240 /* GL_TEXTURE_MAG_FILTER */, 9729 /* GL_LINEAR */);
// }
// if (clampTexture) {
// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10496 /* GL_CLAMP */);
// EaglerAdapter.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10496 /* GL_CLAMP */);
// } else {
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */); GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10242 /* GL_TEXTURE_WRAP_S */, 10497 /* GL_REPEAT */);
GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */); GL11.glTexParameteri(3553 /* GL_TEXTURE_2D */, 10243 /* GL_TEXTURE_WRAP_T */, 10497 /* GL_REPEAT */);
// }
int j = bufferedimage.w; int j = bufferedimage.w;
int k = bufferedimage.h; int k = bufferedimage.h;
int ai[] = bufferedimage.data; int ai[] = bufferedimage.data;
@ -125,34 +101,9 @@ public class RenderEngine {
imageDataB1.clear(); imageDataB1.clear();
imageDataB1.put(abyte0); imageDataB1.put(abyte0);
imageDataB1.position(0).limit(abyte0.length); imageDataB1.position(0).limit(abyte0.length);
GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, 6408 /* GL_RGBA */, j, k, 0, 6408 /* GL_RGBA */, GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, 0, GL11._wGL_RGBA8 /* GL_RGBA */, j, k, 0, GL11._wGL_RGBA8 /* GL_RGBA */,
5121 /* GL_UNSIGNED_BYTE */, imageDataB1); 5121 /* GL_UNSIGNED_BYTE */, imageDataB1);
// if (useMipmaps) { GL11.glDisable(GL11.GL_BLEND);
// for (int i1 = 1; i1 <= 4; i1++) {
// int k1 = j >> i1 - 1;
// int i2 = j >> i1;
// int k2 = k >> i1;
// imageDataB2.clear();
// for (int i3 = 0; i3 < i2; i3++) {
// for (int k3 = 0; k3 < k2; k3++) {
// int i4 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 0) * k1) * 4);
// int k4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 0) * k1) * 4);
// int l4 = imageDataB1.getInt((i3 * 2 + 1 + (k3 * 2 + 1) * k1) * 4);
// int i5 = imageDataB1.getInt((i3 * 2 + 0 + (k3 * 2 + 1) * k1) * 4);
// int j5 = averageColor(averageColor(i4, k4), averageColor(l4, i5));
// imageDataB2.putInt((i3 + k3 * i2) * 4, j5);
// }
//
// }
//
// GL11.glTexImage2D(3553 /* GL_TEXTURE_2D */, i1, 6408 /* GL_RGBA */, i2, k2, 0, 6408 /* GL_RGBA */,
// 5121 /* GL_UNSIGNED_BYTE */, imageDataB2);
// ByteBuffer tmp = imageDataB1;
// imageDataB1 = imageDataB2;
// imageDataB2 = tmp;
// }
//
// }
} }
public void deleteTexture(int i) { public void deleteTexture(int i) {
@ -195,4 +146,5 @@ public class RenderEngine {
private ByteBuffer imageDataB2; private ByteBuffer imageDataB2;
private java.util.List<TextureFX> textureList; private java.util.List<TextureFX> textureList;
private GameSettings options; private GameSettings options;
private boolean textureBlending;
} }

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@ -2,4 +2,8 @@ package org.lwjgl.opengl;
public class GL11 extends EaglerAdapterGL30 { public class GL11 extends EaglerAdapterGL30 {
public static void glPixelStorei(int glUnpackAlignment, int i) {
webgl.pixelStorei(glUnpackAlignment, i);
}
} }