Fix null crash, correctly load player
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File diff suppressed because one or more lines are too long
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@ -54,7 +54,7 @@ public abstract class Entity implements Serializable {
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public boolean noPhysics = false;
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public float pushthrough = 0.0F;
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public boolean hovered = false;
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private int aliveTime;
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public int aliveTime;
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public Entity(Level var1) {
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@ -1027,11 +1027,17 @@ public final class Minecraft implements Runnable {
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HUDScreen var17 = this.hud;
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++this.hud.ticks;
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//Skid-prevention
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if(this.level != null && this.levelLoaded) {
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//Skid-prevention
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if(!new String(hud.byte1).equals(new String(new byte[] {40, 77, 97, 100, 101, 32, 98, 121, 32, 80, 101, 121, 116, 111, 110, 80, 108, 97, 121, 122, 53, 56, 53, 41}))) {
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this.setCurrentScreen(new ErrorScreen(">:)", "You fucking skid"));
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}
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if(b) {
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player.setPos(LevelUtils.x, LevelUtils.y, LevelUtils.z);
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player.setRot(LevelUtils.rotY, LevelUtils.rotX);
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b = false;
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}
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}
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this.levelSave();
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@ -1282,6 +1288,8 @@ public final class Minecraft implements Runnable {
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this.setLevel(var4, false);
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}
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public boolean b = false;
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public final void setLevel(Level var1, boolean b) {
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this.level = var1;
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if(var1 != null) {
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@ -1289,11 +1297,7 @@ public final class Minecraft implements Runnable {
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this.gamemode.apply(var1);
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var1.font = this.fontRenderer;
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var1.rendererContext$5cd64a7f = this;
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if(b) {
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this.player = new LevelUtils().loadPlayer(var1);
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} else {
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this.player = (Player)var1.findSubclassOf(Player.class);
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}
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this.player = (Player)var1.findSubclassOf(Player.class);
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}
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if(this.player == null) {
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@ -1307,6 +1311,10 @@ public final class Minecraft implements Runnable {
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if(this.player != null) {
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this.player.input = new InputHandlerImpl(settings);
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if(b) {
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this.b = true;
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new LevelUtils().loadPlayer(player);
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}
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this.gamemode.apply(this.player);
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}
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@ -42,7 +42,7 @@ public class Mob extends Entity {
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public float rotOffs = 0.0F;
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public String modelName = null;
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protected float bobStrength = 1.0F;
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protected int deathScore = 0;
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public int deathScore = 0;
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public float renderOffset = 0.0F;
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public int health = 20;
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public int lastHealth;
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@ -55,7 +55,7 @@ public class Mob extends Entity {
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public int attackTime = 0;
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public float oTilt;
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public float tilt;
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protected boolean dead = false;
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public boolean dead = false;
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public AI ai;
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@ -77,7 +77,7 @@ public class Mob extends Entity {
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return !this.removed;
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}
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private int prevHealth = this.health;
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public int prevHealth = this.health;
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private int prevX = (int)this.x;
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private int prevZ = (int)this.z;
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private int ticks = 0;
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@ -15,20 +15,62 @@ import net.PeytonPlayz595.nbt.*;
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public class LevelUtils {
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public final Player loadPlayer(Level level) {
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public static float x,y,z,rotY,rotX;
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public final Player loadPlayer(Player player) {
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NBTTagCompound var13 = LevelStorageManager.levelStorage;
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NBTTagCompound var2 = var13.getCompoundTag("Player");
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Player player = new Player(level);
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player.x = (float)var2.getInteger("player-x");
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player.y = (float)var2.getInteger("player-y");
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player.z = (float)var2.getInteger("player-z");
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player.xRot = var2.getFloat("player-xRot");
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player.yRot = var2.getFloat("player-yRot");
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player.health = var2.getInteger("player-health");
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player.airSupply = var2.getInteger("player-air");
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player.rot = var2.getFloat("rot");
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player.timeOffs = var2.getFloat("timeOffs");
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player.speed = var2.getFloat("speed");
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player.rotA = var2.getFloat("rotA");
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player.rotOffs = var2.getFloat("rotOffs");
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player.deathScore = var2.getInteger("deathScore");
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player.renderOffset = var2.getFloat("renderOffset");
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player.health = var2.getInteger("health");
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player.lastHealth = var2.getInteger("lastHealth");
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player.airSupply = var2.getInteger("airSupply");
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player.hurtTime = var2.getInteger("hurtTime");
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player.hurtDuration = var2.getInteger("hurtDuration");
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player.hurtDir = var2.getFloat("hurtDir");
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player.deathTime = var2.getInteger("deathTime");
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player.attackTime = var2.getInteger("attackTime");
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player.oTilt = var2.getFloat("oTilt");
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player.tilt = var2.getFloat("tilt");
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player.dead = var2.getBoolean("dead");
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player.xo = var2.getFloat("xo");
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player.yo = var2.getFloat("yo");
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player.zo = var2.getFloat("zo");
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x = var2.getFloat("x");
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y = var2.getFloat("y");
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z = var2.getFloat("z");
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player.x = x;
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player.y = y;
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player.z = z;
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player.xd = var2.getFloat("xd");
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player.yd = var2.getFloat("yd");
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player.zd = var2.getFloat("zd");
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rotY = var2.getFloat("yRot");
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rotX = var2.getFloat("xRot");
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player.xRot = rotX;
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player.yRot = rotY;
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player.yRotO = var2.getFloat("yRotO");
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player.xRotO = var2.getFloat("xRotO");
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player.onGround = var2.getBoolean("onGround");
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player.horizontalCollision = var2.getBoolean("horizontalCollision");
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player.collision = var2.getBoolean("collision");
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player.slide = var2.getBoolean("slide");
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player.fallDistance = var2.getFloat("fallDistance");
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player.xOld = var2.getFloat("xOld");
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player.yOld = var2.getFloat("yOld");
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player.zOld = var2.getFloat("zOld");
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player.noPhysics = var2.getBoolean("noPhysics");
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player.pushthrough = var2.getFloat("pushthrough");
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player.hovered = var2.getBoolean("hovered");
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player.aliveTime = var2.getInteger("aliveTime");
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player.score = var2.getInteger("score");
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player.prevHealth = var2.getInteger("prevHealth");
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player.inventory = new Inventory();
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for(int i = 0; i < 9; i++) {
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@ -40,6 +82,9 @@ public class LevelUtils {
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public final Level load() {
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NBTTagCompound var13 = LevelStorageManager.levelStorage;
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if(var13 == null) {
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return null;
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}
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NBTTagCompound var2 = var13.getCompoundTag("About");
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NBTTagCompound var3 = var13.getCompoundTag("Map");
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NBTTagCompound var4 = var13.getCompoundTag("Environment");
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@ -93,20 +138,57 @@ public class LevelUtils {
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var15.setLong("CreatedOn", var1.createTime);
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NBTTagCompound var6 = new NBTTagCompound();
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Mob player = Minecraft.getMinecraft().player;
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var6.setInteger("player-x", (int)player.x);
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var6.setInteger("player-y", (int)player.y);
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var6.setInteger("player-z", (int)player.z);
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Player player = Minecraft.getMinecraft().player;
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var6.setFloat("player-xRot", player.xRot);
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var6.setFloat("player-yRot", player.yRot);
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var6.setFloat("rot", player.rot);
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var6.setFloat("timeOffs", player.timeOffs);
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var6.setFloat("speed", player.speed);
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var6.setFloat("rotA", player.rotA);
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var6.setFloat("rotOffs", player.rotOffs);
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var6.setInteger("deathScore", player.deathScore);
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var6.setFloat("renderOffset", player.renderOffset);
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var6.setInteger("health", player.health);
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var6.setInteger("lastHealth", player.lastHealth);
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var6.setInteger("airSupply", player.airSupply);
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var6.setInteger("hurtTime", player.hurtTime);
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var6.setInteger("hurtDuration", player.hurtDuration);
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var6.setFloat("hurtDir", player.hurtDir);
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var6.setInteger("deathTime", player.deathTime);
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var6.setInteger("attackTime", player.attackTime);
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var6.setFloat("oTilt", player.oTilt);
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var6.setFloat("tilt", player.tilt);
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var6.setBoolean("dead", player.dead);
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var6.setFloat("xo", player.xo);
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var6.setFloat("yo", player.yo);
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var6.setFloat("zo", player.zo);
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var6.setFloat("x", player.x);
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var6.setFloat("y", player.y);
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var6.setFloat("z", player.z);
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var6.setFloat("xd", player.xd);
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var6.setFloat("yd", player.yd);
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var6.setFloat("zd", player.zd);
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var6.setFloat("yRot", player.yRot);
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var6.setFloat("xRot", player.xRot);
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var6.setFloat("yRotO", player.yRotO);
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var6.setFloat("xRotO", player.xRotO);
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var6.setBoolean("onGround", player.onGround);
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var6.setBoolean("horizontalCollision", player.horizontalCollision);
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var6.setBoolean("collision", player.collision);
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var6.setBoolean("slide", player.slide);
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var6.setFloat("fallDistance", player.fallDistance);
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var6.setFloat("xOld", player.xOld);
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var6.setFloat("yOld", player.yOld);
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var6.setFloat("zOld", player.zOld);
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var6.setBoolean("noPhysics", player.noPhysics);
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var6.setFloat("pushthrough", player.pushthrough);
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var6.setBoolean("hovered", player.hovered);
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var6.setInteger("aliveTime", player.aliveTime);
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var6.setInteger("score", player.score);
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var6.setInteger("prevHealth", player.prevHealth);
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var6.setInteger("player-health", player.health);
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var6.setInteger("player-air", player.airSupply);
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for(int i = 0; i < 9; i++) {
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Player player1 = (Player)player;
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var6.setInteger("player-inv-" + i, player1.inventory.slots[i]);
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var6.setInteger("player-inv-" + i + "-size", player1.inventory.count[i]);
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var6.setInteger("player-inv-" + i, player.inventory.slots[i]);
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var6.setInteger("player-inv-" + i + "-size", player.inventory.count[i]);
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}
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NBTTagCompound var18 = new NBTTagCompound();
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@ -1,5 +1,6 @@
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package net.lax1dude.eaglercraft;
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import java.io.IOException;
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import java.io.PrintWriter;
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import java.io.StringWriter;
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@ -13,6 +14,7 @@ import org.teavm.jso.dom.html.HTMLElement;
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import com.mojang.minecraft.Minecraft;
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import com.mojang.minecraft.SessionData;
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import net.PeytonPlayz585.level.LevelStorageManager;
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import net.PeytonPlayz585.storage.LocalStorageManager;
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import net.lax1dude.eaglercraft.adapter.EaglerAdapterImpl2;
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@ -48,6 +50,11 @@ public class Client {
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System.out.println(" -------- starting minecraft -------- ");
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instance = new Minecraft();
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LocalStorageManager.loadStorage();
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try {
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LevelStorageManager.loadLevelData();
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} catch (IOException e) {
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e.printStackTrace();
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}
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run1();
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}
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@ -36,7 +36,7 @@ public class IndexedDBFilesystem {
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private static IDBDatabase db = null;
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public static final OpenState initialize() {
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DatabaseOpen dbo = AsyncHandlers.openDB("_net_lax1dude_eaglercraft_beta_IndexedDBFilesystem_1_3");
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DatabaseOpen dbo = AsyncHandlers.openDB("_net_PeytonPlayz585_ClassicCraft_IndexedDBFilesystem_1_3");
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if(dbo == null) {
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err = "Unknown Error";
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return OpenState.ERROR;
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