Fix graphical glitches around world border

This commit is contained in:
PeytonPlayz595 2023-12-17 21:17:44 -05:00
parent d2d90d4887
commit 57638cdcd2
11 changed files with 2924 additions and 3019 deletions

5605
js/app.js

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@ -80,7 +80,6 @@ public final class Minecraft implements Runnable {
public boolean raining;
private static Tessellator tessellator = Tessellator.instance;
public static Minecraft minecraft;
public Entity field_22009_h;
public int timeSinceLastSaved = 0;
@ -441,24 +440,13 @@ public final class Minecraft implements Runnable {
var74 = var116.yo + (var116.y - var116.yo) * var80;
var33 = var116.zo + (var116.z - var116.zo) * var80;
GL11.glTranslatef(-var69, -var74, -var33);
Frustrum var76 = new Frustrum();
if(field_22009_h != this.player) {
field_22009_h = player;
float f = this.timer.elapsedTicks;
double d = field_22009_h.x + (field_22009_h.x - field_22009_h.x) * (double) f;
double d1 = field_22009_h.y + (field_22009_h.y - field_22009_h.y) * (double) f;
double d2 = field_22009_h.z + (field_22009_h.z - field_22009_h.z) * (double) f;
ClippingHelperImplementation.getInstance();
Frustrum frustrum = new Frustrum();
frustrum.setPosition(d, d1, d2);
var76 = frustrum;
System.out.println("yee");
}
Frustrum var76 = FrustrumImpl.update();
Frustrum var100 = var76;
LevelRenderer var101 = var82.minecraft.levelRenderer;
int var98;
for(var98 = 0; var98 < var101.chunkCache.length; ++var98) {
var101.chunkCache[var98].clip(var76);
var101.chunkCache[var98].clip(var100);
}
var101 = var82.minecraft.levelRenderer;

View File

@ -196,42 +196,42 @@ public class BlockMap implements Serializable {
break;
}
if(var19.clippingHelper.frustum[var20][0] * var18 + var19.clippingHelper.frustum[var20][1] * var13 + var19.clippingHelper.frustum[var20][2] * var14 + var19.clippingHelper.frustum[var20][3] <= 0.0F) {
if(var19.frustrum[var20][0] * var18 + var19.frustrum[var20][1] * var13 + var19.frustrum[var20][2] * var14 + var19.frustrum[var20][3] <= 0.0F) {
var10000 = false;
break;
}
if(var19.clippingHelper.frustum[var20][0] * var15 + var19.clippingHelper.frustum[var20][1] * var13 + var19.clippingHelper.frustum[var20][2] * var14 + var19.clippingHelper.frustum[var20][3] <= 0.0F) {
if(var19.frustrum[var20][0] * var15 + var19.frustrum[var20][1] * var13 + var19.frustrum[var20][2] * var14 + var19.frustrum[var20][3] <= 0.0F) {
var10000 = false;
break;
}
if(var19.clippingHelper.frustum[var20][0] * var18 + var19.clippingHelper.frustum[var20][1] * var17 + var19.clippingHelper.frustum[var20][2] * var14 + var19.clippingHelper.frustum[var20][3] <= 0.0F) {
if(var19.frustrum[var20][0] * var18 + var19.frustrum[var20][1] * var17 + var19.frustrum[var20][2] * var14 + var19.frustrum[var20][3] <= 0.0F) {
var10000 = false;
break;
}
if(var19.clippingHelper.frustum[var20][0] * var15 + var19.clippingHelper.frustum[var20][1] * var17 + var19.clippingHelper.frustum[var20][2] * var14 + var19.clippingHelper.frustum[var20][3] <= 0.0F) {
if(var19.frustrum[var20][0] * var15 + var19.frustrum[var20][1] * var17 + var19.frustrum[var20][2] * var14 + var19.frustrum[var20][3] <= 0.0F) {
var10000 = false;
break;
}
if(var19.clippingHelper.frustum[var20][0] * var18 + var19.clippingHelper.frustum[var20][1] * var13 + var19.clippingHelper.frustum[var20][2] * var16 + var19.clippingHelper.frustum[var20][3] <= 0.0F) {
if(var19.frustrum[var20][0] * var18 + var19.frustrum[var20][1] * var13 + var19.frustrum[var20][2] * var16 + var19.frustrum[var20][3] <= 0.0F) {
var10000 = false;
break;
}
if(var19.clippingHelper.frustum[var20][0] * var15 + var19.clippingHelper.frustum[var20][1] * var13 + var19.clippingHelper.frustum[var20][2] * var16 + var19.clippingHelper.frustum[var20][3] <= 0.0F) {
if(var19.frustrum[var20][0] * var15 + var19.frustrum[var20][1] * var13 + var19.frustrum[var20][2] * var16 + var19.frustrum[var20][3] <= 0.0F) {
var10000 = false;
break;
}
if(var19.clippingHelper.frustum[var20][0] * var18 + var19.clippingHelper.frustum[var20][1] * var17 + var19.clippingHelper.frustum[var20][2] * var16 + var19.clippingHelper.frustum[var20][3] <= 0.0F) {
if(var19.frustrum[var20][0] * var18 + var19.frustrum[var20][1] * var17 + var19.frustrum[var20][2] * var16 + var19.frustrum[var20][3] <= 0.0F) {
var10000 = false;
break;
}
if(var19.clippingHelper.frustum[var20][0] * var15 + var19.clippingHelper.frustum[var20][1] * var17 + var19.clippingHelper.frustum[var20][2] * var16 + var19.clippingHelper.frustum[var20][3] <= 0.0F) {
if(var19.frustrum[var20][0] * var15 + var19.frustrum[var20][1] * var17 + var19.frustrum[var20][2] * var16 + var19.frustrum[var20][3] <= 0.0F) {
var10000 = false;
break;
}

View File

@ -1,10 +1,10 @@
package com.mojang.minecraft.render;
import com.mojang.minecraft.Minecraft;
import com.mojang.minecraft.level.Level;
import com.mojang.minecraft.level.tile.Block;
import com.mojang.minecraft.player.Player;
import com.mojang.minecraft.render.Frustrum;
import net.PeytonPlayz585.math.MathHelper;
import net.lax1dude.eaglercraft.adapter.Tessellator;
@ -33,7 +33,7 @@ public final class Chunk {
this.y = var3;
this.z = var4;
this.width = this.height = this.depth = 16;
MathHelper.sqrt((float)(this.width + this.height + this.depth));
MathHelper.sqrt((float)(this.width * this.width + this.height * this.height + this.depth * this.depth));
this.baseListId = var6;
this.setAllDirty();
}
@ -47,10 +47,12 @@ public final class Chunk {
int var5 = this.y + this.height;
int var6 = this.z + this.depth;
this.dirty[1] = true;
this.dirty[2] = true;
int var7;
for(var7 = 0; var7 < 2; ++var7) {
this.dirty[var7] = true;
}
for(int var7 = 0; var7 < 2; ++var7) {
for(var7 = 0; var7 < 2; ++var7) {
boolean var8 = false;
boolean var9 = false;
GL11.glNewList(this.baseListId + var7, 4864);

View File

@ -23,9 +23,9 @@ public class ChunkDistanceComparator implements Comparator
{
return 0;
} else if(sqDist > otherSqDist) {
return 1;
} else {
return -1;
} else {
return 1;
}
}

View File

@ -1,41 +0,0 @@
package com.mojang.minecraft.render;
public class ClippingHelper {
public ClippingHelper() {
frustum = new float[16][16];
projectionMatrix = new float[16];
modelviewMatrix = new float[16];
clippingMatrix = new float[16];
}
public boolean isBoxInFrustum(double d, double d1, double d2, double d3, double d4, double d5) {
for (int i = 0; i < 6; i++) {
if ((double) frustum[i][0] * d + (double) frustum[i][1] * d1 + (double) frustum[i][2] * d2
+ (double) frustum[i][3] <= 0.0D
&& (double) frustum[i][0] * d3 + (double) frustum[i][1] * d1 + (double) frustum[i][2] * d2
+ (double) frustum[i][3] <= 0.0D
&& (double) frustum[i][0] * d + (double) frustum[i][1] * d4 + (double) frustum[i][2] * d2
+ (double) frustum[i][3] <= 0.0D
&& (double) frustum[i][0] * d3 + (double) frustum[i][1] * d4 + (double) frustum[i][2] * d2
+ (double) frustum[i][3] <= 0.0D
&& (double) frustum[i][0] * d + (double) frustum[i][1] * d1 + (double) frustum[i][2] * d5
+ (double) frustum[i][3] <= 0.0D
&& (double) frustum[i][0] * d3 + (double) frustum[i][1] * d1 + (double) frustum[i][2] * d5
+ (double) frustum[i][3] <= 0.0D
&& (double) frustum[i][0] * d + (double) frustum[i][1] * d4 + (double) frustum[i][2] * d5
+ (double) frustum[i][3] <= 0.0D
&& (double) frustum[i][0] * d3 + (double) frustum[i][1] * d4 + (double) frustum[i][2] * d5
+ (double) frustum[i][3] <= 0.0D) {
return false;
}
}
return true;
}
public float frustum[][];
public float projectionMatrix[];
public float modelviewMatrix[];
public float clippingMatrix[];
}

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@ -1,114 +0,0 @@
package com.mojang.minecraft.render;
// Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
// Jad home page: http://www.kpdus.com/jad.html
// Decompiler options: packimports(3) braces deadcode
import java.nio.FloatBuffer;
import org.lwjgl.opengl.GL11;
import net.PeytonPlayz585.math.MathHelper;
import net.lax1dude.eaglercraft.GLAllocation;
public class ClippingHelperImplementation extends ClippingHelper {
public ClippingHelperImplementation() {
projectionMatrixBuffer = GLAllocation.createDirectFloatBuffer(16);
modelviewMatrixBuffer = GLAllocation.createDirectFloatBuffer(16);
field_1691_h = GLAllocation.createDirectFloatBuffer(16);
}
public static ClippingHelper getInstance() {
instance.init();
return instance;
}
private void normalize(float af[][], int i) {
float f = MathHelper.sqrt(af[i][0] * af[i][0] + af[i][1] * af[i][1] + af[i][2] * af[i][2]);
af[i][0] /= f;
af[i][1] /= f;
af[i][2] /= f;
af[i][3] /= f;
}
private void init() {
projectionMatrixBuffer.clear();
modelviewMatrixBuffer.clear();
field_1691_h.clear();
GL11.glGetFloat(2983 /* GL_PROJECTION_MATRIX */, projectionMatrixBuffer);
GL11.glGetFloat(2982 /* GL_MODELVIEW_MATRIX */, modelviewMatrixBuffer);
projectionMatrixBuffer.flip().limit(16);
projectionMatrixBuffer.get(projectionMatrix);
modelviewMatrixBuffer.flip().limit(16);
modelviewMatrixBuffer.get(modelviewMatrix);
clippingMatrix[0] = modelviewMatrix[0] * projectionMatrix[0] + modelviewMatrix[1] * projectionMatrix[4]
+ modelviewMatrix[2] * projectionMatrix[8] + modelviewMatrix[3] * projectionMatrix[12];
clippingMatrix[1] = modelviewMatrix[0] * projectionMatrix[1] + modelviewMatrix[1] * projectionMatrix[5]
+ modelviewMatrix[2] * projectionMatrix[9] + modelviewMatrix[3] * projectionMatrix[13];
clippingMatrix[2] = modelviewMatrix[0] * projectionMatrix[2] + modelviewMatrix[1] * projectionMatrix[6]
+ modelviewMatrix[2] * projectionMatrix[10] + modelviewMatrix[3] * projectionMatrix[14];
clippingMatrix[3] = modelviewMatrix[0] * projectionMatrix[3] + modelviewMatrix[1] * projectionMatrix[7]
+ modelviewMatrix[2] * projectionMatrix[11] + modelviewMatrix[3] * projectionMatrix[15];
clippingMatrix[4] = modelviewMatrix[4] * projectionMatrix[0] + modelviewMatrix[5] * projectionMatrix[4]
+ modelviewMatrix[6] * projectionMatrix[8] + modelviewMatrix[7] * projectionMatrix[12];
clippingMatrix[5] = modelviewMatrix[4] * projectionMatrix[1] + modelviewMatrix[5] * projectionMatrix[5]
+ modelviewMatrix[6] * projectionMatrix[9] + modelviewMatrix[7] * projectionMatrix[13];
clippingMatrix[6] = modelviewMatrix[4] * projectionMatrix[2] + modelviewMatrix[5] * projectionMatrix[6]
+ modelviewMatrix[6] * projectionMatrix[10] + modelviewMatrix[7] * projectionMatrix[14];
clippingMatrix[7] = modelviewMatrix[4] * projectionMatrix[3] + modelviewMatrix[5] * projectionMatrix[7]
+ modelviewMatrix[6] * projectionMatrix[11] + modelviewMatrix[7] * projectionMatrix[15];
clippingMatrix[8] = modelviewMatrix[8] * projectionMatrix[0] + modelviewMatrix[9] * projectionMatrix[4]
+ modelviewMatrix[10] * projectionMatrix[8] + modelviewMatrix[11] * projectionMatrix[12];
clippingMatrix[9] = modelviewMatrix[8] * projectionMatrix[1] + modelviewMatrix[9] * projectionMatrix[5]
+ modelviewMatrix[10] * projectionMatrix[9] + modelviewMatrix[11] * projectionMatrix[13];
clippingMatrix[10] = modelviewMatrix[8] * projectionMatrix[2] + modelviewMatrix[9] * projectionMatrix[6]
+ modelviewMatrix[10] * projectionMatrix[10] + modelviewMatrix[11] * projectionMatrix[14];
clippingMatrix[11] = modelviewMatrix[8] * projectionMatrix[3] + modelviewMatrix[9] * projectionMatrix[7]
+ modelviewMatrix[10] * projectionMatrix[11] + modelviewMatrix[11] * projectionMatrix[15];
clippingMatrix[12] = modelviewMatrix[12] * projectionMatrix[0] + modelviewMatrix[13] * projectionMatrix[4]
+ modelviewMatrix[14] * projectionMatrix[8] + modelviewMatrix[15] * projectionMatrix[12];
clippingMatrix[13] = modelviewMatrix[12] * projectionMatrix[1] + modelviewMatrix[13] * projectionMatrix[5]
+ modelviewMatrix[14] * projectionMatrix[9] + modelviewMatrix[15] * projectionMatrix[13];
clippingMatrix[14] = modelviewMatrix[12] * projectionMatrix[2] + modelviewMatrix[13] * projectionMatrix[6]
+ modelviewMatrix[14] * projectionMatrix[10] + modelviewMatrix[15] * projectionMatrix[14];
clippingMatrix[15] = modelviewMatrix[12] * projectionMatrix[3] + modelviewMatrix[13] * projectionMatrix[7]
+ modelviewMatrix[14] * projectionMatrix[11] + modelviewMatrix[15] * projectionMatrix[15];
frustum[0][0] = clippingMatrix[3] - clippingMatrix[0];
frustum[0][1] = clippingMatrix[7] - clippingMatrix[4];
frustum[0][2] = clippingMatrix[11] - clippingMatrix[8];
frustum[0][3] = clippingMatrix[15] - clippingMatrix[12];
normalize(frustum, 0);
frustum[1][0] = clippingMatrix[3] + clippingMatrix[0];
frustum[1][1] = clippingMatrix[7] + clippingMatrix[4];
frustum[1][2] = clippingMatrix[11] + clippingMatrix[8];
frustum[1][3] = clippingMatrix[15] + clippingMatrix[12];
normalize(frustum, 1);
frustum[2][0] = clippingMatrix[3] + clippingMatrix[1];
frustum[2][1] = clippingMatrix[7] + clippingMatrix[5];
frustum[2][2] = clippingMatrix[11] + clippingMatrix[9];
frustum[2][3] = clippingMatrix[15] + clippingMatrix[13];
normalize(frustum, 2);
frustum[3][0] = clippingMatrix[3] - clippingMatrix[1];
frustum[3][1] = clippingMatrix[7] - clippingMatrix[5];
frustum[3][2] = clippingMatrix[11] - clippingMatrix[9];
frustum[3][3] = clippingMatrix[15] - clippingMatrix[13];
normalize(frustum, 3);
frustum[4][0] = clippingMatrix[3] - clippingMatrix[2];
frustum[4][1] = clippingMatrix[7] - clippingMatrix[6];
frustum[4][2] = clippingMatrix[11] - clippingMatrix[10];
frustum[4][3] = clippingMatrix[15] - clippingMatrix[14];
normalize(frustum, 4);
frustum[5][0] = clippingMatrix[3] + clippingMatrix[2];
frustum[5][1] = clippingMatrix[7] + clippingMatrix[6];
frustum[5][2] = clippingMatrix[11] + clippingMatrix[10];
frustum[5][3] = clippingMatrix[15] + clippingMatrix[14];
normalize(frustum, 5);
}
private static ClippingHelperImplementation instance = new ClippingHelperImplementation();
private FloatBuffer projectionMatrixBuffer;
private FloatBuffer modelviewMatrixBuffer;
private FloatBuffer field_1691_h;
}

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@ -1,29 +1,21 @@
package com.mojang.minecraft.render;
public class Frustrum {
public Frustrum() {
clippingHelper = ClippingHelperImplementation.getInstance();
public float[][] frustrum = new float[16][16];
public float[] projection = new float[16];
public float[] modelview = new float[16];
public float[] clipping = new float[16];
public final boolean isBoxInFrustrum(float var1, float var2, float var3, float var4, float var5, float var6) {
for(int var7 = 0; var7 < 6; ++var7) {
if(this.frustrum[var7][0] * var1 + this.frustrum[var7][1] * var2 + this.frustrum[var7][2] * var3 + this.frustrum[var7][3] <= 0.0F && this.frustrum[var7][0] * var4 + this.frustrum[var7][1] * var2 + this.frustrum[var7][2] * var3 + this.frustrum[var7][3] <= 0.0F && this.frustrum[var7][0] * var1 + this.frustrum[var7][1] * var5 + this.frustrum[var7][2] * var3 + this.frustrum[var7][3] <= 0.0F && this.frustrum[var7][0] * var4 + this.frustrum[var7][1] * var5 + this.frustrum[var7][2] * var3 + this.frustrum[var7][3] <= 0.0F && this.frustrum[var7][0] * var1 + this.frustrum[var7][1] * var2 + this.frustrum[var7][2] * var6 + this.frustrum[var7][3] <= 0.0F && this.frustrum[var7][0] * var4 + this.frustrum[var7][1] * var2 + this.frustrum[var7][2] * var6 + this.frustrum[var7][3] <= 0.0F && this.frustrum[var7][0] * var1 + this.frustrum[var7][1] * var5 + this.frustrum[var7][2] * var6 + this.frustrum[var7][3] <= 0.0F && this.frustrum[var7][0] * var4 + this.frustrum[var7][1] * var5 + this.frustrum[var7][2] * var6 + this.frustrum[var7][3] <= 0.0F) {
return false;
}
}
public void setPosition(double d, double d1, double d2) {
xPosition = d;
yPosition = d1;
zPosition = d2;
return true;
}
public boolean isBoxInFrustrum(double d, double d1, double d2, double d3, double d4, double d5) {
return clippingHelper.isBoxInFrustum(d - xPosition, d1 - yPosition, d2 - zPosition, d3 - xPosition,
d4 - yPosition, d5 - zPosition);
}
// public boolean isBoundingBoxInFrustum(AxisAlignedBB axisalignedbb) {
// return isBoxInFrustum(axisalignedbb.minX, axisalignedbb.minY, axisalignedbb.minZ, axisalignedbb.maxX,
// axisalignedbb.maxY, axisalignedbb.maxZ);
// }
public ClippingHelper clippingHelper;
private double xPosition;
private double yPosition;
private double zPosition;
}

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@ -0,0 +1,87 @@
package com.mojang.minecraft.render;
import com.mojang.minecraft.render.Frustrum;
import net.PeytonPlayz585.math.MathHelper;
import net.lax1dude.eaglercraft.GLAllocation;
import java.nio.FloatBuffer;
import org.lwjgl.opengl.GL11;
public final class FrustrumImpl extends Frustrum {
private static FrustrumImpl instance = new FrustrumImpl();
private FloatBuffer projectionBuff = GLAllocation.createDirectFloatBuffer(16);
private FloatBuffer modelviewBuff = GLAllocation.createDirectFloatBuffer(16);
private FloatBuffer unused = GLAllocation.createDirectFloatBuffer(16);
public static Frustrum update() {
FrustrumImpl var0 = instance;
instance.projectionBuff.clear();
var0.modelviewBuff.clear();
var0.unused.clear();
GL11.glGetFloat(2983, var0.projectionBuff);
GL11.glGetFloat(2982, var0.modelviewBuff);
var0.projectionBuff.flip().limit(16);
var0.projectionBuff.get(var0.projection);
var0.modelviewBuff.flip().limit(16);
var0.modelviewBuff.get(var0.modelview);
var0.clipping[0] = var0.modelview[0] * var0.projection[0] + var0.modelview[1] * var0.projection[4] + var0.modelview[2] * var0.projection[8] + var0.modelview[3] * var0.projection[12];
var0.clipping[1] = var0.modelview[0] * var0.projection[1] + var0.modelview[1] * var0.projection[5] + var0.modelview[2] * var0.projection[9] + var0.modelview[3] * var0.projection[13];
var0.clipping[2] = var0.modelview[0] * var0.projection[2] + var0.modelview[1] * var0.projection[6] + var0.modelview[2] * var0.projection[10] + var0.modelview[3] * var0.projection[14];
var0.clipping[3] = var0.modelview[0] * var0.projection[3] + var0.modelview[1] * var0.projection[7] + var0.modelview[2] * var0.projection[11] + var0.modelview[3] * var0.projection[15];
var0.clipping[4] = var0.modelview[4] * var0.projection[0] + var0.modelview[5] * var0.projection[4] + var0.modelview[6] * var0.projection[8] + var0.modelview[7] * var0.projection[12];
var0.clipping[5] = var0.modelview[4] * var0.projection[1] + var0.modelview[5] * var0.projection[5] + var0.modelview[6] * var0.projection[9] + var0.modelview[7] * var0.projection[13];
var0.clipping[6] = var0.modelview[4] * var0.projection[2] + var0.modelview[5] * var0.projection[6] + var0.modelview[6] * var0.projection[10] + var0.modelview[7] * var0.projection[14];
var0.clipping[7] = var0.modelview[4] * var0.projection[3] + var0.modelview[5] * var0.projection[7] + var0.modelview[6] * var0.projection[11] + var0.modelview[7] * var0.projection[15];
var0.clipping[8] = var0.modelview[8] * var0.projection[0] + var0.modelview[9] * var0.projection[4] + var0.modelview[10] * var0.projection[8] + var0.modelview[11] * var0.projection[12];
var0.clipping[9] = var0.modelview[8] * var0.projection[1] + var0.modelview[9] * var0.projection[5] + var0.modelview[10] * var0.projection[9] + var0.modelview[11] * var0.projection[13];
var0.clipping[10] = var0.modelview[8] * var0.projection[2] + var0.modelview[9] * var0.projection[6] + var0.modelview[10] * var0.projection[10] + var0.modelview[11] * var0.projection[14];
var0.clipping[11] = var0.modelview[8] * var0.projection[3] + var0.modelview[9] * var0.projection[7] + var0.modelview[10] * var0.projection[11] + var0.modelview[11] * var0.projection[15];
var0.clipping[12] = var0.modelview[12] * var0.projection[0] + var0.modelview[13] * var0.projection[4] + var0.modelview[14] * var0.projection[8] + var0.modelview[15] * var0.projection[12];
var0.clipping[13] = var0.modelview[12] * var0.projection[1] + var0.modelview[13] * var0.projection[5] + var0.modelview[14] * var0.projection[9] + var0.modelview[15] * var0.projection[13];
var0.clipping[14] = var0.modelview[12] * var0.projection[2] + var0.modelview[13] * var0.projection[6] + var0.modelview[14] * var0.projection[10] + var0.modelview[15] * var0.projection[14];
var0.clipping[15] = var0.modelview[12] * var0.projection[3] + var0.modelview[13] * var0.projection[7] + var0.modelview[14] * var0.projection[11] + var0.modelview[15] * var0.projection[15];
var0.frustrum[0][0] = var0.clipping[3] - var0.clipping[0];
var0.frustrum[0][1] = var0.clipping[7] - var0.clipping[4];
var0.frustrum[0][2] = var0.clipping[11] - var0.clipping[8];
var0.frustrum[0][3] = var0.clipping[15] - var0.clipping[12];
normalize(var0.frustrum, 0);
var0.frustrum[1][0] = var0.clipping[3] + var0.clipping[0];
var0.frustrum[1][1] = var0.clipping[7] + var0.clipping[4];
var0.frustrum[1][2] = var0.clipping[11] + var0.clipping[8];
var0.frustrum[1][3] = var0.clipping[15] + var0.clipping[12];
normalize(var0.frustrum, 1);
var0.frustrum[2][0] = var0.clipping[3] + var0.clipping[1];
var0.frustrum[2][1] = var0.clipping[7] + var0.clipping[5];
var0.frustrum[2][2] = var0.clipping[11] + var0.clipping[9];
var0.frustrum[2][3] = var0.clipping[15] + var0.clipping[13];
normalize(var0.frustrum, 2);
var0.frustrum[3][0] = var0.clipping[3] - var0.clipping[1];
var0.frustrum[3][1] = var0.clipping[7] - var0.clipping[5];
var0.frustrum[3][2] = var0.clipping[11] - var0.clipping[9];
var0.frustrum[3][3] = var0.clipping[15] - var0.clipping[13];
normalize(var0.frustrum, 3);
var0.frustrum[4][0] = var0.clipping[3] - var0.clipping[2];
var0.frustrum[4][1] = var0.clipping[7] - var0.clipping[6];
var0.frustrum[4][2] = var0.clipping[11] - var0.clipping[10];
var0.frustrum[4][3] = var0.clipping[15] - var0.clipping[14];
normalize(var0.frustrum, 4);
var0.frustrum[5][0] = var0.clipping[3] + var0.clipping[2];
var0.frustrum[5][1] = var0.clipping[7] + var0.clipping[6];
var0.frustrum[5][2] = var0.clipping[11] + var0.clipping[10];
var0.frustrum[5][3] = var0.clipping[15] + var0.clipping[14];
normalize(var0.frustrum, 5);
return instance;
}
private static void normalize(float[][] var0, int var1) {
float var2 = MathHelper.sqrt(var0[var1][0] * var0[var1][0] + var0[var1][1] * var0[var1][1] + var0[var1][2] * var0[var1][2]);
var0[var1][0] /= var2;
var0[var1][1] /= var2;
var0[var1][2] /= var2;
var0[var1][3] /= var2;
}
}

View File

@ -17,7 +17,7 @@ public final class LevelRenderer {
public Level level;
public int listId;
public IntBuffer buffer = GLAllocation.createDirectIntBuffer(4096);
public IntBuffer buffer = GLAllocation.createDirectIntBuffer(65536);
public List<Chunk> chunks = new ArrayList<Chunk>();
private Chunk[] loadQueue;
public Chunk[] chunkCache;
@ -26,7 +26,7 @@ public final class LevelRenderer {
private int zChunks;
private int baseListId;
public Minecraft minecraft;
private int[] chunkDataCache = new int[1024];
private int[] chunkDataCache = new int['\uc350'];
public int ticks = 0;
private float lastLoadX = -9999.0F;
private float lastLoadY = -9999.0F;
@ -37,7 +37,7 @@ public final class LevelRenderer {
public LevelRenderer(Minecraft var1) {
this.minecraft = var1;
this.listId = GL11.glGenLists(2);
this.baseListId = GL11.glGenLists(4096);
this.baseListId = GL11.glGenLists(4096 << 6 << 1);
}
public final void refresh() {